Guide to learning Flight Assist Off (complete series)

Don't feel obliged buddy. Rep is given freely. :)

If however you would like to check up on someone who has repped you, you can click on "settings" in the top right corner of this forum interface. At the bottom of settings you can see who has repped you. You can then click on their names, and then click on "show latest posts" or something like that. You can then give rep to them via their posts.

Fly safe Commander. :)

I suppose that's what I was trying to say, not to necessarily give reputation blindly for not much reason, but seeing a list of these users in one place and having somewhere where I can see their latest posts will perhaps give me an opportunity to do so. Thanks mate, so settings - click on their name (I hadn't realised you could do that) and then find latest started threads and posts, fantastic.
 
Is there an advantage with flight assist off? I tried it once but after tumbling helplessly through space I turned it back on and never looked back...

Yes. Makes Manuevers like the "Circle of Death" and "Afterburner Slide" possible.

Most players who work on fly by wire can't adjust well when faced with those type of Zero-G manuevers.
 
The best thing to do, is turn off the Voice prompt for FA. Because I'm flipping the switch enough, I don't need the nagging.

FA in combat is 100% different from FA in peace

Is it obvious I haven't watched the vids? :D
 
Last edited:
There is an advantage , I know it by experience with flight assist off. The video seems a little too detailed,

good effort tho to help the new pilots , cheers!
 
Last edited:
Again, I really have to thank you CMDR LANCER.

I'm new to this game for a few months now, but I don't have much time to play. Before this weekend I played 3 weeks ago!!! I got an Oculus Rift here to enjoy it the most and my Saitek throttle are sadly not full analog, lateral and vertical thrusters are still digital. My Saitek joystick is fine, though.

So here I am, an experimental user, who is a noob and tries to master this game FA off entirely. When I switch to FA on, it feels unnatural. I also disabled the rotation correction, because it's not needed. When I dock I simply have to adjust the movement to the movement of the station. On that point, however, I can see how realistic this game really is. Inside the station the gravitation pulls you to the landing pad due the rotation of the entire station, slightly. Wow, I love that, it feels so immersive.

I also managed to smuggle several things, but I'm not fast enough every time. The biggest mistake you can do is panic once you crash and your ship rotations so much. You have to calm down and correct your ship movement. One time this costed me a rebuy, but I get better.

This weekend I felt for starting my first combat not in tutorial. I realized the whole 180 degree turn tactic is mostly not needed, I also got it easy by keeping half speed and cycling around the target. For faster more experienced fighters this is something I have to learn, though. I was only in SOLO so far.

In some weeks I will gather a special hand crafted throttle for full analog thruster control. I can't wait to experience FA off with it.


Now to the bad on FA off I really hate: It's very hard to predict your movement vector. First you check you fly forwards or backwards, then you check the flying dust that flies in the opposite direction to you. You have to control your lateral and vertical thrusters in the direction of the dust to counter the vector and align you with it. Sometimes I get them wrong, because I'm flying backwards. Specially in combat it's hard to see and remember everything about that. After a while this will normalize, but it's still very annoying.

At least in combat I have the target as reference point, too.


P.S: I'm not sure how, or if it is possible, to repay the reputation for those who did rep the thread but hadn't left a comment, I have returned the rep for these forum users who have taken the time to comment and rep, by rep(ing) their comment, but would like to return the favour for these users who rep'd but like I say, hadn't left a comment, if anyone can advise on how to do this please let me know.
You have to visit their profile and find the latest posts to rep+ any post of them. But I think it's not necessary at all.

-dodging attacks unintentionally
Seriously, that's right, it happened to me, haha.
 
Last edited:
Learning FAOFF too. Maybe the Python isn't the perfect ship for it, but still trying. Starting with landing and easy dogfights. Sometimes it works quite good, sometimes not. Especially when boosting to an Outpost you feel the weight of the ship and struggle a bit to get it to do what you want.

Thanks for the videos/tutorials! Good work!
 
Kinda funny how some people can be completely crap at something, then assume everyone else will be equally as bad. The points above describe your flying ability, I can assure you it's not the same for many others.


Burn! LOL.

- - - - - Additional Content Posted / Auto Merge - - - - -

Learning FAOFF too. Maybe the Python isn't the perfect ship for it, but still trying. Starting with landing and easy dogfights. Sometimes it works quite good, sometimes not. Especially when boosting to an Outpost you feel the weight of the ship and struggle a bit to get it to do what you want.

Thanks for the videos/tutorials! Good work!
Actually I did the bulk of my learning curve in a Python; it's one of the better ships for it, imo, in that you can learn the basic mechanics of, say, landing in a coriolis, without faceplanting your ship in all four corners of the docking bay - it's such a beefy ship that it's (totally counterintuitively) very forgiving of mistakes - you have plenty of time to compensate for them! It also teaches you the value of using boost when turning, because otherwise it basically won't.
 
In my experience the best and most fun way to learn FA-off is to:

  1. turn fa off every time it gets reset by game
  2. jump out of coriolis or orbis station instance
  3. get back, turn fa off
  4. try to get into mailslot
  5. after you manage to get in - try to land
  6. after you manage to land a few times - try to fly and boost inside the station and not get killed by obstacles
  7. when you can do these - try some combat with NPCs

I learned it this way (I turned fa off right after I got the game and never used it since then) and it's the most fun moments I had with the game - it was the most rewarding experience when I was getting better and better at landing and flying around starports and then started to win against NPCs in combat.

Maybe it's because I'm a keyboard and mouse pilot, so the difference in feeling from fa-on and fa-off modes is much more pronounced.

ps: Devs actually nerfed landings - they are much easier now (the sweet spot to land your ship got bigger and you can be way higher and at an bigger angle and still land). They could have kept things more challenging for fa-off pilots.
 
Last edited:
Actually I did the bulk of my learning curve in a Python; it's one of the better ships for it, imo, in that you can learn the basic mechanics of, say, landing in a coriolis, without faceplanting your ship in all four corners of the docking bay - it's such a beefy ship that it's (totally counterintuitively) very forgiving of mistakes - you have plenty of time to compensate for them! It also teaches you the value of using boost when turning, because otherwise it basically won't.
I get to land the ship though it often takes a lot longer. The hardest part is to get used to keeping the throttle in neutral position and not to use thrust like with FAON.
Installed "joystick curves" and will set it up when I have some time. This could be very handy to smoothen the axis input.
I'll stay on it. ;)
 
I get to land the ship though it often takes a lot longer. The hardest part is to get used to keeping the throttle in neutral position and not to use thrust like with FAON.
Installed "joystick curves" and will set it up when I have some time. This could be very handy to smoothen the axis input.
I'll stay on it. ;)
Logarithmic Joystick movement? It might looks helpful for smaller adjustments, but it will turn the required [distance on your joystick] per [degrees per time unit] ingame depending on its decisive factor. You should rather get a joystick that is a bit heavier that has a very perfect center and no dead zone at all. Then it's possible to adjust it slightly very easy. Not even I got such expensive equipment. I just take care the center point is correct and my dead zone stops when there is opposite force when I touch it.

After a while you will get used to it without that tool, even for the smallest amounts of movement. The pro will be you can get a perfect feeling of the required distance on your joystick to take on any movement from any position.

Take the challenge. ;)
 
Last edited:
Thanks for the reply. I use a X52 Pro and CH Pro Pedals. The HOTAS is fine, maybe it's just a matter of practice, quite sure it is tbh. ;)
The good thing about joystick curves is the you can setup it up very individually, like smooth only the first degrees of movement and keep the rest linear.
Maybe I'll get used it it before I have time to setup it up. :D
 
Back
Top Bottom