Guardian Frame Shift Drive Booster

I went to four different ruins for the hell of it. Now about to purchase a challenger fitted with guardian weapons. Not enough materials to max anything but I enjoy "levelling up" new ships. To me upgrading while playing is gameplay. Crazy I know!
 
You are very unlikely to lose an SRV, unless you have not learned how to manage pips in the SRV. It takes a lot to kill a SRV and the Sentinels have been designed to overturn them but not to overpower them. So you need not worry about getting killed.

He who hesitates ... loses. As has been said above, you can do this without Youtubes and instructions on forums. The battle is in your head, not in the game.

For the Plasma chargers I need...

8 Guardian Weapon Blueprint Segments
38 Guardian Power Conduits
34 Guardian Sentinel Weapons Parts
12 Micro-Weave Cooling Hoses

I've actually been to the Guardian sites before. It was very confusing and tedious so I ended up quitting.

I've been forced to do Engineers to boost my FSD range. This game is unplayable if you don't upgrade your FSD. There's no way I could get to the guardian sites if I hadn't engineered my FSD.

I've been a gamer a long time and this is the worst game design I have ever encountered. It's a shame because there is so much I love about this game.
 
Mmm..

I've been forced to do Engineers to boost my FSD range. This game is unplayable if you don't upgrade your FSD. There's no way I could get to the guardian sites if I hadn't engineered my FSD.

If I'd proclaimed that I never would have taken up the mission to make it to Colonia with a 28.Xly jumping AspX, pre-neutron boost. It was one of the most rewarding experiences landing at Jacques.

Don't let the Jones's set the standards for you.
 
Jump Conda landing guide.

HOJzTcO.png


I referenced TheOriginalB's guide for modules:

https://forums.frontier.co.uk/showthread.php/438289-Walkthrough-Guardian-Module-Blueprints

And TheOriginalB's guide for weapons:

https://forums.frontier.co.uk/showthread.php/445508-Walkthrough-Guardian-Weapon-Blueprints

Also note this comment from stealthie:

https://forums.frontier.co.uk/showthread.php/437846-Simple-Guide-for-Unlocking-all-of-the-Guardian-Tech?p=6856861&viewfull=1#post6856861

About easier farming of the drones for their mats. (I've not tried it yet but it seems legit D: ).


Note that in addition to the pylons with 3 destructable panels, there are also some panels on the front and the sides of some of the archways.


Copy / paste

Weapons:
Synuefe NL-N C23-4 (Planet B3)

-23.2768
126.3790

Modules:
Synuefe EU-Q C21-10 (Planet A3)

-34.8399
132.8902
 
You are very unlikely to lose an SRV, unless you have not learned how to manage pips in the SRV. It takes a lot to kill a SRV and the Sentinels have been designed to overturn them but not to overpower them. So you need not worry about getting killed.

He who hesitates ... loses. As has been said above, you can do this without Youtubes and instructions on forums. The battle is in your head, not in the game.

Well, I put all pips to shields in my SRV and two guardian sentinels managed to destroy me pretty easily. I couldn't escape because they kept rolling me.

So, now I have to fly back to get another SRV? I don't see any option to synthesize an SRV.
 
Well, I put all pips to shields in my SRV and two guardian sentinels managed to destroy me pretty easily. I couldn't escape because they kept rolling me.

You need to hold the breaks when under fire, so they can not roll you over.

If You are close to destruction, drive fast and hide under the ship to cool down thoughts. Sentinels will not shoot at You there.
Always bring 2 SRVs and 2 PDs. Sentinel's missiles have 2,5 km range.
 
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But 40 minutes of jumping? Way too much!

1k LY is alright. Do it on a weekend. The only thing you really need to do is relogging and shoot pylons. That's really about it. Most importantly relog.

I didn’t relog and it still went pretty fast. Just flew between the sites, landed and scanned. Didn’t take long. Agree it’s worth it. Also did the SLFs and shield boosters. No need for reloging if you just keep flying between the spots.
Highly recommend a DBE for the job as landing on the active sights to get the key and activate the thingamabob can be a bit tight. Make sure to slap on a point defence too. It will shoot down the missiles from the Guardian drone things.
 
But 40 minutes of jumping? Way too much!

1k LY is alright. Do it on a weekend. The only thing you really need to do is relogging and shoot pylons. That's really about it. Most importantly relog.

Yeah FD really need to address relogging. Imo there are enough different guardian sites now to give each one a unique blue print, then as a carrot reduce the number of bits needed so that they will naturally be gotten as a side effect of flying to the different guardian sites to get the blue prints.
Relogging is terrible game design I hope we can all agree with that, however FD actively encourage it by the things we are required to do.
The worst example of this that I have experienced was the meta alloy CG a few years ago. You practically were forced to relog if you wanted to compete.

