Guide to farming Settlement Defense Plans

Status
Thread Closed: Not open for further replies.
(let's be honest, rather than get the handbags out, again)
Good idea, I'll give it another try. 22 replies in this thread, 9 of which are yours and 7 of those contain some sort of complaint or jibe about grinding/farming/relogging. Is this really necessary?

And for the record, as you might've seen by my replies in other SDP/OP/SCP threads, I'm not an advocate of the grind either.
 
This is how you farm Settlement Defense Plans.

1. They spawn most commonly at High Security settlements, and preferentially from Military and Industrial settlements.

2. They spawn exclusively at SEC Data Pads(also potentially CMD pads, but I haven't found any there yet).

3. They spawn relatively rarely. I was getting about one every 20 relogs.

You have two options.

A: You can run an anarchy settlement, but finding a high-security anarchy settlement is difficult. I haven't been able to find a good one yet.

B: You can run a non-anarchy settlement. These are more common, but will get you bounties and potentially you'll eventually become hostile with it, stopping you from farming further. However, the best settlement I've found was one of these.

That settlement was Friedrich Industrial Silo in HIP 7869. It has a data pad about 20 feet from the door. Here's how I farm it; it takes about 2 minutes per run.


Just do the above about 20 times in a row, and you'll get a Settlement Defense Plan. Then do that 14 more times and you'll never need more Defense Plans ever again!





As a candid aside to the devs, this isn't exactly compelling gameplay. The biggest problem, I think, is that missions very rarely take you to high security installations to begin with, even where they DO exist, and they're quire rare, as many installation types lack a security pad entirely. This results in players never actually going to places that have a pad. And when they do, they are encouraged to avoid bounties, so they will generally do their mission and get out ASAP!

On top of this, the enemies at these are relatively tough, even with G5 equipment, so many players will likely avoid them right up until they want to unlock the engineer, at which point they need to farm them for about (2m/run x 20 runs per defense plan x 15 defense plans = 600) 10 hours. It would be nice to have a more consistent way to get them, even if that method require extreme challenge. Something like needing to fight off the entire high security base, for example, would be a great challenge that would suitably reward the player with a defense plan.




Anyways, hopefully this is helpful to people.

I believe you can also get SDPs at crashed satellite POIs.
 
Is this really necessary?
Naturally, why not? It is the alleged 'grind' that generates so many posts indicating discontent, it is almost a "Hotel California" topic of its own!
And for the record, as you might've seen by my replies in other SDP/OP/SCP threads, I'm not an advocate of the grind either.
Indeed so... Perhaps I have a better developed sense of the ridiculous than your good self?
 
This is how you farm Settlement Defense Plans.

1. They spawn most commonly at High Security settlements, and preferentially from Military and Industrial settlements.

2. They spawn exclusively at SEC Data Pads(also potentially CMD pads, but I haven't found any there yet).

3. They spawn relatively rarely. I was getting about one every 20 relogs.

You have two options.

A: You can run an anarchy settlement, but finding a high-security anarchy settlement is difficult. I haven't been able to find a good one yet.

B: You can run a non-anarchy settlement. These are more common, but will get you bounties and potentially you'll eventually become hostile with it, stopping you from farming further. However, the best settlement I've found was one of these.

That settlement was Friedrich Industrial Silo in HIP 7869. It has a data pad about 20 feet from the door. Here's how I farm it; it takes about 2 minutes per run.


Just do the above about 20 times in a row, and you'll get a Settlement Defense Plan. Then do that 14 more times and you'll never need more Defense Plans ever again!





As a candid aside to the devs, this isn't exactly compelling gameplay. The biggest problem, I think, is that missions very rarely take you to high security installations to begin with, even where they DO exist, and they're quire rare, as many installation types lack a security pad entirely. This results in players never actually going to places that have a pad. And when they do, they are encouraged to avoid bounties, so they will generally do their mission and get out ASAP!

On top of this, the enemies at these are relatively tough, even with G5 equipment, so many players will likely avoid them right up until they want to unlock the engineer, at which point they need to farm them for about (2m/run x 20 runs per defense plan x 15 defense plans = 600) 10 hours. It would be nice to have a more consistent way to get them, even if that method require extreme challenge. Something like needing to fight off the entire high security base, for example, would be a great challenge that would suitably reward the player with a defense plan.




Anyways, hopefully this is helpful to people.

Or you can try to get a larceny mission.
And if you get the layout with 2 containers and the sentry skimmer you can relog the hell out of it - as log as you dont pick the mission reward


By playing normally i got like 5 or 6 SDP in 2 months of heavy EDO play - as in hundreds and hundreds or missions.
And out of those 5-6 about half were from random data ports in Settlements while the other half from abandoned Download missions

While relogging in a mission POI can net somene 3-6 SDP per hour 🤷‍♂️

I dont really like the relog mechanism, but i dont really want to be barred from game content by poorly thought RNG mechanisms.
So ye, no complains from me.
 
I believe you can also get SDPs at crashed satellite POIs.

