Guardian technology

My take:
  1. FSD booster is a must-have
  2. Shield Reinforcement is pretty neat and the Module Reinforcement is better than the human one.
  3. PP and PD might be worth it for builds you can't be bothered to engineer fully or at all.
  4. Weapons look pretty neat but questionable if you are not planning to fight against 'Goids. Should still get the Gauss just in case you'll change your mind.
  5. The SLF is much the same and farming that Pattern Epsilon Obelisk data is a pain.
  6. Hull Reinforcement is pointless, full stop.
 
if they are your first thargoid fights, the HRP and the MRP guardians are quite useful if you don't want to do engineering, they are the only ones with caustic rersitence, nothing else has that resistance,no matter how much engineering you do. I did tests with hull reinforcements of grade 4/5 (no experimental effect) and the guardians endure more. I read somewhere that the Thargoid missiles ignore all resistances except caustics, each draw their own conclusions. In one part of the combat it is quite useful for tharg missiles, that or you need speed rate greater than 400 m / s.
Different ways to do it, small ships / big ships. I think a krait is perfect for the first fights IMO.


there is also the Meta Alloy Hull Reinforcement with caustic resistance, but you should ignore them in my opinion, less powerful than guardians
 
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My take:
  1. FSD booster is a must-have
  2. Shield Reinforcement is pretty neat and the Module Reinforcement is better than the human one.
  3. PP and PD might be worth it for builds you can't be bothered to engineer fully or at all.
  4. Weapons look pretty neat but questionable if you are not planning to fight against 'Goids. Should still get the Gauss just in case you'll change your mind.
  5. The SLF is much the same and farming that Pattern Epsilon Obelisk data is a pain.
  6. Hull Reinforcement is pointless, full stop.

I disagree with 6.
One or Two size1 or even size2 Guardian HRP can be usefull when fighting Targoids, especially on a ship with lots of hulls, since their % corrosion resistant will add more hull to the grand total than a g5 human hrp.
 
I use the guardian fsd booster and a guardian power plant on my 79ly jumpaconda.
Sure normal power plants can be engineered for better performance but for exploration the guardian power plants have significantly less mass for better jump ranges.
 
I use the guardian fsd booster and a guardian power plant on my 79ly jumpaconda.
Sure normal power plants can be engineered for better performance but for exploration the guardian power plants have significantly less mass for better jump ranges.
Really? Because the reason I don't use them for exploration has always been that they always have more mass than an equivalent output OC human PP
 
I use the guardian fsd booster and a guardian power plant on my 79ly jumpaconda.
Sure normal power plants can be engineered for better performance but for exploration the guardian power plants have significantly less mass for better jump ranges.
... But they have more mass than the human modules.


A 4A guardian PP is 5.9 tons and outputs 20.6 MW.
An engineered 4A human one is 5 tons and puts out 21.8 MW with G5 overcharged and thermal spread. 22.9 monstered.

If you drop to a 3A guardian PP it is 2.9 tons and 15.8 MW. Less than the 4A for sure but....
Again the 3A human one is lighter @ 2.5 tons and outputs 16.8 MW G5 overcharged and thermal spread. Monstered its 17.6 MW and only 2.75 tons, still lighter.

If you compare the 3A gpp to a 4D human powerplant (4 tons) then its slightly less power for 1.1 tons savings, but the 3A is still lighter and has better output so that's out the window.

6D powerplant is 16 tons, overcharged 26.5 MW. 5A gpp is 26.9 MW, 11.7 tons - but once again the 5A human one is 10 tons and 28.6 MW G5 overcharged. Both lighter and more powerful.


The singular advantage is not needing to engineer it, but they are inherently worse for exploration because they weigh MORE than a comparable human powerplant in every case.



Really? Because the reason I don't use them for exploration has always been that they always have more mass than an equivalent output OC human PP
Yeah he's definitely mistaken here.
 
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You lost four SRVs? :eek:
I've never lost one. Pip management on the SRV is key to playing the Guardians game .... and the help offered by your ship's point defence.

