Guest viewing intelligence needs to be improved, or just let us placing "viewing" markers.

I get the PZ is trying to be "intelligent" in how guests view animals, but so so so often it is just annoying how the guests behave. Viewing animals from stupidly bad locations and then complaining about the view, or ignoring really cool or good viewing areas that people spend a lot of time making. They also tend to stop at the first chance they get to see an animal even if just continuing down the path would give them a better view. Often times I have guests stopping in areas I absolutely do not want them stopping in so I need to try and artificially block the view there. And then there are guests standing at one habitat but VIEWING the one BEHIND it.

All of this is quite frustrating. Either the intelligence here needs to be beefed up, or give us special invisible markers we can place down that influence guest viewing. I'd love to have both markers to say "this is a good place to view from" as well as markers that block or prevent viewing from an area.
 
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I currently have a Hyena habitat that can be viewed from 5 different angles, all ground level, all glass, no obstacles (such as mounds, trees or shelters), the animals coming as close to the guests as possible without actually touching each other... and yet almost 20 % of all visitors feel that the view is merely "fine". I actually wouldn't even mind that provided the game gave me some indication as to what exactly needs changing. :unsure:
 
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Guests don't have a point of vision. They have a circle around them that makes them react on their surroundings. They can see through walls and that is why you can't hide staff utilities behind a wall or tree. If they stand next to the rhino, but a flamingo is also in that circle, even blocked by a wall, they will and can also react on on that flamingo. It's a stupid system and it spoils the whole game. I have serious problems with space management this way. If guests stand on a spot with multiple object within their "vision" circle, they will react on them all, and their opinion will always be influenced by any negative influence within the circle.

Bad, bad, bad system. :(
 
I finding it still odd to see guests looking at animals from impossible stand points.

Maybe a toggle for the paths or something like the vista points where we can select habitats (Like Planco did with scenery).

It would improve guest behaviour and overall look lf the zoo.
 
I posted a screenshot recently where I had a nice underwater viewing platform for some Hippos but the guests insisted on standing on the edge of a food plaza much further away, even after I moved the plaza several times to the point where they would need binoculars!

So yes it can be annoying that the guest pathing logic often chooses completely illogical vantage points. Unfortunately I guess we'll have to hope that Frontier gets round to tools for us to 'herd' the guests somehow.
 
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