Hardpoints change should not lock UI

When changing one gun to another (or just removing gun), UI locks and you have to wait till animation ends. It is fun and immersive maybe like first couple of ships? Then it's just annoying.

I like the animation, but can it please not lock the input? Installing a new gun does not, when it unfold you can look at it or you can move on to the next slot.

I don't think there is a single CMDR who would not support this change...

Edit: I'm talking about animations in "Outfitting"
 
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When changing one gun to another (or just removing gun), UI locks and you have to wait till animation ends. It is fun and immersive maybe like first couple of ships? Then it's just annoying.

I like the animation, but can it please not lock the input? Installing a new gun does not, when it unfold you can look at it or you can move on to the next slot.

I don't think there is a single CMDR who would not support this change...
Something that can help is there is a button that allows you to remove multiple hardpoints at once, so you only have to wait a single time rather than for every single hardpoint. I think it's called store multiple or something like that.
 
Something that can help is there is a button that allows you to remove multiple hardpoints at once, so you only have to wait a single time rather than for every single hardpoint. I think it's called store multiple or something like that.
Doesn't make it easier to change one gun and still a convoluted workaround to the problem that should not exist :)
 
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