Can you provide some additional details here? I had about given up getting this working. I wanted to use OpenXR Toolkit along with OpenComposite with ED to get the eye tracked foveated rendering with my Quest Pro. But I noticed that I could not get my OVR Toolkit to start up without errors. Im currently using OpenComposite runtime switcher (OpenXR). Am I using the wrong one?If you use the OpenVR branch of OpenComposite then you cannot use OpenVR overlay apps. If you use the OpenXR version of OpenComposite you can use any OpenXR layer you want (openxr toolkit, openkneeboard, obs-mirror, etc).
Same quest pro user here. any update?Can you provide some additional details here? I had about given up getting this working. I wanted to use OpenXR Toolkit along with OpenComposite with ED to get the eye tracked foveated rendering with my Quest Pro. But I noticed that I could not get my OVR Toolkit to start up without errors. Im currently using OpenComposite runtime switcher (OpenXR). Am I using the wrong one?
what does OC do when you say it works? Like i wrote before, OC/OVR sees Elite if you run VorpXQuest 2 here. I installed both OpenComposite and the OVRToolkit, but I've only ever got OC working - OVRToolkit never "see's" Elite Dangerous. OpenComposite just works; you install it, run it, hit the switch button, turn it off, job done. There is probably a way to get OVRToolkit to see Elite, but I've not bothered to look into it to be honest.