Hauling CGs are incredibly boring

Status
Thread Closed: Not open for further replies.
This still does not adress the main issue with it though.
You skip the main point; the competetive nature is more of a pvp thing than a community thing so it is mislabeled.

Just a heads up, I would skip the CG for making money. Open play will be swimming with people in end game ships looking for free kills, and it's probably paying poorly anyways. Look up how to do Exobiology, or trading with the Pilot's Trade Network's carriers (link they have a handy subreddit that's helpful for this) is a great way for trading cash. r/EliteMiners is how to learn to mine the best, the pinned comment linked The Current State of Mining is where it's at. If someone argues with that post just ignore them when it comes to mining. Or if you have the chops you can do AX CZs over planets and even with beginner gear make great money.
 
Just a heads up, I would skip the CG for making money. Open play will be swimming with people in end game ships looking for free kills, and it's probably paying poorly anyways. Look up how to do Exobiology, or trading with the Pilot's Trade Network's carriers (link they have a handy subreddit that's helpful for this) is a great way for trading cash. r/EliteMiners is how to learn to mine the best, the pinned comment linked The Current State of Mining is where it's at. If someone argues with that post just ignore them when it comes to mining. Or if you have the chops you can do AX CZs over planets and even with beginner gear make great money.
Nobody is doing this CG for credits

O7
 
Exactly my point yeh. It just feels like "why bother if the big shots just get everything where we stand no chance."
Again, it shouldnt be a competition like that. Not for a community effort. It feels backwards and more like a pvp event than anything else. If they want pvp events, make those.
The point of the CG is to deliver cargo in support of the disaster relief operations.

Because the organisers know what people are like they are paying over the odds for the items they want and again because they know the majority are competitive they have organised bonus payments based on how much work you have done.

They have even sweetened the incentive some more with some old cargo racks and paint, unfortunately there was much more paint than racks, so while everyone who helps can get some paint they have only enough racks for about half the expected turnout.
 
Yes the days of deliver one unit and be set on the road to wealth from a CG disappeared many years ago due to raging inflation elsewhere.
Not entirely true, there are many CGs that give huge amounts of credits, this one for most of us is all about the CR racks.

O7
 
Not entirely true, there are many CGs that give huge amounts of credits, this one for most of us is all about the CR racks.

O7
But most of the recent ones offering big money did it via the prices for the cargo so you could get the money and not take part, back in the day the reward was a significant chunk for those just scraping in to the top 100%.
 
Well, managed to get in and I see that war, war never changes. Picked up 752T of TItanium, jumped in system and was almost immediately interdicted by a wing of Cutters and FdL's with all sort of engineered weapons. I almost managed to make it out alive but ship went boop. No RP. No demands. No proper pirating. Just griefers, cackling from the basement of their own insecurities.

Logging off. I guess it's back to Appalachia and Skyline Valley for me. o7
 
Last edited:
But most of the recent ones offering big money did it via the prices for the cargo so you could get the money and not take part, back in the day the reward was a significant chunk for those just scraping in to the top 100%.

Oh I did 3 runs in my T9 to deliver, got me into the top 75%, took me around 20 minutes and I got nearly 3m profit from each sale of goods, that's 9m for 20 minutes work, seems good to me. I've spent more time hunting a single bio for a few million because it's one I haven't seen before, so it all works out in the end. I only did it for one session as a change from exploring systems, but every little bit helps I suppose.
 
I actually liked the weekly cut and paste CGs that just picked a system at random and went either "fight a war" or "deliver some stuff and also bountyhunt"

Not only did they give something to concentrate players so we could meet each other (even if only in syschat) the accompanying galnet stories did wonders for creating the impression of a lived-in galaxy even if I personally didn't sign up for whatever was going on that week - especially since a lot of the little stories were little one-off local politics pieces that didn't have any relation to any ongoing plot. Current galnet tends to suffer a bit from "the only things happening in the galaxy are related to the current main story arc".

... but I could rant about that subject endlessly when it comes to media in general these days. Looking at you, streaming-era television.
Same, here. I am back to playing again because this is the type of content I like. As you said, it makes the galaxy feel alive outside of the Thargoid war stuff (I get that a lot of players like that content but I am one of those who finds it less interesting than the other stuff).
 
Well, managed to get in and I see that war, war never changes. Picked up 752T of TItanium, jumped in system and was almost immediately interdicted by a wing of Cutters and FdL's with all sort of engineered weapons. I almost managed to make it out alive but ship went boop. No RP. No demands. No proper pirating. Just griefers, cackling from the basement of their own insecurities.

Logging off. I guess it's back to Appalachia and Sunset Valley for me. o7
The story of why I would not run a CG in Open unless deliberately there to mess with the griefers and get on their nerves for a bit.
 
You skip the main point; the competetive nature is more of a pvp thing than a community thing so it is mislabeled.
Curious...

...but, if you insist, yes, any CG where there are graduated rewards for participation must be PvP activity, I guess...

... as must taking any mission, doing any current PP activity, selling exploration data and trading at any station! Think about it...
 
This still does not adress the main issue with it though.
You skip the main point; the competetive nature is more of a pvp thing than a community thing so it is mislabeled.
CG rewards have been competitive since their inception. FOMO drives them forward as a means of increasing participation and progress. 50% is actually a pretty low bar. The best rewards used to be for the top 25% and top 10% in the past. For a few it even was the top 10 CMDRs only.
 
Well, managed to get in and I see that war, war never changes. Picked up 752T of TItanium, jumped in system and was almost immediately interdicted by a wing of Cutters and FdL's with all sort of engineered weapons. I almost managed to make it out alive but ship went boop. No RP. No demands. No proper pirating. Just griefers, cackling from the basement of their own insecurities.

Logging off. I guess it's back to Appalachia and Sunset Valley for me. o7
Haha, I hear ya. Say hello to Stolz from me while you're there!
 
Heh, I don't even know which ship I want to put it on yet. My Krait already has a size 6 and a size 5, and the othe size 6 slot has the shield. But I still want it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom