I get the PZ is trying to be "intelligent" in how guests view animals, but so so so often it is just annoying how the guests behave. Viewing animals from stupidly bad locations and then complaining about the view, or ignoring really cool or good viewing areas that people spend a lot of time making. They also tend to stop at the first chance they get to see an animal even if just continuing down the path would give them a better view. Often times I have guests stopping in areas I absolutely do not want them stopping in so I need to try and artificially block the view there. And then there are guests standing at one habitat but VIEWING the one BEHIND it.
All of this is quite frustrating. Either the intelligence here needs to be beefed up, or give us special invisible markers we can place down that influence guest viewing. I'd love to have both markers to say "this is a good place to view from" as well as markers that block or prevent viewing from an area.
All of this is quite frustrating. Either the intelligence here needs to be beefed up, or give us special invisible markers we can place down that influence guest viewing. I'd love to have both markers to say "this is a good place to view from" as well as markers that block or prevent viewing from an area.