Guardian sites and relogs

Deleted member 182079

D
Actually this is all I was interested in, I don't even use my FSD boosters now all ships except two explorers are carrier based. Need to check the stats, was looking at some extra canyon runners.

I have a feeling all the new guardian/thargiod tech will be ground based, or we'll have to unlock a bunch of new stuff when Odyssey rolls out.

Most of these modules are side grades to engineering?
Guardian weapons are specific to Goid combat, and only some of those are really useful (but all are fun to use - my favourite is the Plasma Charger, visually really cool and enjoyable mechanic). I would unlock the Gauss first though as it yields the best results vs interceptors.

The HRPs I use on my Goid combat ships because a) I don't have to engineer them for hull (though they're not as good as a G5 regular HRP) and b) the corrosive resistance which stacks - meaning you don't have to worry about corrosive damage as it eats away at your hull at much reduced rates.

MRPs have better values compared to vanilla - but, like the HRPs, require power. So if you're struggling with power management these aren't as optimal.

Guardian Distro is great for getting an additional 4% power - but can't be engineered (like all other Guardian gear).

Guardian PP is good if you're too lazy to engineer it, I only use it if I want to cut corners re engineering.

Shield Reinforcements are good for shield tanks - I usually prefer hybrid builds though so use those slots for HRP/MRPs instead.

The fighters are fun and look and sound great, but are more fragile and I seem to remember at least 1-2 of the 3 can run out of ammo. Not 100% if this is a bug or not.
 
Last edited by a moderator:
Someone suggested this a while ago:


Turned out its not as epic as i was imagining it would be, but im not giving it back. ps. the shield and the care bear assists were my additions :)

Ha, yeah I've got a full set of 800m/s + canyon runners on my carrier, I-Eagle & Courier. I was thinking about SLF runners, currently use a GU-97, I heard the Guardian ones are faster?

Source: https://www.youtube.com/watch?v=GohJMKK3j0U&t=183s
 
Ah yes, the fighters. Completely forgot about those as I barely ever use them, lol!

I tried them once... and never looked back to try again. Not that I have anything against them, I just have no conceivable use for them. I could have used them recreationally if it weren't for the need for the main ship to tag along. Anyway, now with FC's, I use an Imperial Eagle, a Courier and a Viper III (first time I bought it in 5 years) as my "ship launched fighters", and I love it, it's like I feel ship launched fighters should have always worked.
 
Guardian weapons are specific to Goid combat, and only some of those are really useful (but all are fun to use - my favourite is the Plasma Charger, visually really cool and enjoyable mechanic).

The HRPs I use on my Goid combat ships because a) I don't have to engineer them for hull (though they're not as good as a G5 regular HRP) and b) the corrosive resistance which stacks - meaning you don't have to worry about corrosive damage as it eats away at your hull at much reduced rates.

MRPs have better values compared to vanilla - but, like the HRPs, require power. So if you're struggling with power management these aren't as optimal.

Guardian Distro is great for getting an additional 4% power - but can't be engineered (like all other Guardian gear).

Guardian PP is good if you're too lazy to engineer it, I only use it if I want to cut corners re engineering.

Shield Reinforcements are good for shield tanks - I usually prefer hybrid builds though so use those slots for HRP/MRPs instead.

The fighters are fun and look and sound great, but are more fragile and I seem to remember at least 1-2 of the 3 can run out of ammo. Not 100% if this is a bug or not.

Awesome, the MRP's & HRP's sound good
 
Ha, yeah I've got a full set of 800m/s + canyon runners on my carrier, I-Eagle & Courier. I was thinking about SLF runners, currently use a GU-97, I heard the Guardian ones are faster?

Source: https://www.youtube.com/watch?v=GohJMKK3j0U&t=183s

Yeah even to that 900 (which it doesn't hit in game even though outfitting says it).. the fighters have greater turning so they feel like they're faster @500. More zoom.

Havent tried the guardian ones as awesome as they are.. its on the list of carrier things to do.. not there yet. A shame they built that codex but just forgot about the most substantial lore content in the game. Must have just not remembered it was there.
 
Yeah even to that 900 (which it doesn't hit in game even though outfitting says it).. the fighters have greater turning so they feel like they're faster @500. More zoom.

Havent tried the guardian ones as awesome as they are.. its on the list of carrier things to do.. not there yet. A shame they built that codex but just forgot about the most substantial lore content in the game. Must have just not remembered it was there.

Also just in case you havet tried the taipan.. worth a go. The cockpit view is worse, but the boost noise is immense and its got a higher top speed i think than the imperial ones.
 
I have the FSD booster, after all these years I have refused to go back for anything else, watched a few vids, the guy was just re-logging a ridiculous amount of times.

Is the above the only method? Are there enough sites for anyone not in a rush, happy to visit different sites as and when?

Cheers
Check my sig for the 1st guardians mission, don't need to do it if you don't want to but you can do the circuit for data.
 
I did the Ram Tah mission back in the days when 110 million credits meant more than doubling my then holding :)
I'll 'fess up to using external resources and a printed check sheet for the logs / scans - but the data scans filled up very nicely and 'helped' a lot when the module / weapon / SLF sites were 'found' - and the variety of sites & locations really did feel like a proper mission...
 
Check my sig for the 1st guardians mission, don't need to do it if you don't want to but you can do the circuit for data.
It was your guide that I used on my trip - it is probably the best, most complete (and easily understood by the N00b I was then) resource I have had the pleasure of using (y)

(sorry for being quite so enthusiastic ;))
 
It's also worth noting, if you're going for codex entries, and you scan the wrong combo at an obelisk, you don't need to relog, they'll reset in a short time.

It's a mechanic they needed a loooong time ago, but only got implemented a couple patches back.
 
It's also worth noting, if you're going for codex entries, and you scan the wrong combo at an obelisk, you don't need to relog, they'll reset in a short time.

It's a mechanic they needed a loooong time ago, but only got implemented a couple patches back.

Are there archive entries for them now though? Please don't get my hopes up. I got the email message with the lore, and nothing was there. Even logged out and logged back in.
 
Yeah even to that 900 (which it doesn't hit in game even though outfitting says it).. the fighters have greater turning so they feel like they're faster @500. More zoom.

Havent tried the guardian ones as awesome as they are.. its on the list of carrier things to do.. not there yet. A shame they built that codex but just forgot about the most substantial lore content in the game. Must have just not remembered it was there.

Well... I er..

Dont' like, just the main Gaurdians Entries in the codex have all the info you would get from the obelisk stuff now?

Along with the thargoids, federation, various corporations etc?

I'm sure I read all about their biology, culture, etc in there.
 
Well... I er..

Dont' like, just the main Gaurdians Entries in the codex have all the info you would get from the obelisk stuff now?

Along with the thargoids, federation, various corporations etc?

I'm sure I read all about their biology, culture, etc in there.

Yeah but i want my stamp on the passport :( Good point about the voice narration section.
 
Back
Top Bottom