I said on my first attempt. After learning the tracks and tricks I'm down to one, thanks. ;)
 
Really? Because the reason I don't use them for exploration has always been that they always have more mass than an equivalent output OC human PP
... But they have more mass than the human modules.


A 4A guardian PP is 5.9 tons and outputs 20.6 MW.
An engineered 4A human one is 5 tons and puts out 21.8 MW with G5 overcharged and thermal spread. 22.9 monstered.

If you drop to a 3A guardian PP it is 2.9 tons and 15.8 MW. Less than the 4A for sure but....
Again the 3A human one is lighter @ 2.5 tons and outputs 16.8 MW G5 overcharged and thermal spread. Monstered its 17.6 MW and only 2.75 tons, still lighter.

If you compare the 3A gpp to a 4D human powerplant (4 tons) then its slightly less power for 1.1 tons savings, but the 3A is still lighter and has better output so that's out the window.

6D powerplant is 16 tons, overcharged 26.5 MW. 5A gpp is 26.9 MW, 11.7 tons - but once again the 5A human one is 10 tons and 28.6 MW G5 overcharged. Both lighter and more powerful.


The singular advantage is not needing to engineer it, but they are inherently worse for exploration because they weigh MORE than a comparable human powerplant in every case.




Yeah he's definitely mistaken here.
Hey you guys are right, I'll fess up and admit I was wrong on the mass with the guardian power plants!

I'm at work on my phone so I don't have access my coriolis builds at home but now that I think about it, I think the reason I went with the guardian is probably because I haven't unlocked a g5 engineer yet who can do power plants!
 
I'm at work on my phone so I don't have access my coriolis builds at home

Coriolis works great on a phone. They have a sweet mobile version.
Just save and Backup your builds from your PC to a text file, copy it to
Google Drive (or e-mail it to yourself), then just import it into your phone
browser from there.

148227
 
... But they have more mass than the human modules.


A 4A guardian PP is 5.9 tons and outputs 20.6 MW.
An engineered 4A human one is 5 tons and puts out 21.8 MW with G5 overcharged and thermal spread. 22.9 monstered.

If you drop to a 3A guardian PP it is 2.9 tons and 15.8 MW. Less than the 4A for sure but....
Again the 3A human one is lighter @ 2.5 tons and outputs 16.8 MW G5 overcharged and thermal spread. Monstered its 17.6 MW and only 2.75 tons, still lighter.

If you compare the 3A gpp to a 4D human powerplant (4 tons) then its slightly less power for 1.1 tons savings, but the 3A is still lighter and has better output so that's out the window.

6D powerplant is 16 tons, overcharged 26.5 MW. 5A gpp is 26.9 MW, 11.7 tons - but once again the 5A human one is 10 tons and 28.6 MW G5 overcharged. Both lighter and more powerful.


The singular advantage is not needing to engineer it, but they are inherently worse for exploration because they weigh MORE than a comparable human powerplant in every case.




Yeah he's definitely mistaken here.
Using Guardian PP for exploration is quite a bit weird, but I can think of a niche for it. It rivals the output of G4 OC without losing the integrity, and some people may value PP integrity because it's the one thing AFMU can't fix. I, however, am of the opinion that exploration PP should be cool and with efficiency 0.5 the Guardian one definitely isn't. With OC you can at least slap the Thermal Spread mod on it to make it less horrible. If you want integrity, get Armoured which also increases efficiency. I went all out and got Low Emissions. It never overheats no matter how stupid things I do when I zone out by the 50th scoop.
 
I'd add to that, Guardian Shard Cannons are actually decent PvE weapons. Their shield damage is fairly comparable to the common G5 Double-shot Screening-Shell Frags... for a stock weapon, provided you're relying on other systems for Armour damage, that's pretty decent[1].

View attachment 148212

Just to reiterate, not saying it's "better" than the modded frag cannon by any means... just that if engineering isn't your bag, it's actually a decent weapon system. Apples to apples, the Shard Cannon is vastly superior to a vanilla frag cannon[1]

View attachment 148213

[1] vs a stock fit.

True that. I like shards on a fast frame. What you loose against interceptors because you're in their face and it's less safe, you gain against shields in the odd assassination mission between bug hunts. Versatile.
 
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