gun sight leading or trailing

Leading is usually better for the slow stuff. If you usually can't see the ship while the pip is centered that's a good sign you probably want to stick to leading. Trailing is nice for faster rounds where you can place the impact on the target visually. AX as mentioned is a prime example. Without a scanner you can't lead for the hearts. You have to trail to place the impact on the glowing heart.
 
I regularly use fixed hitscan weapons on primary & gimballed projectiles on secondary so I want my ship pointed at the target & the gimbal reticule to just show when it's on target so I use leading.

I remember watching a fixed multi-cannon only build in a video that used trailing & it appeared to give a much better idea of where the bullets would land on the target. I tried it & my aim was better with fixed multi-s than with leading but the reticule would go off screen (I don't use trackIR or VR so my view in combat is almost always straight ahead).

Trailing is excellent in specific circumstances with fixed projectile weapons but I am so used to using leading I think I would struggle to switch without a lot of practice now. Used to play regularly with a Cmdr that used all fixed frags builds & their damage per shot was amazing using a trailing reticule but frags need you to be up close anyway so IMO the benefit of any reticule at all was reduced for them anyway.
 
I switched to leading sights when I got seriously into AX and I think it significantly increased my combat effectiveness (which wasn't great before).

You just put the dots on the target where you want to hit. Among other things, this means you can target a heart you see glowing even if you haven't scanned and got the ability to subtarget.
 
The choice is situational. Always using the same is fine, but switching based on the situation can improve damage output.

I only engage in combat when necessary, so I leave it on leading. It's just easier that way.
 
I have tried trailing but because I use primarily fixed cannon for kinetic/explosive the shot speed makes trailing very hard to use.
 
Leading most of the time, but trailing for the AX weapons.
Only takes a few moments to change over, fortunately, particularly when forgetting to do so before engaging in hostilities!
 
Trailing for all except weapons which force the use of leading:
  • Launcher weapons, which have inexplicably no trailing marker.
  • Very slow shot speeds, for which the trailing marker would be out of view.
Interceptors were the original reason for trailing of course, and from there I found it preferable generally, especially when using Pacifiers.
 
Like others mentioned, trailing for anything that have high speed projectiles, most commonly used in pre-engineered plasma chargers or shards in AX, it helps with module sniping, but with MC's or anything with long range or focused that have travel time, will works here too. Reticle being gone at such setting, but it instead will show where projectiles will land. Lag have to taken into account, while using that mode, so better aim litte "ahead" where it shows to have best results. Fast ships that often change vectors, can make this mode "confusing", its kind of expert setting for general use, I suppose. Not advised to use with slow speed weapons - since "aim" can get out of view!
(unless you know whata ur doing, thats it)


Leading is more usefull with slower projectiles, such as PA's (875m/s), frags (667m/s) or pacifers (1000 m/s) and any kind of missiles (as it enables reticle), well as cannons.
Reticle also helps with ramming well as to visualise own vectors against opponents vectors, while module sniping with that setting can be tricky, its not as "confusing" as with trailing setting against nible targets while using slow speed weps, whenever such decide to suddenly change vectors.

It would be very nice if would be possible to have both at same time as third option, or atleast having dedicated hotkey to change it at instant, instead needed going to right panel ship settings.
 
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