I want to have a multirole Courier.
What I have so far is this: https://eddp.co/u/2qmEmZDh
I've read a few forum posts and watched a few youtube videos about the Courier and the bottom line seems to be it's quite tanky on shields with boosters fitted.
Now I've put in the Bi-Weave mainly for power requirements at this point and, because I want multi-role, I've foregone the military bulkheads and the hull reinforcements. One thread I read said they don't get into hull so I thought - why bother with hull reinforcements then?
It's currently non-engineered and I have an idea of which way to go ( Long range FSD 5, Dirty Drive 3, Overcharge Reactor 2 ( or maybe more ) ) But My main issue is guns.
I do like the frag cannons but they need you to be so close ( perfectly possible mind in a Courier ) but I'm not that great a pilot ( yet, I guess) and while I "git gud" it would be cool if I could get some recommendations and pros and cons of loadouts.
I've always preferred All Beams on my ships in past because although they do less damage to hull I find I hit more often with them than with kinetics meaning I ( personally ) tend to do more damage )
I like the 3E cargo as it gives me the option to pick up 3 recovery missions as they seem to max out at 4 black boxes per mission. Though I could dump that for a class 3 scb?.
Tips on everything ( but mainly guns ) gratfeully received [smile]
What I have so far is this: https://eddp.co/u/2qmEmZDh
I've read a few forum posts and watched a few youtube videos about the Courier and the bottom line seems to be it's quite tanky on shields with boosters fitted.
Now I've put in the Bi-Weave mainly for power requirements at this point and, because I want multi-role, I've foregone the military bulkheads and the hull reinforcements. One thread I read said they don't get into hull so I thought - why bother with hull reinforcements then?
It's currently non-engineered and I have an idea of which way to go ( Long range FSD 5, Dirty Drive 3, Overcharge Reactor 2 ( or maybe more ) ) But My main issue is guns.
I do like the frag cannons but they need you to be so close ( perfectly possible mind in a Courier ) but I'm not that great a pilot ( yet, I guess) and while I "git gud" it would be cool if I could get some recommendations and pros and cons of loadouts.
I've always preferred All Beams on my ships in past because although they do less damage to hull I find I hit more often with them than with kinetics meaning I ( personally ) tend to do more damage )
I like the 3E cargo as it gives me the option to pick up 3 recovery missions as they seem to max out at 4 black boxes per mission. Though I could dump that for a class 3 scb?.
Tips on everything ( but mainly guns ) gratfeully received [smile]