It seems that some people are having bad experiences in VR with Elite Dangerous, so I've been meaning to share my settings. I am running an i7-950 (3.07 mhz), 12gb RAM, and a Zotac GTX980. Triple monitors (Main Monitor is a 144hz monitor) + the Rift. Please note that these settings are current as of Gamma version 1.05.
BIOS:
Intel HT (hyper-threading): Off / Disabled
Intel Virtualization Technology: Off (Note: This should be On if you run virtual machines.. however, CPU min/max power settings might not be available with it on)
Nvidia Control Panel:
Global Settings:
Ambient Occulusion: Off
Anisotropic Filtering: Application-controlled
Antialiasing - FXAA: On
Antialiasing - Gamma Correction: On
Antialiasing - Mode: Application controlled
Antialiasing - Transparency: Off
CUDA - GPU's - All
DSR Factors - Off
Maximum pre-rendered frames - Use the 3d application setting (Note: I need to test this setting a bit more.. between this and the value of 1)
Multi-Frame Sampled AA (MFAA): Off (Note: I haven't tried testing this setting yet)
Multi-Display/mixed-GPU acceleration: Multiple display performance mode
Power management mode: Adaptive
Preferred refresh rate: Application-controlled
Shader Cache: On
Texture filtering - Anisotropic sample optimization: On
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: Quality
Texture filtering - Trilinear optimization: On
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Use 3d application setting
Virtual Reality pre-rendered frames: 1
Power Management Settings:
High Performance Advanced Settings:
Processor power management:
- Minimum Processor State: 100%
- Maximum Processor State: 100%
Registry Edits: (You need to restart your computer if you change this)
HKey_Local_Machine\SYSTEM\ControlSet001\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\0cc5b647-c1df-4637-891a-dec35c318583
ValueMax: 0
ValueMin: 0
Oculus Rift Configuration Utility: Extended Mode
Elite Dangerous Graphic Options:
Display: Tetiary (Note: This will change depending on your Rift display number)
Resolution: 1920x1080
Refresh Rate: 75mhz
Vsync: On
Frame Rate Limit: Off
Field of View: Max
3D(Experimental): Oculus Rift (Headphones)
3D Separation: DO NOT MODIFY
Model Draw Distance: Max
Gamma: 60% or so
Texture Quality: High
Shadow Quality: High
Bloom: High
Blur: On
AntiAliasing: Off
(Everything else below this is set to high, and Oculus Rift Quality is set to max)
BIOS:
Intel HT (hyper-threading): Off / Disabled
Intel Virtualization Technology: Off (Note: This should be On if you run virtual machines.. however, CPU min/max power settings might not be available with it on)
Nvidia Control Panel:
Global Settings:
Ambient Occulusion: Off
Anisotropic Filtering: Application-controlled
Antialiasing - FXAA: On
Antialiasing - Gamma Correction: On
Antialiasing - Mode: Application controlled
Antialiasing - Transparency: Off
CUDA - GPU's - All
DSR Factors - Off
Maximum pre-rendered frames - Use the 3d application setting (Note: I need to test this setting a bit more.. between this and the value of 1)
Multi-Frame Sampled AA (MFAA): Off (Note: I haven't tried testing this setting yet)
Multi-Display/mixed-GPU acceleration: Multiple display performance mode
Power management mode: Adaptive
Preferred refresh rate: Application-controlled
Shader Cache: On
Texture filtering - Anisotropic sample optimization: On
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: Quality
Texture filtering - Trilinear optimization: On
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Use 3d application setting
Virtual Reality pre-rendered frames: 1
Power Management Settings:
High Performance Advanced Settings:
Processor power management:
- Minimum Processor State: 100%
- Maximum Processor State: 100%
Registry Edits: (You need to restart your computer if you change this)
HKey_Local_Machine\SYSTEM\ControlSet001\Control\Power\PowerSettings\54533251-82be-4824-96c1-47b60b740d00\0cc5b647-c1df-4637-891a-dec35c318583
ValueMax: 0
ValueMin: 0
Oculus Rift Configuration Utility: Extended Mode
Elite Dangerous Graphic Options:
Display: Tetiary (Note: This will change depending on your Rift display number)
Resolution: 1920x1080
Refresh Rate: 75mhz
Vsync: On
Frame Rate Limit: Off
Field of View: Max
3D(Experimental): Oculus Rift (Headphones)
3D Separation: DO NOT MODIFY
Model Draw Distance: Max
Gamma: 60% or so
Texture Quality: High
Shadow Quality: High
Bloom: High
Blur: On
AntiAliasing: Off
(Everything else below this is set to high, and Oculus Rift Quality is set to max)
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