Guardian Frame Shift Drive Booster

Definetly worth it and easy. And it makes you realise getting guardian unlocks is not such a grind.
Well.. if you find it terribly tedious maybe ED isn't a game you'll ever really enjoy.

Yeah, I had been put off by all the grind posts, I managed to get the FSD and shield in one day with little effort, and I still have a tone of mats for the other guardian bits.
 
I didn't read all the replies. Per my Forum experience often half of them are not correct.

Go to a Guardian site and figure out how it works the hard way. A player gets one site down and the rest of them are pretty much the same. Lots of maps on the Internet. Next time take a friend. They can shoot the sentinels while a player runs around activating the pylons. Swap and let them get the blueprints.

The good news is once a player cashes in the Guardian mats and blueprints per a toy they last forever unlike PowerPlay for a month getting prismatic shields and one still has to be pledged to keep buying them. Of course the workaround is to purchase all the prismatic shields, store them then end the relationship.

The point is once you unlock Guardian FSD boosters you can purchase them anytime in the future. Have fun with the game.

Regards
 
Alternatively, drive around in the SRV and get all the Guardian drones to appear, return to your ship, and use your ship-based weapons to blast the drones away (requires manual aiming as the drones can't be targetted while in the ship).
 
Don't forget to use the handbrake on the SRV when the Sentinels fire at you .... makes it easier to fire back at them without turning over.

Also if your ship can be fitted with point defence on the top, it will take care of the Guardian missile attacks more easily. The DBX is excellent for this purpose.
 
OP, 1000 LY is a short drive with a three ships I can think of even un-engineered.

I've done the grind for the Guardian FSD three times now (3 accounts). Build an Asp Explorer and leave out the Point Defense Turret (as others have said).

Don't go in an Anaconda (or other big ship) because it's hard to find a close landing place. The DBX is not ideal because it's not tall enough to position the Point Defense Turret high enough but it's good if you don't have the money for an Asp Explorer. I say both of these things from first hand experience.
 
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Good Lord... Frontier seriously need to understand the value of making things intuitive.

If anything's convinced me not to even try meddling with Guardians-related stuff, that video certainly has - talk about confusing methodology!

The thing is that it seems much more complex when described. Actually doing it is simple. Drive around, locate beacons, shoot sentinels, pick up materials. Once you found all six beacons shoot them until they shoot a beam into the sky and you get the message it's charged. Then repeat. The timer is really nothing to be stressed about. You usually have 10+ minutes remaining when plopping the relic at the altar so the scannable orb appears. It's just your classic game level which gets easier andquicker every time you do it.
Take your time getting to know the place and also use camera suite to navigate and scout the place.
You can do it :)
 
The thing is that it seems much more complex when described. Actually doing it is simple. Drive around, locate beacons, shoot sentinels, pick up materials. Once you found all six beacons shoot them until they shoot a beam into the sky and you get the message it's charged. Then repeat. The timer is really nothing to be stressed about. You usually have 10+ minutes remaining when plopping the relic at the altar so the scannable orb appears. It's just your classic game level which gets easier andquicker every time you do it.
Take your time getting to know the place and also use camera suite to navigate and scout the place.
You can do it :)

This is the point, yes. It's actually harder to describe than actually do!

Thing is, you learn what works best for you as you go along and, even if you don't scan all the obelisks in time on your first run, you soon learn how to find them and complete the task quite quickly in the end. Pip control in the SRV comes in handy for defence (shields), for destroying sentinels (weapons) and for climbing objects (engines). You quickly get the hang of it.

I believe it is one of FD's more satisfying mini games. There's a balance of fright, skill and reward without a long grind, despite what some say. And the reward is forever in the rest of the game, which is very satisfying.
 
I understand what you mean, but the video's as good as doing it and very little about it made any kind of logical, consistent sense ('charge up pylons' by shooting at them? What?), then also needing to go out and gather a bizarre shopping list of 'focus crystals' and all that malarkey, plus repeat/rinse the entire thing so many times on top of that? The entire exercise just seems unnecessarily complex, counter-intuitive and time-sinky (the latter being of paramount importance to those who might not have massive amounts of free time).

I'm not saying it should be a simplistic one-click solution, but it should feel compelling, intuitive and even addictive. Just can't imagine anyone going through all this and thinking to themselves, "Wow, wish I could do that, again!"
 
I understand what you mean, but the video's as good as doing it and very little about it made any kind of logical, consistent sense ('charge up pylons' by shooting at them? What?), then also needing to go out and gather a bizarre shopping list of 'focus crystals' and all that malarkey, plus repeat/rinse the entire thing so many times on top of that? The entire exercise just seems unnecessarily complex, counter-intuitive and time-sinky (the latter being of paramount importance to those who might not have massive amounts of free time).



I'm not saying it should be a simplistic one-click solution, but it should feel compelling, intuitive and even addictive. Just can't imagine anyone going through all this and thinking to themselves, "Wow, wish I could do that, again!"

Then it would be best for you to avoid this part of the game and improve your FSD another way, such as by engineering. Except you will also have to complete collection of materials and earn rep with the appropriate engineer (usually Felicity Farseer, but there is one other, Martuuk?)

Either way, you have to work for the benefits, but the benefits work for you afterward.

TLDR ... Don't do it if you feel it's too much for you, or you won't enjoy it.
 