Suffice to say I didn't compete, :(

As for the distance personally I am fine with it. Whilst I would like there to be more hands on gameplay WRT travel it is a side effect of playing in the milky way. It taking significant time to get about does help convey the feeling of size in the game. Making the galaxy smaller by increasing jump distances or putting everything in the bubble is not the answer.......

ED is (for at least) about the journey, so the answer is to make the journey more interesting not shorter. (I didn't say it was easy ;) )

I still dread the day I am triple elite
 
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Well, I put all pips to shields in my SRV and two guardian sentinels managed to destroy me pretty easily. I couldn't escape because they kept rolling me.

So, now I have to fly back to get another SRV? I don't see any option to synthesize an SRV.

There is New Growth in Pencil Sector EL-Y d5
Not that far away from the Guardian Ruins, and it even has a shipyard.
 
Once you've done the run a couple of times, you get a feel for where the sentinels pop up. Then toast them. Using the site as cover. Have enough mats for re-ammo and fuel tho. The sentinels are dumb as. I can often just shoot em while they stand still doing nothing. The module is the more troublesome, but like I said once you figure the best routine, its easy as. I take 2 srv's but only use one. Remember if your srv health gets critical, just reboard ship and redeploy. Health is 100% again.
 
So, I need to go to two locations?

Depends on what you want, depends on whether you want to grind or play....

Basically, there's three different types of blueprint, which are give from three different types of location. Depending on what you want to build, you'll need to visit those. Depending on what your playmode is, you can relog on one location or visit another one if you want a second blueprint for the second device of the same type (e.g two different Guardian weapons require two weapons blueprints, but it doesn't matter whether you relog in one "weapons" location or fly over and visit another).
In addition to the blueprints, you also need Guardian materials and, in some cases, obelisk scans. The ED wiki has a pretty comprehensive overview (check under Guardian Broker), if you don't want to visit a broker and write them down yourself. Those you can get from either the blueprint sites or other guardian sites. If you're looking for clues, Canonn has written up and published more than you possibly could want to know in that regard, including maps of all the Guardian sites.

How do I know if I have enough materials to synthesize an SRV in case I lose one?

You can't synthesize an SRV, but as long as it hasn't blown up, you can repair it (RHS screen, Inventory -> Synthesis). The various possible repair levels also list the materials you need for that. Those you'll have to collect by shooting surface rocks on landable planets ("Prospecting"). Basic repairs (and SRV refuels - you're going to need a few of those) are done with low level materials that are available almost everywhere. But you'd have to be extremely careless (or inexperienced) to lose an SRV this way.

If I get killed is there a nearby station or will I have to make the trip again?

"Nearby" in ED is a very personal concept :D. For some people, all Guardian sites are nearby to the Bubble. For everyone else, there's New Growth in Pencil Sector EL-Y d5.

This is the worst most confusing game design in any game that I have ever played.

Young people today... if you feel confused by this game, I'd recommend some of the old Infocomm adventures. HHGTTG was especially notorious in that respect :p

A game should be playable without YouTube and forums.

It is. But an open sandbox game in an arena this size will take a very long time if you want to experience all the niches without talking to other people. All the information you see on Youtube and websites has been collected by other players like you, playing the game. There is no (ok, with respect to the beta, very little) privileged information from FD - and they reputedly come down very hard on anyone suspected of violating the TOS by e.g. disassembling the game files. Given enough time, you can do the same. Just keep in mind that all the data you can get through 3rd party websites is the result of three year's work of many hundred players, so I hope you don't have anything planned for next 50 years or so...

And items shouldn't be locked behind grind walls. They should be attainable through your preferred gameplay in time.

Nope - here I disagree. For one thing, the grind is in your mind. For another, why should, for example, someone playing as a trader, simply shipping medicine to outbreak systems, ever get access to advanced/experimental weapons systems - or need it?
Ok, I could imagine that experienced fighters (i.e. based on combat rank) might be able to buy (at an outrageous price) single pieces of those weapon systems, which would be lost upon ship destruction - if there was an adequate supply of the raw materials (i.e. Guardian scrap) provided by (other) players. But that would require another (parallel?) economic model, which simply isn't there (as far as I know - I don't work for FD) in the ED framework.
 
For the Plasma chargers I need...

8 Guardian Weapon Blueprint Segments
38 Guardian Power Conduits
34 Guardian Sentinel Weapons Parts
12 Micro-Weave Cooling Hoses

Don't know where you got those numbers from, but they're wrong. You need one Weapon Blueprint per class of weapon, two for the M and L turreted, and a bunch of other stuff. With 8 blueprints, you can unlock all 6 classes of plasma chargers, but you'll need much more than those few bits of Guardian scrap....

