* Happy but not fully Satisfied feedback list to FDEV * - kindly add yours.

I'm very happy with ED however FDEV, I am not satisfied with RANKING - please fix this and prepare it better for the coming Military Roles (loaned ships based on ranks makes best sense).
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Follow suit CMDRs and give FDEV your feedback for anything in a simple plea hoping they do take note...
 
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PowerPlay decals and PowerPlay paint jobs!
Something that can only be used when being pledged to a Power. :)

Brett C said he would look into this, but seems to have forgotten it. :)

In general I would like to have more paint jobs for all the ships.
Something similar to the special ones for the Sidewinder and Eagle or the nest-pack for the Cobra Mk III.
Or the Turbulence pack for the T-6.
 
I'll withhold my feedback until after the update 2.1 goes live. Doesn't make sense to me to complain now about things that might get fixed very soon anyway.

I'm in agreement with this, especially as the things I'm most dis-satisfied with are being at least partially addressed in the next patch (small ship balance and missions).
 
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EDIT: Personal wishlist (some points are already implemented or part of 2.1):

HUD
- sorting function for missions
- in game HUD/GUI color changing options
- orbital lines with 3 states (on/off/on target body)
- show station orientation during SC in the hologram (helps with dropping out in front of the station)
- make it more convenient to scan ships during station approach (show station and ship simultaneously?)
- add (limited) padlock function for those without headtrack/VR
- better integration of galaxy map in main HUD
- different radar icon for docked ships
- ability to use more ship functions while beeing docked (scanner/radar)
- toggle for CQC rank display
- ability to scan signal sources
- auto-populate info tab with related messages e.g. salvageable wreckage identified nearby

CRIME
- intergalactic major faction/galaxy wide bounties
- ability to hand in bounties everywhere (e.g. a broker, he'll take 50% of the profits)
- galaxys most wanted list

NPC
- NPCs for hire (wings/crew/ship launched fighter)
- persistant NPCs
- communicate with NPCs (demand cargo, offer assistance, playful banter, etc...)
- audio communication from NPCs instead of/along with text
- spawn NPCs during hyper space transition instead of spawning them after we entered a system
- massive cargo ships
- cargo ship fleets with escorts on popular routes that can be hijacked

ECONOMY
- real production chains (e.g. if a system is low on copper, restock for computer components will slow down)
- better black markets (I want to buy stuff too)
- more lucrative/dangerous black market
- import duty based on government type to add more variety to commodity prices

GENERAL
- CMDRs log (when did I rank up, where did I die etc.)
- semi persistent POI (instead of random pop up USS give us specific points where we meet someone during a mission)
- mini jumps to reach that second star in a system
- iron man
- ship transfer
- thargoids
- salvage rights
- rewards for turning in an "occupied escape pod" rather than having to sell the poor soul over the black market in to whatever hellish future
- ship naming
- extra character accounts
- distress beacons for traders that can be used to summon local NPC police (this is already in game via report crimes, doesn't work most of the time though)
- more life forms
- comets and asteroids, proper gravity effects for singularities etc
- ship evacuation sequence

STATIONS
- proper queues for busy stations rather than Docking Request Denied. "You are ship 4 of 9. You business IS important to us. Please hold...."
- as someone said in another post - faction state is literally just text. Station aesthetics should change depending on war/famine/lockdown, etcete
- getting missions in bars/lounges/interesting locations
- different rooms for station services - we already got that for outfitting, I want something similiar for the rest (naval office, market place etc.)
- wear and tear + damage and repair to stations etc
- more life in and around stations, random small ships flying too and from planets (we cant fly to planets but some ships must do)
- capital ships should act like stations, let us land on them
- more station variety
- berthing costs (could be tied to faction reputation)
- external docking for huge ships

GALAXY/SYSTEM MAP
- bookmarks for stations/systems
- orrey map
- round trip routing and saved trip planning
- search and highlight minor factions

MULTIPLAYER
- global chat
- IRC like channels (Elite Traders, Elite Bounty Hunters, Elite Miners, Elite Explorers, Help Request Channel, Fuel Rat channel, Rookie Channel etc.)

