To be clear, speaking as somebody who's spent years wailing about how too many credits undermines progression in ED and how more dangerous activities should yield higher rewards, and how escalation of reards, in general, has all but rendered credits redundant, I'm quite happy with the changes (and looking forward to see what else gets revised).
I do wonder, though, if FDev are suffering as a result of the changes.
Seems like mining has been something of a perpetual gold-rush for the last couple of years.
At first people went mining cos of all the cool new toys, then they went mining to earn giant heaps of credits, then they went mining to bankroll FCs, then they went mining in case FDev decided to nerf it.
I'm thinking that, for a lot of players, mining has become their go-to thing in ED, just to earn ever larger heaps of credits so they can, presumably, wallow in them like Scrooge McDuck.
With the perceived "worthlessness" of mining, now, I wonder if those players will continue to play or whether FDev will see reduced numbers of players logged-in?
Again, good on FDev for doing what (IMO) the game needed but I wonder if it's driven some players away from the game.
I do wonder, though, if FDev are suffering as a result of the changes.
Seems like mining has been something of a perpetual gold-rush for the last couple of years.
At first people went mining cos of all the cool new toys, then they went mining to earn giant heaps of credits, then they went mining to bankroll FCs, then they went mining in case FDev decided to nerf it.
I'm thinking that, for a lot of players, mining has become their go-to thing in ED, just to earn ever larger heaps of credits so they can, presumably, wallow in them like Scrooge McDuck.
With the perceived "worthlessness" of mining, now, I wonder if those players will continue to play or whether FDev will see reduced numbers of players logged-in?
Again, good on FDev for doing what (IMO) the game needed but I wonder if it's driven some players away from the game.