But I have just built a Corvette with bi-weave reinforced+fast charge, and a load of resistance augmented boosters, to prioritize a fast regen percentage and high resistance to thermal and kinetic.
My goal is to park it right next to a miltary setlement and let it tank any fire, so I can conveniently board it once I am done, go rearm when I run out of ammo, or fall back behind its shield if outnumbered.
It takes 3 minutes to recharge 50%, and half that time to bring it back online to 50%. With as much HRP's heavy duty+deep plating as I could fit, it should be able to wistand anything...
...now if the NPC on-foot weapons deal a flat prcentage of damage, I would have built this Corvette for nothing :-/
They dont. New bulid is not done in vain.
Its preety much same "rules", as it is for ships.
Left such ship(the new vette) with 4 SYS, and it gonna take quite many mins, for entire npc squad done anything significant to it, before you would be done with your business at time.
On foot weapons, they deal exacly same type of dmg, as stated. Kinetic is kinetic, lasers deal thermal, L-6 is explosive and plasma is absolute. AP is low, as with high enough of hull hardness, onfoot weps seems to deal less dmg, save for L-6, when used vs hull, not shields... against bigger ships or those with high hull hardness.
Still, resist will works both for shields and hull, then there hull hardness itself, when shields go down. In other words, big ships, especially with really good hull, will last very long time.
AP of all on foot weapons is really low, but shields does not care about AP at all, so shields seems to take "harder", the dmg on foot weps can deliver, compared to hull.
Only L6 have somewhat higher AP, as its meant to be as anti-ship/anti-vechicle. (preety sure L6 do 100% dmg against hull of any ship)
I also would like to understand how a lill' gun can damage my Corvette shield more than one of these Security ships hammering it with all it got...
It really depend what is attackin yours vette, and how many at once. I mean what kind on foot weapon it is and its level. At G5 they are quite nasty, most of them.
Many weapons, especially kinetics on foot, such as G5 AR-50 deals as much dmg as fixed c2 or gimball c3 multicannon per bullet, but with much higher ROF (10 per second), reload 3x as faster too(npcs got infinte ammo). If within range, no wonder if feels like hitting more harder than those security vipers. Every elite npc, uses G5 ones, given dmg they deal.
Other thing is, that npcs rarely attack an ship alone, as whatever npcs decide to do, they usually do it as a group, if there more than 2 of them.
They kinda work wich each other, not always, but when aggro, they often work as team. (I kinda like that about on foot ncps, btw, despite still them being dumb)