Habitat Automation/Population Control

Planet Zoo is a fantastic game let's be clear, but it has in my opinion one very serious problem.

Habitats need some added automation like the exhibit automation added in patch 1.11 in November, selling or storing siblings to avoid constant inbreeding for example.

Peafowl, meerkats, chickens warthogs and many more habitat animals can create 100 offspring within one hour.

The only sustainable way to play the game now is to have it paused 99% of the time whilst you concentrate for 4 hours building that immaculate fence you've always wanted (I know you're out there and I am one of you).

I propose 2 options;

1. The keeper has a 6th upgrade tier or their 5th upgrade tier wages increase. This tier add habitat controls.

2. The "Conservationist" staff role is created with habitat controls added.

In both cases I believe it's fine if the automated version sells animals for half of their conservation credits or monetary values as a debuff.

In both cases their should be specific criteria for example options to "sell all siblings of the alpha male/female" or "pause all breeding once X animals within habitat". An option to auto store new competing males into animal storage etc.

Automation could cost $100,000 for each habitat in the research tree let's say as let's be clear this is a late game need when you have multiple habitats.

Keen to hear all of your thoughts as personally this is the one reason I have not played the game for months unpaised and stopped at the 700 hour mark.

Thanks for reading the essay!
 

HeatherG

Volunteer Moderator
I"ll keep this thread open but all the other posts that contain the same text have been removed. :). Multiple threads were necro'd as well, so please only post once.
Thanks so much :)
 
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