Hauling in T6 and powerplay

I think this is intended.

The more I see this update the more I think FD are trying to minimise the difference between PvE and PvP. Which is good.

It may be that scuttling around in solo or in backwater systems far from other players in unshielded or low-end traders with high-value cargo was not what FD intended and this is redressing that balance somewhat.

In 1.2 you wouldn't have hauled 110 tons of palladium in a T6 in open around Lave and Diso. Now you're having to think about it elsewhere too, more so if you nail your colours to the mast by declaring for a power. You've got to be able to defend your cargo now.

Just my take on it, anyway.
 
I think this is intended.

The more I see this update the more I think FD are trying to minimise the difference between PvE and PvP. Which is good.

It may be that scuttling around in solo or in backwater systems far from other players in unshielded or low-end traders with high-value cargo was not what FD intended and this is redressing that balance somewhat.

In 1.2 you wouldn't have hauled 110 tons of palladium in a T6 in open around Lave and Diso. Now you're having to think about it elsewhere too, more so if you nail your colours to the mast by declaring for a power. You've got to be able to defend your cargo now.

Just my take on it, anyway.

Hmm, sounds like my T7 is for the bin if you're right.
 
Hmm, sounds like my T7 is for the bin if you're right.

Perhaps... Unless you find a decent 1 jump loop in independent space. I've got a decent enough loop in my Type 7. I get around 500k from A -> B -> A which takes around 10-15minutes for a complete trip. That's... 2million per hour? Not bad but it's the only route near my power that's remotely viable and even now it's being prepped by an enemy power. Anything else is in a combat Power's controlled territory which makes very little sense for me... Trade thriving in a non-trade specific power yet trade within trade powers being the worst zones to trade in? What really doesn't make sense is you could just as freely trade between powers if you didn't pledge and make even more Credits doing so with the +/- %' bonus certain powers give on trade goods by default.
 
I think this is intended.

The more I see this update the more I think FD are trying to minimise the difference between PvE and PvP. Which is good.

It may be that scuttling around in solo or in backwater systems far from other players in unshielded or low-end traders with high-value cargo was not what FD intended and this is redressing that balance somewhat.

In 1.2 you wouldn't have hauled 110 tons of palladium in a T6 in open around Lave and Diso. Now you're having to think about it elsewhere too, more so if you nail your colours to the mast by declaring for a power. You've got to be able to defend your cargo now.

Just my take on it, anyway.


I sure hope so. Hauler/T6/7/9 are to transport cheap mass products inside save space. That is what they are good at ( and now that the repair and fuel costs have been risen slightly since 1.2 ) they can make more money then the relating Multipurpose ships. Hauling Palladium through Pirate infested systems is for the Cobras ( run away ), Pythons and Condas ( outfight or tank and jump ) (edit: forgot the Clipper which can do all three) or traders protected by wings.
So if you still want these big 2000 credits + per tonne earnings you have to either:
- take a risk ( you can be lucky and not be interdicted ) and live with the loss of a ship (+goods) now and then
- buy a comparable multipurpose ship ( and probably lose in loading capacity when buying one for the same kind of money your trader was worth )
- Form wings ( not yet really implemented NO NPC wingmates possible ( yet I hope ) and NO possibility of paying PCs for their services )
 
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Hmm, sounds like my T7 is for the bin if you're right.

I reckon it still has a role, but perhaps not what it was being used for.

Your allegiance will be a significant issue now but I think the security level of the system needs to be taken into account too.

Out and out traders really ought to think carefully about aligning with anyone as you're just painting 'target' on your ship if you leave your domestic sphere, but also the high-value goods milk runs between backwater stations, so long the property of T6, 7 and 9s, might have to be off the agenda if they pass through or end in low-sec systems.

Horses for courses. If crossing power boundaries or running in low-sec consider a multirole ship. If you're happy to stay unaligned and stick to lower value and higher security systems, by all means beat your swords into ploughshares.
 
