And I mean THIS definition of masochism NOT the sexual one obviously:
All in the title really. I play games for "fun" and by that I mean things that don't cause me pain (mental/emotional). But reading these forums over the years and my knowledge that games like Dark Souls exist makes me wonder what makes a gamer tick who can only "enjoy" something that gives them mental/emotional pain? I'm really struggling to get my head around it.
I understand why in the past games were hard because that was the ONLY way they could get any sort of longevity into the game. Things should be different now surely?
And please no references to "reality" as a game IS a form of ENTERTAINMENT. Life is "hard" god knows I am well aware of that with the crap I've had to endure, but I don't want that as entertainment...why do others? In the grand scheme of things any achievement in a game is completely meaningless is it not? Or is it people who have had no life challenges to endure that need a game to up the stakes in a controlled environment where the player has a certain level of control over the mental/emotional pain (unlike reality).
also what I've noticed is the "gaming masochists" are usually very dismissive of those wishing for less of a challenge, often to the point of pretty extreme insults.
Then again I also do need a certain level of "challenge" otherwise boredom can set in. I suppose to another gamer "I'll" be the masochist. But I don't disparage their level of challenge, as I'm an advocate of as many difficulty options in games as possible.
so yeah TL: DR any university or institute done a study on it?
- (in general use) the enjoyment of an activity that appears to be painful or tedious.
"there's plenty to do when the weather turns moorland walks into exercises in masochism"
All in the title really. I play games for "fun" and by that I mean things that don't cause me pain (mental/emotional). But reading these forums over the years and my knowledge that games like Dark Souls exist makes me wonder what makes a gamer tick who can only "enjoy" something that gives them mental/emotional pain? I'm really struggling to get my head around it.
I understand why in the past games were hard because that was the ONLY way they could get any sort of longevity into the game. Things should be different now surely?
And please no references to "reality" as a game IS a form of ENTERTAINMENT. Life is "hard" god knows I am well aware of that with the crap I've had to endure, but I don't want that as entertainment...why do others? In the grand scheme of things any achievement in a game is completely meaningless is it not? Or is it people who have had no life challenges to endure that need a game to up the stakes in a controlled environment where the player has a certain level of control over the mental/emotional pain (unlike reality).
also what I've noticed is the "gaming masochists" are usually very dismissive of those wishing for less of a challenge, often to the point of pretty extreme insults.
Then again I also do need a certain level of "challenge" otherwise boredom can set in. I suppose to another gamer "I'll" be the masochist. But I don't disparage their level of challenge, as I'm an advocate of as many difficulty options in games as possible.
so yeah TL: DR any university or institute done a study on it?
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