My main 'lives' there... Guess what?, go to Colonia
My main 'lives' there... Guess what?, go to Colonia
I wanted to unlock Beck for the Improved Battery Capacity, because spending half your time in a CZ looking for a recharge socket or energy cells is kind of not the point.
o7
... and even have a visible icon in the mini-map display.Also, there is an energy recharge point near almost every capture point.
Good idea, I'll give it another try. 22 replies in this thread, 9 of which are yours and 7 of those contain some sort of complaint or jibe about grinding/farming/relogging. Is this really necessary?(let's be honest, rather than get the handbags out, again)
This is how you farm Settlement Defense Plans.
1. They spawn most commonly at High Security settlements, and preferentially from Military and Industrial settlements.
2. They spawn exclusively at SEC Data Pads(also potentially CMD pads, but I haven't found any there yet).
3. They spawn relatively rarely. I was getting about one every 20 relogs.
You have two options.
A: You can run an anarchy settlement, but finding a high-security anarchy settlement is difficult. I haven't been able to find a good one yet.
B: You can run a non-anarchy settlement. These are more common, but will get you bounties and potentially you'll eventually become hostile with it, stopping you from farming further. However, the best settlement I've found was one of these.
That settlement was Friedrich Industrial Silo in HIP 7869. It has a data pad about 20 feet from the door. Here's how I farm it; it takes about 2 minutes per run.
Just do the above about 20 times in a row, and you'll get a Settlement Defense Plan. Then do that 14 more times and you'll never need more Defense Plans ever again!
As a candid aside to the devs, this isn't exactly compelling gameplay. The biggest problem, I think, is that missions very rarely take you to high security installations to begin with, even where they DO exist, and they're quire rare, as many installation types lack a security pad entirely. This results in players never actually going to places that have a pad. And when they do, they are encouraged to avoid bounties, so they will generally do their mission and get out ASAP!
On top of this, the enemies at these are relatively tough, even with G5 equipment, so many players will likely avoid them right up until they want to unlock the engineer, at which point they need to farm them for about (2m/run x 20 runs per defense plan x 15 defense plans = 600) 10 hours. It would be nice to have a more consistent way to get them, even if that method require extreme challenge. Something like needing to fight off the entire high security base, for example, would be a great challenge that would suitably reward the player with a defense plan.
Anyways, hopefully this is helpful to people.
Naturally, why not? It is the alleged 'grind' that generates so many posts indicating discontent, it is almost a "Hotel California" topic of its own!Is this really necessary?
Indeed so... Perhaps I have a better developed sense of the ridiculous than your good self?And for the record, as you might've seen by my replies in other SDP/OP/SCP threads, I'm not an advocate of the grind either.
This is how you farm Settlement Defense Plans.
1. They spawn most commonly at High Security settlements, and preferentially from Military and Industrial settlements.
2. They spawn exclusively at SEC Data Pads(also potentially CMD pads, but I haven't found any there yet).
3. They spawn relatively rarely. I was getting about one every 20 relogs.
You have two options.
A: You can run an anarchy settlement, but finding a high-security anarchy settlement is difficult. I haven't been able to find a good one yet.
B: You can run a non-anarchy settlement. These are more common, but will get you bounties and potentially you'll eventually become hostile with it, stopping you from farming further. However, the best settlement I've found was one of these.
That settlement was Friedrich Industrial Silo in HIP 7869. It has a data pad about 20 feet from the door. Here's how I farm it; it takes about 2 minutes per run.
Just do the above about 20 times in a row, and you'll get a Settlement Defense Plan. Then do that 14 more times and you'll never need more Defense Plans ever again!
As a candid aside to the devs, this isn't exactly compelling gameplay. The biggest problem, I think, is that missions very rarely take you to high security installations to begin with, even where they DO exist, and they're quire rare, as many installation types lack a security pad entirely. This results in players never actually going to places that have a pad. And when they do, they are encouraged to avoid bounties, so they will generally do their mission and get out ASAP!
On top of this, the enemies at these are relatively tough, even with G5 equipment, so many players will likely avoid them right up until they want to unlock the engineer, at which point they need to farm them for about (2m/run x 20 runs per defense plan x 15 defense plans = 600) 10 hours. It would be nice to have a more consistent way to get them, even if that method require extreme challenge. Something like needing to fight off the entire high security base, for example, would be a great challenge that would suitably reward the player with a defense plan.
Anyways, hopefully this is helpful to people.
I believe you can also get SDPs at crashed satellite POIs.
For me, in around the same period of time, I had sufficient to give some away to another player. RNG at its best, I guess.By playing normally i got like 5 or 6 SDP in 2 months of heavy EDO play - as in hundreds and hundreds or missions.
For me, in around the same period of time, I had sufficient to give some away to another player. RNG at its best, I guess.
I had no doubt that you did literally hundreds of missions. Isn't that exactly indicative of both very rare and RNG? Part of the game design that exists in EDH too with some of the G5 mats in HGEs too, where the very rare materials are exactly that.Unfortunately, yes. RNG can be a she-dog
In the same period i also transferred a lot of rarer data to my other alt - the stuff needed for Colonia, but SDP? too few to help someone that literally did hundreds of missions per month for 2 months straight.
View attachment 293381
View attachment 293382
Crashed Sentry skimmer at the Irregular Marker (threat X) POI - it's a specific layout with 2 containers and a crashed skimmer (obviously it's the rarer layout, the most common has 3 containers and a burned SRV)
For me, going to Colonia would be more annoying than getting 20 SDPs.I keep saying it, but will say it again because I like repeating a good thing.
You only need SDPs is you want headshot, and need to unlock Wellington and Uma, but if you want headshot and want an easier way to get it added to a weapon, go to Colonia.
Steve 07.
At least one FC owner has a regular weekly 'shuttle' each way. FCOC lists others.For me, going to Colonia would be more annoying than getting 20 SDPs.![]()
In 16 hours I could probably dig up 20 SDPs.At least one FC owner has a regular weekly 'shuttle' each way. FCOC lists others.
It is just a matter of travelling each way (16 hours'ish) and spending a little time doing 'stuff' around Colonia nebula.
Sahme the 'pinned blueprints' are yet to happen, though.
Indeed, it is a bad thing, and there is no need to ever do such a thing... Only the player decides to grind. So producing a 'guide' that is just a relog-fest only perpetuates the misery.
ETA: I do lots of restore / prepare / find in shut down settlement missions (they are fun for me) - maybe that is why I don't feel the urge to relog time & again?
... and am not in a rush to 'get them all'.
Your rejection of my viewpoint, even as I attempt to take your viewpoint into account, only proves that your viewpoint is the one that should be rejected.
Your personality type is your own, certainly.Many players don't find enjoyment in doing things for no purpose. Anytime I am "playing the game", I am doing so with a goal in mind. This applies to all games, not just Elite; even 'relaxed' games like Stardew Valley.
This is simply my personality type. This is not a flaw, it is just an aspect of who I am.
I find your inability to accept different perspectives from your own to be tacky and callous. It should not be difficult to maintain a perspective of generosity, with the intent of creating a game enjoyable for as many people as possible. There is no reason the game cannot be designed to suit both of our desired play styles. Your rejection of my viewpoint, even as I attempt to take your viewpoint into account, only proves that your viewpoint is the one that should be rejected.
So, once again, being blunt, my viewpoint is considerably more valid than your own, as mine presents playing pleasure, against mindless grind.