I've been forced to do Engineers to boost my FSD range. This game is unplayable if you don't upgrade your FSD. There's no way I could get to the guardian sites if I hadn't engineered my FSD.

Wrong again - wherever did you get those ideas? There are six ships in the game that can get 35 ly max range without Engineering. Two of them are the best for visiting the Guardian sites in any case, two thers are also still highly suitable - and one of those is even classified as a starter ship:
The two best ships for the Guardians:
Diamondback Explorer can reach 41 ly
Dolphin can reach 35 ly
Well suitable:
Asp Explorer with 38 ly unboosted
Hauler with 37 ly unboosted - and dirt cheap.

And those 35 ly I just pulled out of my hat in any case - that's my basic criterium for an exploration ship. You can reach New Growth with a 10 ly Sidewinder (just plotted the course in game).
 
I resolved to ignore all the Guardian Grind (aka 'Personal Narrative') when it was introduced. Then while watching some ED YouTube vids I came across CMDR Exigious's short tutorial vid on the Frame Shift Booster and I thought I'd give it a go because the FSD booster is at least something I'd find useful.

It took me an afternoon to unlock it, including travel time from the bubble. The most annoying bit was the Sentinels but I found the best tactic for me was sniping them from behind cover at a reasonable distance - they don't seem intelligent enough to come after you.

CMDR Exigious's vid
 
LOL. 1 Killy = far. [haha][haha][haha]


Edit - What's wrong with the word that means to laugh in a particular way that begins with s and rhymes with rigger? Keeps getting deleted. [wacko]
 
I believe it is one of FD's more satisfying mini games. There's a balance of fright, skill and reward without a long grind, despite what some say. And the reward is forever in the rest of the game, which is very satisfying.
The guardian structure data-point unlock aspect in itself strikes me as less of a mini-game and more of a logically integrated and immersive experience.

The problem some have is with the amount of repetition required to unlock the Guardian kit, this can be either grinded directly at the same site(s) or achieved through discovering and visiting multiple sites. The amount of repetition required has been lessened quite significantly since it's initial introduction - Thankfully.
 
Don't know where you got those numbers from, but they're wrong. You need one Weapon Blueprint per class of weapon, two for the M and L turreted, and a bunch of other stuff. With 8 blueprints, you can unlock all 6 classes of plasma chargers, but you'll need much more than those few bits of Guardian scrap....

I got it from this YouTube video:

https://youtu.be/snZMgREqnok?t=97

Also, what's up with that Guardian ship in space that gives out keys? It's not mentioned in many of those videos. I collected 3 keys based on recommendations from one video. Other videos don't mention it. Is it necessary?

And no I'm not young. I'm 46. I'm not dumb. I have degrees in physics and computer science. The game design in this game is just terrible whether you want to acknowledge this or not. Unlocking guardian weapons is needlessly convoluted and involves pointless repetition and time sinks. The fact that I have to do the same exact thing over and over again is not in my mind.

I just want to fly my ships, engage in combat maybe do some exploring and mining and maybe even trading.

Anyway, enough with the complaining. Back to the grind that's only in my head so I can return to playing the game the way I want.
 
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I got it from this YouTube video:

https://youtu.be/snZMgREqnok?t=97

Expand the video creator's notes/comments. He links you to the changed requirements/receipes at Inara. That's one of the main problems with YT videos - they're often out of date.

Also, what's up with that Guardian ship in space that gives out keys? It's not mentioned in many of those videos. I collected 3 keys based on recommendations from one video. Other videos don't mention it. Is it necessary?

Usually referred to as "Guardian Beacons". You will need the key(s) to obtain Guardian Vessel Blueprints for Guardian fighters. So, necessary only if you want those fighter bays.

And no I'm not young. I'm 46.

Still younger than me ;) (and a lot of other people here on the forum) - I'll be 54 in a few days.

In any case: have fun once you're done, and prepare yourself for 3.3. The Thargoids will be coming in earnest.
 
Well, I've had nothing but bad luck and missteps.

1. The first site I went to was for the guardian SLF. I have that blueprint now but that's not what I wanted.

2. I lost another SRV. I have no idea what happened. Just as I was about to jetison the relic to get my blueprint, everything in my SRV shutdown including life support. I was too far from my ship to make it back and I died.

Now I need to New Growth and buy another SRV.

Anyway, that's my fault. The Guardian sites and beacon are cool. I enjoy it. I just wish I didn't have to repeat the experience for each weapon.
 
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