Griefing: Is it?

To the OP.
It took me a while to come to terms with it myself.
ED is much like naval warfare.

Destroyers
Cutters
Stealth Torpedo Subs.
Merchant shipping (armed or unarmed convoys)
Control of the seas

Of course a lone merchant or unarmed convoy is far more likely get picked off.
It was common practice to ram if at close quarters.
 
I would say that the way you choose to behave in a world devoid of consequence is the truest reflection of yourself.

Being cruel in a virtual world is still being cruel.

That discards the whole notion of RP. The point of RP is that you act out a role that does not accurately reflect your own true opinions and morality; you could be a lawful evil wizard plotting the overthrow of a democracy in one game, and a chaotic good ranger fighting a lone fight for the benefit of the people in the next. For the rest I agree with you, and DayZ showed me that plenty. Its a persistent ironman FPS with zombies: you die, you restart completely and lose very progress you've made the past months. I once observed from distance two new players (or respawns) join to scavenge the food, drinks, items and weapons needed to survive. They were sneaking through a field towards a barn, hoping to find something of use there. They both arrived safely and undetected, and searched the barn. I lost them out of sight, but apparantly one of them found some beans, and the other found an axe. Next thing I see the dude with an axe kills Beanman and loots the corpse.

I decided to spend one round of ammo and sniped him. Hid from the alarmed zombies, went back, took the beans. One round and the risk wasn't worth it, but it was a matter of principle and beans. And though I have few principles, I can always use more beans.
 
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Wi can chat bout what be 'griefin' wid regards to gamin an games. Dis wi can debate. Seim wid exploitin. Seim wid 'fair fightin'. Aal dese tings an den som.

Dat som be tryin to hurt oders - humans. Dat som hurtin. Dis nah fah debate. Dis be known.

Now, listen. Mi nah understandin why som hurtin. Mi maybi nah agreein why som hurtin. Dis nat makin dem nah hurt.

Question wi gat to ask: Wi wantin to encourage de hurtin of people? If games about escapin reality an havin fun, den it ok to hurt people livin reality? To try an destroy fun?

Som nah wantin to play wid oders. Aal gud. Oders do. Aal gud. Som just wantin to hurt oders. Dis nah gud. Wi wantin to encourage dis? Punish dis? Forget about dis? Maybi encourage som to 'get tough'? Maybi encourage som to 'fight'? Maybi encourage som to consider dem actions? Aal dis - be makin gud discussion.

Mi nat gat DE ANSWER. Mi aok. Game nat bout mi - bout us, gamers. Playin togeda. Wat kinda playspace wi wantin? Can we be havin? How wi gonna get dere - or stay put.

:D

Can't believe I made sense out of that........but I agree. Not the players fault for playing the way they want to play as they do in real life........regardless of how you think you play a game, you do so the way you play life...just much more prolific about it.

The word griefer is not derogatory to anyone except a griefer who got caught griefing. Like a criminal crying about being called a criminal.............there is a reason for it, or does the brain not function properly.
 
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Wait up.

Dem characters playin demselves now? Dem characters choosin an makin own choices? Wi nat doin it? Dem nat somtin wi control?

That discards the whole notion of RP. The point of RP is that you act out a role that does not accurately reflect your own true opinions and morality; you could be a lawful evil wizard plotting the overthrow of a democracy in one game, and a chaotic good ranger fighting a lone fight for the benefit of the people in the next. For the rest I agree with you, and DayZ showed me that plenty. Its a persistent ironman FPS with zombies: you die, you restart completely and lose very progress you've made the past months. I once observed from distance two new players (or respawns) join to scavenge the food, drinks, items and weapons needed to survive. They were sneaking through a field towards a barn, hoping to find something of use there. They both arrived safely and undetected, and searched the barn. I lost them out of sight, but apparantly one of them found some beans, and the other found an axe. Next thing I see the dude with an axe kills Beanman and loots the corpse.

I decided to spend one round of ammo and sniped him. Hid from the alarmed zombies, went back, took the beans. One round and the risk wasn't worth it, but it was a matter of principle and beans. And though I have few principles, I can always use more beans.

Scud RP only has to be justified under the story the character is creating. Whether the character is 'under the control' of the actor's morality is only relevant to the script the character is given.

sleutelbos explains this nicely...

Here's another way to look at it:

PoDoN.jpg
 
or we begin to 'block' players (assuming that mechanic works in the way I'd expect)

Does blocking them stop them from ever joining your insta space/area/zone? Because, that would be awesome! Someone griever is being their charming self... blocked by player... griever gone! #sweet
 
I certainly hope nobody brings their RL morality into a game. Games are there to let you escape reality for a while. And you should build a wall separating how the characters you play in games behave and how you behave in real life, or else your characters will all quickly feel very boring and all too familiar.

Pretty much this.

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Ramming has not been a common practice since ancient times. So...seriously? And the goal of a good modern day naval commander is not to come to close quarters.

You also make the mistake of equivocating Space Combat with Naval Combat.

https://www.youtube.com/watch?v=poiVqZJPVBo
 
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Can't believe I made sense out of that........but I agree. Not the players fault for playing the way they want to play as they do in real life........regardless of how you think you play a game, you do so the way you play life...just much more prolific about it.

The word griefer is not derogatory to anyone except a griefer who got caught griefing. Like a criminal crying about being called a criminal.............there is a reason for it, or does the brain not function properly.

Of course one persons definition of "griefer" is wildly different to someone elses. Also, accusing them of not having functioning brains, when they are here clearly demonstrating their intelligence and ability to discuss, is more needless ad hominems. They are not the ones "crying" ;)

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Ramming has not been a common practice since ancient times. So...seriously? And the goal of a good modern day naval commander is not to come to close quarters.

