I call it some of the best content in the game. Guardian sites are fun, I run them repeatedly with new players when I get nothing but the fun of running the site again.
That's what I'm pointing to though. I find that activity rewarding in its own right. Others just want the unlocks with a button or something.
I did not question the design of the sites themselves or the task. I questioned the need for repeating those tasks in ordner to unlock new items. Even if they were insignificant, cosmetic items, the path to acuire them would be a lot better, if there was more than a single task to meet the requirements.
However you collect as you play and you have the option to focus on specific stuff. Still people fuss.
Actually, besides mission rewards or mining, you have to stop doing what you are doing and awkwardly collect stuff in a quantity, that makes it even more tedious.
My question to them is what part of the game do you enjoy? If all the game activities are "grind" what do to want?
It is not the activies per se, it is the need for repeating the exact same process over and over with very little variation, if there is one at all.
Then again it doesn't need more than one type of ship, or module, or modules at all.
Right, additonal content is needed to make those items relevant. Just having an option for the sake of it, is not a solution. If Engineers only served the purpose of being an option, without any tailored content for the player to make use of their upgraded ships, well, let's say there would be lots of room for improvement.
Edit:
Space legs were always part of the plans for the game. And why would you walk around unarmed and completely vulnerable? This update can't come fast enough, the game really needs it.
Please enlighten us, how is adding a completely new and unrelated framework of mechanics a benefit to the existing problems in the game?
Each material can be found in very specific conditions, for the most part, and in case of urgency or exception you can use traders. As for the upgrade results the variability in rolls is actually so minute that they might aswell have them at a fixed value.
I mean I am sure Engineers can be criticised from many angles but RNG is probably not a serious one anymore.
The rarity classification of the mats are completely arbitrary and additionally, the way mats are being spawned by conditions created by BGS, made some mats basically unobtainable or at least not practically useful to specifically look for them. You are better off finding six times the quantity of another mats with the same rarity grade. This design might be working but it is not particularly great.