Yes, I have made this post before. But this time I hope to get more attention and traction on the issue so we can get a solution.
The textures and 3D maps may be fine for 2D. But in VR it looks like asp.
Get close to the ground in VR and you'll see what you mean. The ground is composed of texture maps and 3D maps. Where the 3D map ends, the texture map takes over and "fake's the funk", as it were, so the ground looks 3D in 2D. But in VR the textures clearly look 2D (flat) and looks like asp.
What's the solution? The game needs more detailed 3D maps. Unfortunately, the downside is that it will require more resources to display and human time to develop.
I could propose a solution but I would get shot down immediately. So it's up to FD's engineers to come up with a solution. They're the best candidate to explore and solve this problem because they're closer to the code.
What do you VR guys think?
The textures and 3D maps may be fine for 2D. But in VR it looks like asp.
Get close to the ground in VR and you'll see what you mean. The ground is composed of texture maps and 3D maps. Where the 3D map ends, the texture map takes over and "fake's the funk", as it were, so the ground looks 3D in 2D. But in VR the textures clearly look 2D (flat) and looks like asp.
What's the solution? The game needs more detailed 3D maps. Unfortunately, the downside is that it will require more resources to display and human time to develop.
I could propose a solution but I would get shot down immediately. So it's up to FD's engineers to come up with a solution. They're the best candidate to explore and solve this problem because they're closer to the code.
What do you VR guys think?