I still feel the guest behaviour is a bit wild:
a.) I really like the guests leaving and coming 'schedule', it feels realistic that the crowd gets smaller in the late hours and peaks at noon/early afternoon, though especially in Career and to small extend in Sandbox there is the issue that the whole crowd leaves and a new crowd comes back: My park was literally empty at times only to fill back up. 'Into the thicket' is a good example for that.
Maybe a slightly staggered spawnrate, would help that not everyone leaves at the same time. (i guess the almost spawned at the same time). This would probably also help with the masses of crowds that just got stucked at the entrance chokepoints (btw. i don't like it, that so many chokepoint situation happen in predesigned scenarios, where you can't do much about it.
b.) Guest needs: Guests are really stubborn at times. They are hungry, they are tired and they need to go to the toilet. But they sat their mind on going to a ride on the other side of the park., they pass serveral toilets, empty food stands and a pletora of benches. Only to come to the ride and turn around and then complain or their mood drops. Again i am like the need and mood system, but the guest behaviour is a bit crazy.
c.) Turning away from rides: many guests are turning away from the rides: Their activity was 'going to super ride XY' and when they arrive at the queue, they turn around. Their needs are green, their tollerances lie in the state of the ride (unless i am reading it wrong and they only want to go on a ride with min. 8 nausea
), everything should be ok, the price is set to bargain, no they turn around, if i check their thoughts there is nothing. I feel it has to do with the queue times: most rides have only a queue for 1 to 1,5 circles. Maybe their is something wrong with their queue tollerance? Like on is real time (the time we see on the ride) and the other is ingame time?
Cheers
Valdo
a.) I really like the guests leaving and coming 'schedule', it feels realistic that the crowd gets smaller in the late hours and peaks at noon/early afternoon, though especially in Career and to small extend in Sandbox there is the issue that the whole crowd leaves and a new crowd comes back: My park was literally empty at times only to fill back up. 'Into the thicket' is a good example for that.
Maybe a slightly staggered spawnrate, would help that not everyone leaves at the same time. (i guess the almost spawned at the same time). This would probably also help with the masses of crowds that just got stucked at the entrance chokepoints (btw. i don't like it, that so many chokepoint situation happen in predesigned scenarios, where you can't do much about it.
b.) Guest needs: Guests are really stubborn at times. They are hungry, they are tired and they need to go to the toilet. But they sat their mind on going to a ride on the other side of the park., they pass serveral toilets, empty food stands and a pletora of benches. Only to come to the ride and turn around and then complain or their mood drops. Again i am like the need and mood system, but the guest behaviour is a bit crazy.
c.) Turning away from rides: many guests are turning away from the rides: Their activity was 'going to super ride XY' and when they arrive at the queue, they turn around. Their needs are green, their tollerances lie in the state of the ride (unless i am reading it wrong and they only want to go on a ride with min. 8 nausea
Cheers
Valdo