The game is a mishmash of sim, sandbox, shoot 'em up and MMO. By trying to make a game that does everything FDev have made a game that does nothing well. As long as they continue trying to appeal to all the different player groups (and to be fair, we yell something rotten if they don't) they're going to continue adding half-baked features that don't satisfy anyone.
I have to disagree. For example, PowerPlay being rubbish has nothing to do with Frontier trying to make me happy as an Explorer. Each of these things are judged on their own merits, and each of these things can be great if properly finished and / or reworked.
I suspect, based on my own experience in the business years ago, that there were a number of ideas that started off great, and the young, proud developers said, "Yeah, I can do that, it'll be easy!" so they started work on things like PP and MC, only to find these things are not as easy to implement as they thought. But instead of pulling the plug, or better yet, hiring talent that can get the job done, they rushed out incomplete and even broken code because they had already committed themselves.
I also get the sense that there are lots of coders and art people working at Frontier, but not many game designers - people who understand what makes fun and engaging gameplay.
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