Nope

Only in Security Data ports in CMD buildings
or
Crashed Sentry skimmer at the Irregular Marker (threat X) POI - it's a specific layout with 2 containers and a crashed skimmer (obviously it's the rarer layout, the most common has 3 containers and a burned SRV)

Edit: or as a mission item for Download missions (pick the mission, download it - but careful cause the download is illegal, then abandon the mission and keep the SDP)
 
For me, in around the same period of time, I had sufficient to give some away to another player. RNG at its best, I guess.

Unfortunately, yes. RNG can be a she-dog
In the same period i also transferred a lot of rarer data to my other alt - the stuff needed for Colonia, but SDP? too few to help someone that literally did hundreds of missions per month for 2 months straight.

1645801377691.png

1645801402626.png
 
Unfortunately, yes. RNG can be a she-dog
In the same period i also transferred a lot of rarer data to my other alt - the stuff needed for Colonia, but SDP? too few to help someone that literally did hundreds of missions per month for 2 months straight.

View attachment 293381
View attachment 293382
I had no doubt that you did literally hundreds of missions. Isn't that exactly indicative of both very rare and RNG? Part of the game design that exists in EDH too with some of the G5 mats in HGEs too, where the very rare materials are exactly that.
 
I've found procurement missions targeting SDPs to be the best source so far. Organically I came across a mere nine since release, despite doing EDO missions pretty much constantly. Recently (as in last week) I made it a habit to check every mission board I come across, including the boards at settlements, and have since increased that count to over thirty.
 
I keep saying it, but will say it again because I like repeating a good thing.
You only need SDPs is you want headshot, and need to unlock Wellington and Uma, but if you want headshot and want an easier way to get it added to a weapon, go to Colonia.

Steve 07.
For me, going to Colonia would be more annoying than getting 20 SDPs. 😁
 
For me, going to Colonia would be more annoying than getting 20 SDPs. 😁
At least one FC owner has a regular weekly 'shuttle' each way. FCOC lists others.
It is just a matter of travelling each way (16 hours'ish) and spending a little time doing 'stuff' around Colonia nebula.
Sahme the 'pinned blueprints' are yet to happen, though.
 
At least one FC owner has a regular weekly 'shuttle' each way. FCOC lists others.
It is just a matter of travelling each way (16 hours'ish) and spending a little time doing 'stuff' around Colonia nebula.
Sahme the 'pinned blueprints' are yet to happen, though.
In 16 hours I could probably dig up 20 SDPs. 😛
 
Indeed, it is a bad thing, and there is no need to ever do such a thing... Only the player decides to grind. So producing a 'guide' that is just a relog-fest only perpetuates the misery.

ETA: I do lots of restore / prepare / find in shut down settlement missions (they are fun for me) - maybe that is why I don't feel the urge to relog time & again?

... and am not in a rush to 'get them all'.

Many players don't find enjoyment in doing things for no purpose. Anytime I am "playing the game", I am doing so with a goal in mind. This applies to all games, not just Elite; even 'relaxed' games like Stardew Valley.

This is simply my personality type. This is not a flaw, it is just an aspect of who I am.

I find your inability to accept different perspectives from your own to be tacky and callous. It should not be difficult to maintain a perspective of generosity, with the intent of creating a game enjoyable for as many people as possible. There is no reason the game cannot be designed to suit both of our desired play styles. Your rejection of my viewpoint, even as I attempt to take your viewpoint into account, only proves that your viewpoint is the one that should be rejected.
 
Many players don't find enjoyment in doing things for no purpose. Anytime I am "playing the game", I am doing so with a goal in mind. This applies to all games, not just Elite; even 'relaxed' games like Stardew Valley.

This is simply my personality type. This is not a flaw, it is just an aspect of who I am.

I find your inability to accept different perspectives from your own to be tacky and callous. It should not be difficult to maintain a perspective of generosity, with the intent of creating a game enjoyable for as many people as possible. There is no reason the game cannot be designed to suit both of our desired play styles. Your rejection of my viewpoint, even as I attempt to take your viewpoint into account, only proves that your viewpoint is the one that should be rejected.
Your personality type is your own, certainly.

An inability to accept alternative viewpoints is certainly a flaw, one which, being perfectly blunt, in not applicable to me, particularly, but certainly a part of the 'discussion'...

But, it is just a game, and one might enjoy 'just playing' or do something so many times in succession that any pleasure might be leached from the dreary activity for that player.

I present an alternative to mindless repitition of a boring scenario - although you, certainly, are free to pursue your own lofty goal and enjoy every second of it... I'd choose play every time in comparison.

So, once again, being blunt, my viewpoint is considerably more valid than your own, as mine presents playing pleasure, against mindless grind.

Blaming game mechanics is a bit of a cop-out, but to each their own.
 
So, once again, being blunt, my viewpoint is considerably more valid than your own, as mine presents playing pleasure, against mindless grind.

No, your viewpoint utterly rejects the portion of the playerbase who enjoys that sort of activity.

Do you think players who grind Diablo 2 aren't legitimately playing the game? They pour thousands of hours into that game, having an amazing time, and yet they're playing the game wrong, and should just play it the way you do and they'll have a better time?

No. You are the one telling players they're playing the game wrong, not enjoying things correctly. And that's absolute nonsense. Everyone has a right to play and enjoy the game in the way they prefer.

And given there is zero reason the game cannot more than satisfy both our desires, I see no reason for you to reject that subset of players other than cruelty and spite.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom