Guest Sickness

Am I the only one who doesn't want to see more of the same? In all RCT games guests getting sick has played a large part of the experience, to me it has always seemed unrealistic. I really think that it may be time to retire this in the genre...Out of all the times I have went to amusement parks I have only ever seen someone puke once and it was actually on the ride not while on their way back to the entrance and right in the middle of the walkway. There will always be litter bugs. I am just thinking that maybe PC will take this particular game play out?? What do you think?
 
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Am I the only one who doesn't want to see more of the same? In all RCT games guests getting sick has played a large part of the experience, to it has always seemed unrealistic. I really think that it may be time to retire this in the genre...Out of all the times I have went to amusement parks I have only ever seen someone puke once and it was actually on the ride not while on their way back to the entrance and right in the middle of the walkway. There will always be litter bugs. I am just thinking that maybe PC will take this particular game play out?? What do you think?

Yeah, it was quite funny back in the day, with Theme Park World and RCT, but I'd rather just have sick peeps head straight for a first aid building or an infirmary of some kind. Litter is a bigger problem than vomit at theme parks, and I'd be cool with seeing caretakers just focus on that.
 
I dont know.

On one side, you're right derelict 424. It's not very realistic. And I must confess that I have never seen anyone be so sick. (However, I've seen people go to the infirmary more than I would have liked)

But on the other hand, I find it rather fun to see guests running all over, both hands over the mouth, desperately trying to find restrooms before the fateful moment, and see him puke on the asphalt if he fail to find one.

So ... I dont know ...
 
I dont know.

On one side, you're right derelict 424. It's not very realistic. And I must confess that I have never seen anyone be so sick. (However, I've seen people go to the infirmary more than I would have liked)

But on the other hand, I find it rather fun to see guests running all over, both hands over the mouth, desperately trying to find restrooms before the fateful moment, and see him puke on the asphalt if he fail to find one.

So ... I dont know ...

Maybe they could just make it less frequent. I have "hot spots" in a lot of my parks in RCT3, where people seem to just wander past a first aid building after a coaster, throw up on the floor and go somewhere else. It gets annoying.
 
Maybe they could just make it less frequent. I have "hot spots" in a lot of my parks in RCT3, where people seem to just wander past a first aid building after a coaster, throw up on the floor and go somewhere else. It gets annoying.
Yes, i totally agree. Less frequent for sure. [up]
 
While I agree on reducing the frequency, I disagree on it being taken out completely. While we all want a game as realistic as possible, it's quirky little features like this that help give the game a little bit more charm. [happy]
 
Here's a solution: I personally don't like all the litter and guests getting sick after rides so why not just have it a slide bar in the guest options for your park file? So if you want a run-down amusement park, you can amp up the litter and well.... er, ejected sustenance; and if you want a clean park like WDW parks or a more realistic experience, you can slide the bars to lower values or even 0. That would solve everything. Everyone can just adjust from 0 - 100 or something like that based on their own preferences. Then everyone can decide for themselves how they want to play the game.
 
One thing you have to consider is that many of the parks you visit are designed by professionals which means reduced risk of sickness due to poorly designed rides. Something to think of. :)

And yes I have seen people barf. While still in ride. Outside of ride.
 
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I'm a cast member at Walt Disney World and while I don't work in custodial, I know people who do and puking is a fairly common thing, though maybe not tot he extent that these games portray it.
 
with the same way of coaster crashes, it would be hard to make it look realistic, and even if it does happen, as you said, it's unrealistic, or at least uncommon.
 
I play so much with RCT and the puke remember me old nostalgic times ;-) But, it's true that this is too frequent.
 
Id love to see it Sandlot Style, they throw up while on the coaster.

[video=youtube;KvJobaLTvlU]https://www.youtube.com/watch?v=KvJobaLTvlU[/video]
 
I think the "sickness" for guests should be more cumulative just like hunger, thirst, bathroom needs, etc. As guests ride attractions that nauseate them, it would build up over time culminating in a "puke" event. And we would see the evidence of their sickness level in the character animation long before they puke. First they would just walk a bit slower, then hold their stomach, then turn green and finally puke. However, other things can bring their nausea down - having a place to sit down, first aid stations or just not going on any other nauseating rides.

Of course if we design a ride that is intensely nauseating (which the length of the ride cycle should factor into that), then the guests might be sent over the threshold just by the one ride. Or if you design a park with only nauseating rides, either you're going to have a lot of sick guests or guests that don't want to go on many rides because they are already sick. (They might even just leave the park early.)
 
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you should be creating interactive barf, that the barf moves if the peep is sick from coaster to toilet, not 1 place but a stream of barf to the toilet.

also make it that peeps/ worksers can slip over it, getting them all under.
making cleaners sick from the ""smell"" (resulting in more mess)
this could also be inplied in the coasters itself making the rides dirty in the process


(you created a topic so you could have expected this answer)
 
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I think ride accidents would be pretty neat, some are minor where the ride just stops and no one is injured. Then maybe people could get injured while at the park and have to get medical attention. They even could sue you later on because of their injuries. Even have horrible accidents where people die and it really hurts your reputation.
 
I've thrown up at a park lol. Was in the garden and not the footpath though...

Also the difference between this a the real world, is rides in the real world would be tested a lot before they're built to make sure people aren't going to be too sick. You don't see crazy riders going at insane speeds like people will be creating in game, so of course the nausea is going to be higher.
 
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Perhaps the sickness should relate to the violence of the ride?

A while back I remember seeing a documentary about the design of rollercoasters and the science behind it. A large segment of the program was about how with modern materials and manufacturing they have to be careful because it is now easy to build a ride that would make everyone ill. It also pointed out about the difference in the ride depending on whether you sat in the front or back of the train of cars.

So perhaps what we need is a speed/G meter display when laying out a rollercoaster so that you can try to make the rides as thrilling as possible at the risk of maybe making a higher percentage of customers sick?

Of couse a more extreme ride will attract mor thrill seeking customers to your park and improve your income.
 
Yea maybe they could puke only if there is no restrooms or medical buildings nearby which makes us think about the planning of a clean epic park
It adds a bit of work for us
 

Texas Stu

Banned
I agree with the OP. It's kid comedy at best and really detracts from the player experience IMHO.
I'd rather see them dash to the closest restroom or sit on a bench and have a friend of theirs bring help or help them to first aid or something.
But I'm not firmly planted in this genre so I defer to other more experienced coaster sim players. I got my first whiff (pun intended) watching RCTW videos and it seemed unrealistic and takes away from the game more than adds to it. I agree that it's more likely a rider will not make it to the gate or off the ride in some cases so if that mechanic is a necessity I'd imagine seeing rains (or artistic tagging) in the vicinity or the operating ride(s).
 
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