MINING
- rare gems, isotopes and other unique things that you encounter.
- make a geological society that buys interesting and unique minerals you encounter and bring back
- the rare and unique items you mine are like finding a gold nugget and will be worth a lot of money
- a reason to mine ice / rocky rings. Add some sought after resources there
- actual prospecting using sensors. We'll be able to do it on the surface with the wave scanner - why not in space

EXPLORATION
- an IN COCKPIT Exploration UI that brings up information about the distant target you are scanning. The closer you get the more information the bigger the reward for scanning it
- gas giant refueling
- advanced scanner shouldn't detect everything it should just have a large range (maybe it should give you a hint that there is more to explore?)
- make another tier scanner that involves actually flying your ship around looking for gravitational anomalies. Tie it in to the orrery map
- add some more unique and interesting things out there. Hire someone to come up with 1000 different ideas of odd things, objects

COMBAT
- ability to LOCK Gimbal and Turretets weapons into a fixed position
- add the CQC semi gimbals to the main game (doing less damage than fixed, but more than gimbal)

RANKING/FACTIONS
- a bad guys version of the pilots federation that includes ranking systems for pirates, assassins and smugglers
- better naval progression
- different city lights for major factions on inhabited planets
- let us sign up with the major factions

MISSIONS
- a handful of short, scripted missions with an evolving story
- escort & protect missions (counter mission locate and destroy)
- passenger missions
- missions involving (blown up) cap ships :D
- station defense missions to intercept inbound pirates wings 20KM away
- ability to create you own bulletin missions, ability to arrange meetings in a location to form pirate wings, ability to hire NPC/player wingmen and escorts
- chained missions
- missions that dont just revolve around cargo or killing people - real spy missions, research missions, exploration missions, etc.

WAR/CONFLICT
- CZs around stations/inside RES- make war visible in the whole system

ENGINE
- 64 bit support (yay!)
- DirectX 11 support (yay!)
- DirectX 12 support (...)
- Occulus Rift support (current SDK)
- high resolution for more than one nebula
- get rid of the fade in/out station interrior (letterbox)
- fix all RES

STORY
- more

SHIPS/MODULES
- life support for cargo modules. They come in different classes (E=cargo, D=basic life support for slaves, C=economy class, B=business class, A=luxury class)
- better stealth mechanics and modules
- ability to dock/trade with other ships
 
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Guess I need more coffee or am a little slow this morning.
Are you saying this all is in 2.1?
Sounds like a dream come true.
 
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my thoughts...

before introducing some "new" content, have a look at the gold that is in the DDF. This is stuff already accepted as good content not only by the community, but signed off in principle by the devs as well.
 
Please make fed and imperial ranks mean something.

Please stop me from being imperial royalty and federal general at the same time, while being a highly respected pledge to the leader of the alliance.

It's just messed up, I am having an identity crisis! Who am I? What do I believe in?

Halp meh.
 
Some ideas re: exploration

...what would improve exploration for me:

. Instant on-screen (or better yet spoken) feedback on the analysis of the scan - e.g. composition, atmosphere, radius, mass, gravity, whether landable, bases

. BB missions specifically requiring exploration data for their completion

. 'Select optimal survey route' in a system, where the nav computer works out the shortest overall route to visit all of the bodies - heading to the next-nearest body may not be the most efficient

. Easter-eggs on (landable) planets reported by the detail scanner - e.g. crashed ships, lost alien tech, or large deposits of rares - with their rough location(s) shown from pre orbital cruise

. A much more free-roaming camera, for much improved 'selfies' - perhaps even an auto-cam giving fly-bys...

. An automatic percantage recorded (on the system map? togglable?) showing systems I have passed through but completed less than a full scan - e.g. when running a mission I often don't have the time survey the systems I pass through, I may do a boom to see what's there whilst fuel scooping, but not delay to scan each body.. ...or the ability in the navigation map to plot a 'reverse route' - yes bookmarks may help, but I'd rather this was auto-magical

. (and even I'm not 100% on this) but a 'find me fuel' shortcut, which locates the nearest source of fuel (station or scoopable star) and plots a course - or it provides you with the number for the fuel-rats if you're already stuck

. The ability to sell information I have (had to) buy - just seems logical, given it's the same data I would have got had I scanned, rather than paid for, and either way it's info the buying station doesn't have - I fully appreciate I'm flogging a dead-horse with this one...
 
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