Have they nerfed pack-hounds?

Interesting. Something has changed though as I almost never lose my thrusters to missiles anymore. Do you know what it could be?

Stacking MRPs maybe? Afaik they do provide half their protection to external modules (maybe they even provide full protection to thrusters in particular? Honestly I haven't followed that stuff too closely lately). Face tanking more than usual?
 
Stacking MRPs maybe? Afaik they do provide half their protection to external modules (maybe they even provide full protection to thrusters in particular? Honestly I haven't followed that stuff too closely lately). Face tanking more than usual?
Well, I don't know what the reason is. I do know that for a time my FAS had to sit in dock (and many people sold off theirs) because the mildest assault from missiles made your thrusters go out. Not so anymore.
 
I think you can have some success with them, just depends on the ship you're up against ...

See here -

[video=youtube_share;GW5Yv-Ucdi0]https://youtu.be/GW5Yv-Ucdi0[/video]
 
They seemed.. incredibly weak and ineffective.

How many PDTs did the target have?

REALLY?!

That... utterly destroys them for me... I used missiles to disable thrusters when pirating, only being able to destroy weapons makes them severely less useful.

They are protected by MRPs as internals, but they still have the external hitbox so are vulnerable to explosive/splash damage.

I believe it was somewhere between 500-1500 m, but I can't say for sure. There was one point I was right up in his face launching a salvo.

The point blank ones probably didn't arm.
 
I have 4 hound racks on my Cutter. Get the job done and look spectacular.

Only used them against NPCs so far though
 
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@OP I had a similar incident with an anaconda. I launched all my pack hounds and hardly dented his hull.

Then I noticed I could barely keep up with it in my FDL lol. It was drifting along at 400+m/s with all its external modules destroyed lol.

I tried to ram it to death but the speed differential wasn't high enough lol.

Missiles are fantastic for taking out weapons at the moment. Target your opponents weapons with a seeker and a few missiles later they will have no weapons to shoot you with. I find that does tend to make them (NPC) high wake though so be ready if you want the kill.
 
@OP I had a similar incident with an anaconda. I launched all my pack hounds and hardly dented his hull.

Then I noticed I could barely keep up with it in my FDL lol. It was drifting along at 400+m/s with all its external modules destroyed lol.

I tried to ram it to death but the speed differential wasn't high enough lol.

Missiles are fantastic for taking out weapons at the moment. Target your opponents weapons with a seeker and a few missiles later they will have no weapons to shoot you with. I find that does tend to make them (NPC) high wake though so be ready if you want the kill.
Yes, I noticed that targets moving away at high speeds tend to be a lot more difficult (impossible almost) to damage. There are some oddities that you need to get used to with pack-hounds.

I did some testing vs thrusters, point defence + ecm, power plant and misc ships.

[video=youtube;R0IOCp_AAXI]https://www.youtube.com/watch?v=R0IOCp_AAXI[/video]

If you just want a summary, they work fairly well for taking out thrusters, external modules and smaller weaker ships.

Bigger ships, and ships moving away from you at higher speeds are more difficult to damage. Targeting the power plant seemed pointless.
 
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I think missiles in general are weak against hulls they're good for smaller ships but not for bigger ones

Pretty sure this is the exact opposite of the truth lol.

Unless the defending ship is strongly engineered against explosives, missiles are hull and external module shredders that completely ignore ship size classes. The big ship might take less proportional damage than a smaller ship, but only because it has more health.
 
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