Has this ever happened to you?

This isn't really about realism. It's about fun. They could make it unrealistically dangerous, yet have skill based survival mechanics, and it would be a massive improvement over the current structure.

As as for realism though, you're assuming humans are rational creatures. However, economic usefulness rarely dictate the price. Otherwise silicon (sand) would cost as much as diamonds. Rarity (if it is only perceived rarity) is what drives up prices.

increased risk creates rarity, and that alone drives up demand. If the area just outside the immediate bubble becomes less knowable, then any information about becomes more precious. Imagine if you will, that we know the Thargoids are out there just beyond our borders, but obtaining scouting intelligence is fairly difficult and risky just because of the distances involved. That information would be worth far more than local mining data on a border system, wouldn't it?

Regarding realism vs fun - weren't you the leading exponent regarding Newtonian law vs Elite thrusters and how a lack of realism had ruined the game? I'm all for the fun as I'm under no illusions - I play video games for fun and escapism, not to mimic real life in full. Agreed though that exploration needs more skill-based additions, monetary rewards though I'm not too sure on as in general (for me anyhow) I do it for the craic.

As for economic usefulness dictating price in regards precious metals/squashed silica - that's not really what I was saying; I was saying that exploitable resource data (think prospecting/geotech etc) pays significantly more than scientific research data. In addition the results of, say for instance, discovering an oil resource that you can actually get to vs. an oil resource you can't get to (to exploit) pays more. That's just how our economic model works, and I can't see that changing - even in a millennia or so.

We're not bringing the commodity back itself - we're bringing the data/location of the commodity and getting paid for this.
 
lets assume your notion of economics is in play, then why don't we get paid extra for rings and nothing at all for asteroid belts? Clearly, the data is not being used for resource extraction. It is all purely scientific. As such, since there is a market for science data, the more rare and difficult to attain it is, the more costly it should be.

Imo it should be harder to attain, and realistic market forces would dictate that scarcity equals higher value. Just my 2 CR.

and yes I definitely prefer realism whenever possible. But I understand that it would be nearly impossible to create a 100% realistic risk mechanic that was fun, stochastic, and skill based. In this case, I would prefer something that alluded to real risks, but was a more idealized and predictable version where you could "outsmart" nature.
 
If we can travel above c in this game, maybe we can also quantum tunnel trough stars :D. In this case it seems like you went right trough star but in fact you just reappeared right behind the star
 
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For a whole ship worth of particles to be in such an unlikely quantum state would require a rather large improbability drive.
 
If you go afk while jumping it's not really the game's fault if you die, is it? You wouldn't go afk in a RES with 10,000,000 in un-redeemed bounties would you?


Risk of death is a constant reminder that you currently alive. Just like the possible of getting robbed by pirates makes trading more interesting. Sure you will lose money, if you make a stupid mistake. But that would mean that if you survived you were actually clever enough to do so, wouldn't it? Are you really satisfied with the biggest challenge of exploration being the patience to grind out scans?

If I died because I was AFK it would largely because I'm letting RL take precedence... so no one's fault but my own. Thankfully this is just a game so I don't lose real money or life ;)
 
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