Colonia Engineers: how they work in 3.3
Every local upgrade contributes research points to the type of module being upgraded. Higher grades of blueprints become available at *approximately* the following thresholds. (Unlike e.g. station repairs, new grades do not require the weekly server restart to be applied - though you will need to relog to see it if you cross the threshold yourself)
G2: 3000 points
G3: 7500 points
G4: 19000 points
G5: 47000-50000? points (estimated based on pattern of other grades - insufficient data to be certain)
This is less than 1% of the targets in 3.2, and as we've seen from the upgrades already available these are targets practical for the Colonia community to meet - though it will be a long time ... or a coordinated effort ... before there's a full set of G5s. If you'd given up trying due to the lack of progress in 3.2, now would be a good time to return.
Upgrades contribute points equal to their own grade - so a G3 upgrade contributes 3 points. It is unlikely that applying experimentals or using a pinned blueprint helps at all. The local news article shows progress every 5% within a grade (though 3 of the 4 articles are currently broken)
There is an interesting trade-off here between material collection efficiency and the time taken to carry out the upgrades, if you're making throwaway upgrades just to help the engineering research. A G3 upgrade costs materials which could be traded in for 13 G1 upgrades, but only gives three times the points. On the other hand, it takes much less time (and clicking) to make 100 G3 upgrades compared with 300 G1 upgrades - time you can use to get more materials.
There are still some unanswered questions - does the G5 target follow the pattern of the others? are exclusive blueprints possible? - which we're hoping to get answers for soon.
Every local upgrade contributes research points to the type of module being upgraded. Higher grades of blueprints become available at *approximately* the following thresholds. (Unlike e.g. station repairs, new grades do not require the weekly server restart to be applied - though you will need to relog to see it if you cross the threshold yourself)
G2: 3000 points
G3: 7500 points
G4: 19000 points
G5: 47000-50000? points (estimated based on pattern of other grades - insufficient data to be certain)
This is less than 1% of the targets in 3.2, and as we've seen from the upgrades already available these are targets practical for the Colonia community to meet - though it will be a long time ... or a coordinated effort ... before there's a full set of G5s. If you'd given up trying due to the lack of progress in 3.2, now would be a good time to return.
Upgrades contribute points equal to their own grade - so a G3 upgrade contributes 3 points. It is unlikely that applying experimentals or using a pinned blueprint helps at all. The local news article shows progress every 5% within a grade (though 3 of the 4 articles are currently broken)
There is an interesting trade-off here between material collection efficiency and the time taken to carry out the upgrades, if you're making throwaway upgrades just to help the engineering research. A G3 upgrade costs materials which could be traded in for 13 G1 upgrades, but only gives three times the points. On the other hand, it takes much less time (and clicking) to make 100 G3 upgrades compared with 300 G1 upgrades - time you can use to get more materials.
There are still some unanswered questions - does the G5 target follow the pattern of the others? are exclusive blueprints possible? - which we're hoping to get answers for soon.
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