Incorrect, given that you, your weapon and the station are in sync under the coriolis effect. This is, very roughly and somewhat disingenuously, equivalent to the motion of a car and its passengers.
In order for the coriolis effect to have an targeting impact on the weapon, the weapon would need to be outside of the coriolis effect WHEN fired into the coriolis, resulting in a change of gravitation.
I think it would have an effect on your point of aim. If you were aiming a conventional firearm inside of a Coriolis Spaceport and shooting across the wide area separating landing pads from each other, the bullet would be travelling a straight path once out of the barrel subject to the Newtonian Laws of Motion. It would cover the distance to the target very swiftly, but there would be a need to compensate for one's aim in regard to the station's rotation, because the shooter and the target are both in motion even if they do nothing but stand still. Also unlike in real gravity the bullet would not be falling, which happens on the surface of a planet. Ballistics forces a marksman to account for rise and fall of a bullet over significant ranges (starting close to 100 meters and anything further out than that) but the ballistics of a bullet fired in a spinning simulated gravity environment would be very different from those within an environment dominated by true gravity.
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