Harmless question.

  • Thread starter Deleted member 110222
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Deleted member 110222

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I really appreciate the feedback guys. I'm currently doing research and learning more about VR; I want to have a good bank of knowledge for when I am finally able to build the funds needed.
 
I used to run VR (A HDK 2.0) on an I5 although I think it was older than yours.

Where it really bottlenecked was tracking theres a lot of thinking to do to figure out where your head is, tell the game, let the game tell the GPU to render a new image then display said image on a HMD and to do this 90 times a second.

You will definately need a new CPU I now have a rift on a 6700K with 1080TI and don't see any bottlenecks other than GPU (because well technology just isnt there yet!)
 
I've ran the game with an AMD 6350 and a 1050ti and it seemed to perform well on the lowest settings, this was with a rift DK2 though so things have probably changed.

Your CPU should be fine but as your building it in a few years I would suggest upgrading it anyway, I would recommend the i5-8600k or the i7 if extra threads are needed.
 

Deleted member 110222

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Dumb question:

Do the current HMDs leave enough room to wear a headset? As in speakers: Example, HyperX Cloud 2.
 
Dumb question:

Do the current HMDs leave enough room to wear a headset? As in speakers: Example, HyperX Cloud 2.
I have used those exact cans with no problem.
Currently using a wireless Logitech set.

I prefer my regular cans to the rift headset, just remove the rifts headphones with two turns of a Phillips screw driver and they pop off.

And all HMD's I have researched support similar options.
Then you just set the audio output to regular windows, or direct device.

A benefit of this is I never run into issues from switching audio device that sometimes cause an issue.
And of course my cans have better audio and mic.
 
Dumb question:

Do the current HMDs leave enough room to wear a headset? As in speakers: Example, HyperX Cloud 2.

The most WMR headsets require headsets and the headset on the Rift can easily be removed. I have a HyperX Cloud as well but I prefer the Rifts built in for simplicity.
 
The most WMR headsets require headsets and the headset on the Rift can easily be removed. I have a HyperX Cloud as well but I prefer the Rifts built in for simplicity.

I have Hyper X Cloud 2 too. And I also prefer to use the CV1 built in headphones.

I thought I had broken my CV1 headphones and was forced to use the Hyper Xs. I nearly bought a new CV1 because the experience was that inferiour! With the Hyper Xs, you are aware of wearing them and that they are not connected to the CV1. So you feel somewhat restricted in your headmovements to compensate. It is also less tidy with the additional cable.

The CV1 headphones aren't as good but there really isn't that much difference.
 
That CPU is probably not gonna cut it in 2020.
edit: But who knows really. Things are moving so slowly these days.
 
Don't be afraid to ask questions, the more knowledge you have going into this, the more likely you'll enjoy it in the end. I know for me, I had really big questions about the GTX 970s ability to run ED on VR. I couldn't just upgrade both my card and buy a headset and I was worried that I would be buying something that made me want to upgrade because of poor performance. In the end, the 970 was good enough to get by on if I worked on tweaking the graphics to get the best performance and graphics. I basically worked the graphics until it forced ASW on around stations and planets and then stayed in ASW until I left those areas. It wasn't perfect, the station services board would often have quirks and glitches, but I kept working until I got the best graphics and performance I could. I bought the Rift because I knew the GTX 970 could run it on low settings and I could jump in and enjoy for almost a year before I could afford the GTX 1080. I've had months of enjoyment and, while the WOW factor isn't as big, I still find it awesome to jump into my ship and fly it.

Also, consider the WMR headsets as well if you can get one for a suitable price as many find them to be adequate and some even prefer them over the Rift. They seem to have a little lower hardware requirements than the Rift and if this could get you into VR quicker, why not? Heck, in 2 years there could be better headsets on the market and will likely have higher hardware requirements or be more costly.
 
I'm running a 4690K with a GTX 970. Got an OR a few weeks ago while I was still out in the void, exploring. No issues there, even on Medium settings. Getting back to the bubble was a different story, though. Even on Low settings, it's just barely acceptable. Like Pville_Piper, I'm also still tweaking the graphics settings.

I plan to upgrade to a GTX 1080 Ti next month, to see what that will do. If it doesn't get me far enough, I'll probably have to upgrade to at least a Kaby Lake CPU as well. Which would then also mean a new mainboard.
 
Wouldn't an i5 8400 or ryzen 2600 perform similar for way less?

Depends if you have the motherboard for it. Kabylake, skylake, coffeelake? I can't find the article now, but basically it said that, as of now, threads are more important than cores for VR. It all comes down to implementation and optimisation. More cores aren't necessarily a bonus if they aren't utilised properly.

You would have to ask if someone had those specific cpus, and ask for their specific hardware and their specific in-game settings. It is a maze. One thing is for sure. When you're talking VR: the more power (cpu/gfx) the better. :)
 
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