For a lot of people, the key feature of this game was the 1to1 Galaxy model.........but you know? It really is pointless other than as a tech demo......it is too big to be a "Game level"........we cant even set up stations out there I mean, is'nt there enough space or something?.......and wasn't it the "competitive crowd" that said no to this as they were worried that OTHER people would gain a seriously unfair advantage...in Open? maybe...in Solo??????.........see my point? the game is being designed around what the PvP combative crowd want....and not want a bunch of science fiction fans wanted.........
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And please understand I only ever played in Solo..........please try and see it from the point of view of others..........let me explain how crazy I think this is with another example.....
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Imagine if Call of Duty or Battlefield franchise said......"For our next game, we are going to build The Earth and you can go anywhere in the world you like, 1to1 accuracy of buildings and trees.....there will be specific areas where wars are going on".......WOW, we would all say....we might imagine fighting the great battles again, and then smaller wars that WE set up in other/random places on the planet....but when the game is finally released........the main battles are going on in only a small area like Ukraine or Iraq......and the rest of the world was just a model, that you could walk to and look at, but nothing ever happens there...........Then the developer comes out and says But there is MORE to come....so, we hang around to see what comes next, and then the next Season arrives..........they have added the worlds Oil Refineries,.....and done a HUGE amount of combat work in to the official battle areas, new weapons, new aircraft, tweaks to weapons, a new spells system that lets you adapt your weapons, better explosion and bullet effects, etc etc..................... and the rest of the earth remains just a model that no one ever sees or can do anything with.......
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That was my thing, I want to go out there and DO STUFF......find a good ring system, build up my own mining platform/business, make my billions, invite other miners to come, hire truckers to carry the minerals and hire security to...., etc etc etc expand and build in to the Galaxy............nope, cannt do anything like that out there.....so, it really is pointless......Have we even seen .1% of the galaxy model yet?...............So because of the PVP mantra, that galaxy model is really pointless........
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And here we are with the latest update,....still no moves in that direction, in fact, going opposite to what I hoped it would go.............. And we see the complaint threads come up....about 95% complaining about Combat issues?......
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So, ....Frontier is going to have to GIT MONEY from somewhere else...........![]()
*doubletake* Wait, what?Explore, it is very profitable ...
Their trademark slogan: "Because ED is not Eve!"
*doubletake* Wait, what?
... and it's not.
I read that too, and decided specifically not to reply to it.... and it's not.
This is more accurate, except for the "and stuff".OP was saying player owned bases and stuff aren't in the game mainly due the PVPers insistence, or because FDEV caters to them.
When in fact the PVPers are usually the ones who have least problems with these ideas.
You almost have me convinced, except that all I have to do is remember how often wing fights are ruined or rendered impossible by instancing to know that if it was as you say, this would have been fixed.This game absolutely panders to pvp players - except there is a lack of wing content. Almost every decision has been pvp and combat related since the start.
If this were about Solo players we'd have seen
1) A trading interface update
2) Exploration content, missions and updates beyond honk jump honk jump
3) More things like the barnacles out there
4) More AI based help, missions and content.
They NEED people to tow the line PVP and within the community to keep this game alive right now UNTIL they put 1-4 into place.
Lets just hope 2.4 is a doozy for us explorers. If its another combat update I'm gonna throw up.
That's not the point though.
OP was saying player owned bases and stuff aren't in the game mainly due the PVPers insistence, or because FDEV caters to them.
When in fact the PVPers are usually the ones who have least problems with these ideas.
I read that too, and decided specifically not to reply to it.
See, boringnick stated that as the main sentiment against player owned bases. The actual arguments are quite more elaborate than that.
By reacting to the bait, you just 'defended' the strawman he set up, so now his 'claim' it's the main argument is acknowledged.
I have participated in a number of these threads and I'm sure I read quite a few arguments against player owned bases.
Added to that, I never played EVE.
So your: "it's not" should refer to "Their trademark slogan:".
This is all besides the fact there are many PvP players who wouldn't like to see player owned bases.
And this all nicely illustrated the PvE/PvP devide only exists in the minds of those who feel one is superiour to the other.
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I didn't actually see anything about bases in the original post, maybe it came later, or maybe I scanned too quickly. Either way, you're right. PvPers aren't the reason we don't have them, nor are PvEers. It's really coz fDev doesn't believe they fit in with the "one man in a spaceship, no guilds etc" concept. I agree with fDev on this one. I'm betting you don't.
I always was a sucker for a good bait.
"One man in a spaceship, no guilds, etc......"
Sorry, that hasn't been FDev's policy for a long, long time. Player factions came in a while ago, they just aren't well supported, and now we're having elections to see which amongst the most popular gets made into an official, sanctioned faction in the game with full participation in the BGS.
Try to keep up with the times. FDev is years ahead of you, and that's pretty sad considering they're usually years behind everyone else.
http://email-elitedangerous.com/3F35-8LOE-61330U8708/cr.aspx
FD's, or rather Braben's vision is not opposed to guilds. It's opposed to guilds being able to strong arm lesser guilds or solo players through in game mechanics. This still hasn't changed. The player factions can push the BGS around, but not other players. There's no direct control over docking permissions for instance. No direct influence in setting commodity market prices.
Which I feel is rather clever, since guilds are a good thing for a game. Gives the player demographics some colour. From the Fuel Rats to SDC, they all play their part. Guilds being able to boss others around, or getting guild specific advantages are not in the game, and are a part of the vision I hope that will always be kept.
Another thing that really needs to be kept out is money making structures. Getting rewarded for going offline for a day, coming back, and well done not playing CMDR!
This game absolutely panders to pvp players - except there is a lack of wing content. Almost every decision has been pvp and combat related since the start.
If this were about Solo players we'd have seen
1) A trading interface update
2) Exploration content, missions and updates beyond honk jump honk jump
3) More things like the barnacles out there
4) More AI based help, missions and content.
They NEED people to tow the line PVP and within the community to keep this game alive right now UNTIL they put 1-4 into place.
Lets just hope 2.4 is a doozy for us explorers. If its another combat update I'm gonna throw up.