What really doesn't make sense is you could just as freely trade between powers if you didn't pledge and make even more Credits doing so with the +/- %' bonus certain powers give on trade goods by default.

It does make sense. You have to realize that PP is a money sink not sth. to make money with. You are helping out sb. you believe in by doing pro bono work. Its like being member of a small town city council ( you get a little bit but its hardly enough to cover the costs ) ...

Giving unaffiliated traders ( or those who don't care about the risks ) an even better way to earn money also makes sense if you consider that you cannot trade shieldless any more and expect to get away with it at all times ...
 
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I don't know why you are all crying I was halling in a T-6 last night with no problems and making 2500+ a ton. I just made sure I looked at the run before I started.

Well I'm okay so that's all that matters... Nobody is particularly crying here, just noting it's a lot harder.
 
I do something wrong then.
I make only 200.000,00 cr a hour with 94 cargo and 10 powerplay bonds
And for the record I don't cry about this in fact I like that it is more dangerous.
but I'm not intended to change mine play style in a money grind
Maybe the new ship is a powerplay hauler that is a bit stronger then a T6
 
What really doesn't make sense is you could just as freely trade between powers if you didn't pledge and make even more Credits doing so with the +/- %' bonus certain powers give on trade goods by default.

Why not? Always room for the neutral go between.

If England and France are in a state of cold war, who's going to have an easier life trading around the Caribbean? A merchant under the Red Ensign, under the Tricolore or under a neutral banner?
 
1. Don't fly in a straight line to the station. They have to be behind you to interdict and changing direction confuses even elite NPCs. Just don't expect this to fool players.
That's an interesting advice. Will give it a try.

I reckon it still has a role, but perhaps not what it was being used for.

Your allegiance will be a significant issue now but I think the security level of the system needs to be taken into account too.

Out and out traders really ought to think carefully about aligning with anyone as you're just painting 'target' on your ship if you leave your domestic sphere, but also the high-value goods milk runs between backwater stations, so long the property of T6, 7 and 9s, might have to be off the agenda if they pass through or end in low-sec systems.

Horses for courses. If crossing power boundaries or running in low-sec consider a multirole ship. If you're happy to stay unaligned and stick to lower value and higher security systems, by all means beat your swords into ploughshares.
But you will be interdicted rather often in the main system of your chosen power, not in any remote low sec system - it's unrealistic.
 
Of course not but changes are bigger

Please don't think that because one has not signed up to a faction that one won't be interdicted. I was three times in last evening's play session, each time within moments of exiting super-cruise at my destination, and I wasn't even flying a transport let alone carrying cargo.

No of course not but changes you get interdicted are of course a lot bigger when signed up for a faction since you become enemy to the other factions right :)
But is part of the game like it or not and there are still setups that can change that.. all depends on
1 the ships setup
2 the pilot, pilot and the pilot x 10...
Sorry is not to talk bad about anyone but the pilot is a big part of what goes wrong and what does not.. Use your head, use your views and tools on-board the ship you have...
And or fly solo yes works to.

But let us face it a T6, 7 or 9 full of cargo isnt that a nice pretty little target? of course it is...
I dont do that myselfe but been there am there and live with it.. Powerplay is up:D
 
Sooooo, you thought joining up with someone who is effectively at war with someone else and then running around in a non-combat vessel without friends to escort you would be a good idea?

There are no declarations of war issued. The fact that Federation ships are roaming Empire space and open fire on clean vessels (and vice versa) is one of the many issues of powerplay.

The only PP faction that should be acting this way is the Kumo Crew.
 
Sooooo, you thought joining up with someone who is effectively at war with someone else and then running around in a non-combat vessel without friends to escort you would be a good idea?
I kinda object to a hostile warship being allowed to operate inside a power's HQ with impunity. You'd think it'd be the number 1 target of the system defense forces the moment it entered the system. At the border? Sure, but 10 jumps in? No way.
 
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