Guardian FSD Booster (Wasted time and effort for little)

Oh, and I got a Hauler that do 50. I use it as the cheap transfer-to-station get-me-ready taxi ship, if I want to leave ships at different stations.

Hmm... think I'm going to engineer it a little more. See how far I can get it.
 
EDIT: Lots of replies in here. I have a suggestion. Can we please make it so the FSD is all in one module with the boost? Have the FSD booster and the FSD in two separate ones especially in the ASPX doesn't give room to other modules. Those who got the Guardian FSD Booster, should be able to "attach it" to the FSD drive slot without surrendering another module. Two modules for FSD seems a bit wasted.



Why? what would be the point if this? now you have to make a choice, do you want the boost? how big boost do you want? as the class of the FSD Boost module affect how much boost you get (Class 5 = biggest boost)



I think this is a great module, you have to make choices about this, do you need to the boost? or can you spare other modules? And your it is only a 25% boost, that is plain wrong, Guardian FSD booster is not a set %,. it is a FIXED number. Put class 5 FSD Booster on a ship with 10 LY range and you get 20 LY range. The Guardian shield booster works the same. it is a fixed amount the boost is. and Guardian FSD Booster gives the highest boost to ships with poor jump range.



This is a 70+ LY Asp Explorer, with some shields and can boost, https://s.orbis.zone/1huo
To reach max range, you have to sacrifice quite alot of stuff (like small fuel tank... etc).
 
Last edited:
Gets me to Colonia pretty quick. I like.
DvnXqVkWsAA4irY
 
Back
Top Bottom