First half doesn't fix anything and just ruins the game for anyone that shoots other players for fun (no I do not mean noob killers/griefers), and the second part looks like a nerf to me but I could be wrong.
All these ideas are about money and not about the real issue. That issue is that the cops are not able to do anything to stop griefers/noob killers. Now if you make it so that a wanted player can't dock or gets chased out of the system, and have the police drop in instancely on interdictions in high security systems. Also giving the response NPCs the orginal 2.1 murder AI would help more then a hundred billion fine ever will, as I can tell you now when the 2.1 patch dropped ganking got a lot harder until the NPC nerf.
P.S.: OP, you made all this effort for a detailed post, yet failed to make a concise, unbias poll. So if I want to vote "no, I don't think your solution is a good answer", I also have to subscribe to "game modes are fine as they are"? That's not how a good poll works.
Not only will it scan your target’s cargo, it will also do the following;
Prevent your hard-points from firing.
Prevents you boosting.
Prevents your utilities from working (only applies to Chaff, Heat-sinks, ECM, Kill-Warrant Scanner, Wake Scanner).
Slows your Thrusters to 0% upon successful scan and hack.
Prevents you from using your FSD, either Low-wake or High-wake.
Prevent the target from deploying or firing Hard-Points
Prevents target boosting.
Prevents target utilities from working (only applies to Chaff, Heat-sinks, ECM, Kill-Warrant Scanner, Wake Scanner).
Slow targets Thrusters to 0% upon successful scan and hack.
Prevents target from using their FSD, either Low-wake or High-wake.
I agree with what you said before, but getting a poll 100% correct and unbiased is never easy.
Make it so that when they take up the pirates life (yo ho) that they live the life of a civil outcast. They key thing in this is also as a Pirate they can no longer claim bounties so they can't just kill each other for profit.
Yes it is.
"Do you like my proposal? []Yes []No"
Don't put any further assumption about the motivations into a poll option, and present each option as neutrally as possible.
This is generally a good idea. But regarding the exploit of one player letting another collect the bounty for "free money", shouldn't the bounty already be added to the rebuy cost, thus just moving the credits from one player to another, but not generating new ones?
You didn't specify, but I'm guessing a double no cancels the homicide flag. Not a big fan however of putting these decisions into players hands that potentially could result in financial liability for another. I don't trust other players that much. It opens more opportunity for exploits and griefing. Reps for taking the time to wrote this up though.Upon victim ship death, and before the Insurance Screen is triggered, a new screen will appear with the following options:
“Was this death the result of a player vs. player Homicide?”
“Yes” or “No” followed by;
“Are you sure?” followed by;
“Yes” or “No”.
If the result is ultimately “Yes” and "Yes", the players responsible for the killing will not be refunded their lost credits. (This is to prevent murderers logging off immediately after the kill to prevent losing credits).
If the result is “No” and "No", then it assumed that friendly fire could have been the cause – in which case, credits are automatically deposited back into the killer’s credit account.
If a disconnect happens on this screen, or is crashed deliberately, the result will automatically be called for as “Yes” (though a better solution is to have the “Was this death the result of a player vs. player Homicide?” re-appear to make a decision, if this is possible).
Too much of reading
(deploying hardpoints)
My solution is simplier:
High security systems/areas - in these areas security response should be
so hard as station responce. Griefing and pirating just impossible, all of proposed punishes my apply
Medium security - griefing and pirating possible but hard and smart, a part of punish my apply
low security - griefing and pirating possible, but with security response, lucrative routes or missions
anarchy - no security, your flying at your own risk, but very lucrative, trade routes or missions, up to 70% more than in high security, no punish for murder.
As a punish should not only by INEVITABLE ship destruction of a griefer or pirate, but also things like
- unevitable financial punish - the rebuy cost of victim.
- temporary revoke FSD permit to the system (+ hacking Engineer ofcourse)
- limited access to the some Engineers (some of them may be against criminal)
- limited access to outfit and shipyard
In a conclusion - there should be a safe areas and routes where players
can feel totally safe. Safety should not be regulated as PvP yes/no
switch, but by a in-game law and strong and fast response of security
forces.
Take a look from the bigger picture - a murder is not something wrong. You can see it as wrong because that was told You. There may be a different places in galaxy, where the murder could be something common, so there should no be punish for that. It my depend of local law, customs or morality of citizens.
All punishes should apply both for killing NPC or a Player.
Sorry but your solutions are a joke, as a pirate most of the things you trying to give us would only dumb down the piracy....
Also if someone refuses to accept my piracy would i have to let them go because i cant kill then and reduce money of my wallet instantly???
I should have stooped reading when you said you support OPEN PVE...
Go back to your virus private group community!
You didn't specify, but I'm guessing a double no cancels the homicide flag. Not a big fan however of putting these decisions into players hands that potentially could result in financial liability for another. I don't trust other players that much. It opens more opportunity for exploits and griefing. Reps for taking the time to wrote this up though.
Yes,
Partialy,
Don't care ( null),
Some things are good but mostly are bad,
NO,
The OP put the pool as his decision is the best and we are only voting if its too much or too little... That's a known dirty stile of pools, by voting you are saying yes in between the lines, dirty move!
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Id buy this idea even more if, the bounty removed 2x of the wanted target and pay only 1x.. what i mean:
Ganker 1 have 50K bounty.
Bhunter 2 kill hims!
BHunter 2 receives 50k
Ganker 1 pay his ship rebuy and more 100K
This means that if people use this as a money transfer they'd be losing half of it to the "bank", making it impossible to be used this way.
Yes it is.
"Do you like my proposal? []Yes []No"
Don't put any further assumption about the motivations into a poll option, and present each option as neutrally as possible.