I'm certain many of us of a certain vintage have played table top RPGs using dice and endless tables read from thick tomes....
Back in the 80s we played a tabletop RPG that had three "tiers" that tied three separate almost standalone games set in a shared universe together.
- on foot RPG with soldiers, mercs, assassins etc.
- planetary vehicles and installations with cars, tanks, mechs etc.
- space vehicles and installations with spaceships satellites and space stations etc.
Damage was applied using numbers of d6 with occasional minus or divide modifiers
On foot was the lowest tier and when applied against planetary vehicles, all the dice were reduced to a single point of damage and anything +3 or above was considered an extra point
3d6 -> 3 points
5d6 -> 5
3d6+3 -> 4 points
4d6 x 2 -> 8 points
Anything with any minus modifier lost 1 point.
3d6 - 3 -> 2 points
1d6 - 1 -> no points
2d6 / 2 -> 1 point
The same was applied when stepping up to spacefaring tier
every dice of planetary tier damage became a single point only in space tier.
Finally, handheld weapons had absolutely no effect on space tier by the stint that spaceships are designed to survive deep space with all its gamma radiation crushing G forces and multi km per second micro meteor impacts, thus a hand weapon's damage to spaceships would have been nonsense.
going down tiers was hilarious...
Each point of damage becomes a whole dice of damage in the lower tier.
A laser that did 3d6 damage in space would do between 3 and 18 D6 of damage to planetary tier!
and planetary tier doing 2d6 + 2 for example would do between 4 and 14 dice of damage to a soldier.
If a 3D6 spaceship weapon shot at a ground pounder, it would theoretically do (3d6)d6 worth of damage, so anything up to 18d6 damage (between 18 and 108 damage)... we usually just classed a hit as instakill except when we wanted a comedy moment.
This background in tabletop gaming is why I find the whole concept of a hand pistol damaging a Corvette immersion breaking.
I don't even think its "for balance" as a poster above mentioned.
Ground troops should have to pull out artillery or at least SRVs to damage ships. full stop...
Still, this game is what it is and I have no illusions that any major changes are incoming..