HUD
- sorting function for missions
- in game HUD/GUI color changing options
- orbital lines with 3 states (on/off/on target body)
- show station orientation during SC in the hologram (helps with dropping out in front of the station)
- make it more convenient to scan ships during station approach (show station and ship simultaneously?)
- add (limited) padlock function for those without headtrack/VR
- better integration of galaxy map in main HUD
- different radar icon for docked ships
- ability to use more ship functions while beeing docked (scanner/radar)
- toggle for CQC rank display
- ability to scan signal sources
- auto-populate info tab with related messages e.g. salvageable wreckage identified nearby
CRIME
-
intergalactic major faction/galaxy wide bounties
- ability to hand in bounties everywhere (e.g. a broker, he'll take 50% of the profits)
- galaxys most wanted list
NPC
- NPCs for hire (wings/crew/ship launched fighter)
- persistant NPCs
- communicate with NPCs (demand cargo, offer assistance, playful banter, etc...)
- audio communication from NPCs instead of/along with text
- spawn NPCs during hyper space transition instead of spawning them after we entered a system
- massive cargo ships
- cargo ship fleets with escorts on popular routes that can be hijacked
ECONOMY
- real production chains (e.g. if a system is low on copper, restock for computer components will slow down)
- better black markets (I want to buy stuff too)
- more lucrative/dangerous black market
- import duty based on government type to add more variety to commodity prices
GENERAL
- CMDRs log (when did I rank up, where did I die etc.)
- semi persistent POI (instead of random pop up USS give us specific points where we meet someone during a mission)
- mini jumps to reach that second star in a system
- iron man
- ship transfer
- thargoids
- salvage rights
- rewards for turning in an "occupied escape pod" rather than having to sell the poor soul over the black market in to whatever hellish future
- ship naming
- extra character accounts
- distress beacons for traders that can be used to summon local NPC police (this is already in game via report crimes, doesn't work most of the time though)
- more life forms
- comets and asteroids, proper gravity effects for singularities etc
- ship evacuation sequence
STATIONS
- proper queues for busy stations rather than Docking Request Denied. "You are ship 4 of 9. You business IS important to us. Please hold...."
- as someone said in another post - faction state is literally just text. Station aesthetics should change depending on war/famine/lockdown, etcete
- getting missions in bars/lounges/interesting locations
- different rooms for station services - we already got that for outfitting, I want something similiar for the rest (naval office, market place etc.)
- wear and tear + damage and repair to stations etc
- more life in and around stations, random small ships flying too and from planets (we cant fly to planets but some ships must do)
- capital ships should act like stations, let us land on them
- more station variety
- berthing costs (could be tied to faction reputation)
- external docking for huge ships
GALAXY/SYSTEM MAP
- bookmarks for stations/systems
- orrey map
- round trip routing and saved trip planning
- search and highlight minor factions
MULTIPLAYER
- global chat
- IRC like channels (Elite Traders, Elite Bounty Hunters, Elite Miners, Elite Explorers, Help Request Channel, Fuel Rat channel, Rookie Channel etc.)
MINING
- rare gems, isotopes and other unique things that you encounter.
- make a geological society that buys interesting and unique minerals you encounter and bring back
- the rare and unique items you mine are like finding a gold nugget and will be worth a lot of money
- a reason to mine ice / rocky rings. Add some sought after resources there
- actual prospecting using sensors. We'll be able to do it on the surface with the wave scanner - why not in space
EXPLORATION
- an IN COCKPIT Exploration UI that brings up information about the distant target you are scanning. The closer you get the more information the bigger the reward for scanning it
- gas giant refueling
- advanced scanner shouldn't detect everything it should just have a large range (maybe it should give you a hint that there is more to explore?)
- make another tier scanner that involves actually flying your ship around looking for gravitational anomalies. Tie it in to the orrery map
- add some more unique and interesting things out there. Hire someone to come up with 1000 different ideas of odd things, objects
COMBAT
- ability to LOCK Gimbal and Turretets weapons into a fixed position
- add the CQC semi gimbals to the main game (doing less damage than fixed, but more than gimbal)
RANKING/FACTIONS
- a bad guys version of the pilots federation that includes ranking systems for pirates, assassins and smugglers
- better naval progression
- different city lights for major factions on inhabited planets
- let us sign up with the major factions
MISSIONS
- a handful of short, scripted missions with an evolving story
- escort & protect missions (counter mission locate and destroy)
- passenger missions
- missions involving (blown up) cap ships

- station defense missions to intercept inbound pirates wings 20KM away
- ability to create you own bulletin missions, ability to arrange meetings in a location to form pirate wings, ability to hire NPC/player wingmen and escorts
- chained missions
- missions that dont just revolve around cargo or killing people - real spy missions, research missions, exploration missions, etc.
WAR/CONFLICT
- CZs around stations/inside RES- make war visible in the whole system
ENGINE
- 64 bit support (yay!)
- DirectX 11 support (yay!)
- DirectX 12 support (...)
- Occulus Rift support (current SDK)
- high resolution for more than one nebula
- get rid of the fade in/out station interrior (letterbox)
- fix all RES
STORY
- more
SHIPS/MODULES
- life support for cargo modules. They come in different classes (E=cargo, D=basic life support for slaves, C=economy class, B=business class, A=luxury class)
- better stealth mechanics and modules
- ability to dock/trade with other ships