Elite is set in the 31st century, not modern times.
 
I certainly hope nobody brings their RL morality into a game. Games are there to let you escape reality for a while. And you should build a wall separating how the characters you play in games behave and how you behave in real life, or else your characters will all quickly feel very boring and all too familiar.

They don't bring their morality in game, they bring the morality they would have in RL if it was ruled by the same ephemeral laws that rule E: D.

This is a bright example of what some people would be in RL too if there weren't laws made on purpose to prevent this behaviours.
 

Scudmungus

Banned
That discards the whole notion of RP.

Nah.

Aal can be choosin to RP anytin dem want. Mi RP gud Cmdr. Mi Rp bad. Maybi somtin in between. Mi choice. Mi choosin. An wen mi RP craaazzy rude boy - mi makin choice. Aal gud. An wen mi RP craaaazy rude boy wo pickin on som human playa, to make dem hurt - mi makin a choice. RP? Ok. But RP - fram choice - to hurt human people. Fah fun. Wi can choose to RP reaaaally bad Cmdr, reaaaal nasty - widdout choosin to focus on hurtin real human. Wen som say 'Mi RP! dis nah mi!' dem speakin truth. Mind now - dis nah absolvin dem fram de choice dey makin.

Mi nah sayin 'Neva fight human'. Mi nah sayin dat fightin gonna bring tears. Mi hopin wi can recognize difference between fightin fightas an pickin on pickneys. Pickin on pickneys wid sole intent to hurt dem. Mek de human suffer.

Maybi. Hopin.

Maybi nah!

:D
 
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Ramming has not been a common practice since ancient times. So...seriously? And the goal of a good modern day naval commander is not to come to close quarters.

I dunno seems to some recent discussion about ramming in this...at least if you count 1988 as recent:

https://en.wikipedia.org/wiki/Ramming

Also the game does differentiate between ramming in fights (no fines involved) and purposely ramming in and around stations (fines and bounties involved).

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Nah.

Aal can be choosin to RP anytin dem want. Mi RP gud Cmdr. Mi Rp bad. Maybi somtin in between. Mi choice. Mi choosin. An wen mi RP craaazzy rude boy - mi makin choice. Aal gud. An wen mi RP craaaazy rude boy wo pickin on som human playa, to make dem hurt - mi makin a choice. RP? Ok. But RP - fram choice - to hurt human people. Fah fun. Wi can choose to RP reaaaally bad Cmdr, reaaaal nasty - widdout choosin to focus on hurtin real human. Wen som say 'Mi RP! dis nah mi!' dem speakin truth. Mind now - dis nah absolvin dem fram de choice dey makin.

Mi nah sayin 'Neva fight human'. Mi nah sayin dat fightin gonna bring tears. Mi hopin wi can recognize difference between fightin fightas an pickin on pickneys. Pickin on pickneys wid sole intent to hurt dem. Mek de human suffer.

Maybi. Hopin.

Maybi nah!

:D

Maybe...but probably not. <shrug> As some wise person once said...it is, what it is.
 
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I don't think there is such a thing as "griefing" in this game. You can do whatever you want, but perhaps the consequences of apparently unwarranted hostile actions should have greater and immediate consequences.
Wrong. :) Griefing is behaving in such a manner as to intentionally cause grief to other players. It requires the intent to be to cause grief. We cannot always assign that intent, since only the griefer knows for sure, but we can be pretty certain in some cases. Clearly that can happen in this game, so there is such a thing as griefing. Now, as you say, that behaviour is permitted (despite another DBOBE promise in the kickstarter to be hard on griefing, yeah, right). Indeed, you might say that it was encouraged. Michael made a famous post (can't be bothered to find it) saying that playing the psychopathic killer is a perfectly acceptable play style. In the same post, he also said there would be in-game consequences for behaving like that (most of the griefers who quote Michael as giving them permission, omit that last bit).

And, of course, FD have singularly failed to put those consequences in, or, at least, anything most of us would think of as being consequences. There was a change to the crime and punishment mechanism that changed the original very light smack on the wrist to just a light slap on the wrist: they know the issue, there has been much wailing and gnashing of teeth on the forums. And they very deliberately failed to put those consequences in. From where I sit, the reason seems fairly obvious (which probably means that I am wrong): FD have being going out of their way to attract new pewpew players, so they kept the consequences so light to avoid complaints from those pewpewers. The rest of us do not seem to matter to them.

However, ramming player ships to avoid getting attacked by station defenses is an EXPLOIT. You should be suspended or banned for doing it.
Agreed. FD seem to not be interested in doing that. Even when presented the evidence on a plate in a video, they rarely act, allowing the exploiters to brag about getting away with it on other social media sites.
 
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Scudmungus

Banned
I dunno seems to some recent discussion about ramming in this...at least if you count 1988 as recent:

https://en.wikipedia.org/wiki/Ramming

Also the game does differentiate between ramming in fights (no fines involved) and purposely ramming in and around stations (fines and bounties involved).

Mi wantin FAS fah de rammin luv! In fighty fight, mind! :D

..an mi Sumo Slammin mo dan a few Sidewinders wid mi T9 wen leavin station.

Wi all gat a little jerk in us!

:D
 
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Here's some half time entertainment

[video=youtube;LO5La_DGM1k]https://www.youtube.com/watch?v=LO5La_DGM1k[/video]

back after a short intermission
 
Also the game does differentiate between ramming in fights (no fines involved) and purposely ramming in and around stations (fines and bounties involved).

No it doesn't. The game is unable to infer intent: it does not know what is deliberate ramming and what is accidental (they could build up statistics on commander which would identify the serial rammers, but do not seem to have done so yet). So FD put mechanisms in place to penalise anyone involved in a collision that causes damage over a given speed.
 
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