Okay, so the stuff will be useless (cannot be enginnered) and will be more dificult to unlock.
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Okay, so the stuff will be useless (cannot be enginnered) and will be more dificult to unlock.
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Okay, so the stuff will be useless (cannot be enginnered) and will be more dificult to unlock.
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I am done with the guardians for now without even noticing this bug. But it seems that something is changed, since the datapoints (scan missions or dav's hope) just give you 1 material instead of 3 either. Is this working as intended too?
May I indulge in a slight rant? OK, if a bug is found, the right thing to do is fix it. But with modern coding practices bugs like this one should be completely impossible. There should be a class called something like GuardianObelisk which has a private field ScanResultList and a public method ScanResult which makes a selection from the list and returns it. A new scan result then only becomes possible if it is purposefully added to ScanResultList.
(Similarly, in another thread here, there should be a class GuardianPowerPlant which has a field CanBeEngineered set to "false"...)
Since the bug has happened it's obvious that the ED code isn't structured as I've suggested. I have a horrible fear that it's a load of spaghetti code instead. I've seen this happen to other games: making changes gets more and more difficult as the code becomes opaque and people who know it leave, and every attempted change introduces bugs which have to be rolled back.
Please don't let that happen to ED! Pause and put some proper structure in place instead of heading further into the spaghetti.
What about a generic class Module that gets parametrised during the construct/init? I see you know programming, but you lack of modular programming skills if you think there should be a specific class for every module. Anyway, I wont judge you, neither FD, I'm sure it is a complex piece to discuss without any knowledge.
So... The bug is, you can get what you need without having to repeat it as many times as FD decided you should have to...
I'm really quite miffed about that.
Would this not have been a lot better if you had a site for each tech broker item, which you just run once?
Is it really designed to make you repeat the exact same thing many many times, in a place your not going to go to regularly?
Because that sounds really really bad.