I understand what you mean, but the video's as good as doing it and very little about it made any kind of logical, consistent sense ('charge up pylons' by shooting at them? What?), then also needing to go out and gather a bizarre shopping list of 'focus crystals' and all that malarkey, plus repeat/rinse the entire thing so many times on top of that? The entire exercise just seems unnecessarily complex, counter-intuitive and time-sinky (the latter being of paramount importance to those who might not have massive amounts of free time).
Nah. It wasn't that bad. It took me two days to get the blueprints and all scan data etc for 3-4 modules. And they're the only ones I really cared about. Basically, you don't have to do it a lot of times, just a few times, so it's not really grindy. But it wasn't really engaging either.

To get materials is easy. Prepare a ship for gathering. Or do some missions that pay with it. Or trade at a mat-trader.

I'm not saying it should be a simplistic one-click solution, but it should feel compelling, intuitive and even addictive. Just can't imagine anyone going through all this and thinking to themselves, "Wow, wish I could do that, again!"
I can agree on that though. Doing it once or twice was okay, but it became more of a chore, not grindy, but tedious. It's like having a door, you know what it leads to and how to open it, it's with a magical chant that takes 10 minutes, and you have to do it every time you go through the door.
 
Then it would be best for you to avoid this part of the game and improve your FSD another way, such as by engineering. Except you will also have to complete collection of materials and earn rep with the appropriate engineer (usually Felicity Farseer, but there is one other, Martuuk?)

Either way, you have to work for the benefits, but the benefits work for you afterward.

TLDR ... Don't do it if you feel it's too much for you, or you won't enjoy it.

Heh! I don't touch Engineers, either, for similar reasons. :) The 'rolling' mechanic never made any sense to me for hardware. If the US military upgrades engines across its fleet of F-15s/F-16s/F-35s/whatever, the resulting jets generally have the same performance statistics, not involve weird effects depending on when they got installed/manufactured. So, I stay away from it (which, in turn, forces me to not play in open, as I'm aware you pretty much need engineered stuff to survive out there).

If other people like this, good luck to them! :) Just think Frontier needs to think more in terms of intuitive and compelling things, not chore-ridden puzzles.
 
Heh! I don't touch Engineers, either, for similar reasons. :) The 'rolling' mechanic never made any sense to me for hardware. If the US military upgrades engines across its fleet of F-15s/F-16s/F-35s/whatever, the resulting jets generally have the same performance statistics, not involve weird effects depending on when they got installed/manufactured. So, I stay away from it (which, in turn, forces me to not play in open, as I'm aware you pretty much need engineered stuff to survive out there).

If other people like this, good luck to them! :) Just think Frontier needs to think more in terms of intuitive and compelling things, not chore-ridden puzzles.

If you can grit your teeth and engineer your FSDs in your ships, it will transform the game for you: you get around so much further, faster ... almost like a different game. You don't have to get up to Level 5 engineering immediately. Do it in gradual stages as you play the game in other ways and reap the benefits as you progress.
 
this video will help you alot :)

I want the Guardian modules but God I hate this grind. I need the FSD booster and the Thargoid fighting weapons.

So, I need to go to two locations? How do I know if I have enough materials to synthesize an SRV in case I lose one? If I get killed is there a nearby station or will I have to make the trip again?

This is the worst most confusing game design in any game that I have ever played. A game should be playable without YouTube and forums. And items shouldn't be locked behind grind walls. They should be attainable through your preferred gameplay in time.
 
I want the Guardian modules but God I hate this grind. I need the FSD booster and the Thargoid fighting weapons.

So, I need to go to two locations? How do I know if I have enough materials to synthesize an SRV in case I lose one? If I get killed is there a nearby station or will I have to make the trip again?

You are very unlikely to lose an SRV, unless you have not learned how to manage pips in the SRV. It takes a lot to kill a SRV and the Sentinels
This is the worst most confusing game design in any game that I have ever played. A game should be playable without YouTube and forums. And items shouldn't be locked behind grind walls. They should be attainable through your preferred gameplay in time.

You are very unlikely to lose an SRV, unless you have not learned how to manage pips in the SRV. It takes a lot to kill a SRV and the Sentinels have been designed to overturn them but not to overpower them. So you need not worry about getting killed.

He who hesitates ... loses. As has been said above, you can do this without Youtubes and instructions on forums. The battle is in your head, not in the game.
 
You can do minimal engineering, with minimal grind to g5 an fsd. It only needs one guardian blueprint for fsd boost. Then, the galaxy opens up. My AspX is at 60 and its got stuff in it. Handy works van.

The guardian module is detailed on here by TheOriginalB https://forums.frontier.co.uk/showt...n-Module-Blueprints?highlight=guardian+guides

Handy guide. Ta Mr B.

Ive got the module and weapons one down to a tee. I reckon I could do 6 weapon runs in about 2 or so hours (ish). The module one is longer because of pesky sentinels, but they're dumber than me by a significant margin. Even when Ive had a toke. Plus Mr B shows you that a ruin site nearby is useful for farming data.

Not tried vessel one yet. I shall endeavour to mess it up a few times tomorrow night before the penny drops.

The engineer grind isn't as bad as it once was, as material traders have helped markedly imho.
 
So I almost have everything. I still need to get the Weapon blueprints from that Location. But the thing I'm now having trouble with is Guardian Wreckage Components. They just don't seem to be driving from the Sentinels.

I'm still at The location you get the Guardian Module blueprints at.
 
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