32 consecutive though can become repetativeI meant you can just turn round after dropping to zero throttle and slaughter the npc. Interdictions are fun!
No need to turn around. If they're regular wannabe pirates, they will come to you and hover in fromt of you to scan you.I meant you can just turn round after dropping to zero throttle and slaughter the npc. Interdictions are fun!
Of course you decide how you play the game. Don't take my little rant too seriously. Having said that, you do admit you are rushing engineering. There's no need for that you know, you can do the 5000 ly in an unengineered ship if you want [1]. It just takes a little longer but you'll see a lot more.thank you for all of the advice and the helpful links!
For those warning me to to rush, I'm only rushing to get through engineering, as I'm not a huge fan of the ground game. I want to get back to exploring and doing combat missions as quickly as possible.
Once I get my drive with rank 5 bonus, I'm heading out to see if I can find a system noone has discovered yet.![]()
Yeah that happens, but these were nice guys not trophy hunters wanting to "win" Elite Dangerous. I was thinking that maybe me flying with them in my engineered ships is what triggered them into wanting an engineered ship asap. I told them I never rushed engineering my ships because it's quite a lot of work that should be approached as a project not an odd job.Let's face it some just wanna hit their cap and say to themselves, "I've done all this game has to offer." Which is how they see it. I too have seen such players come and go.
I myself only started In December 2019.
I've no intention of burning out. Too much to do.
I've become quite concerned about new commanders suddenly wanting to rush forward in the game. Over the last 6 months I've seen two starting commanders I met in-game, burn themselves out. They wanted a fully engineered (combat) ship and they wanted it NOW! They used these "get <stuff> fast" YT videos and similar reddit/forum articles. They poured all their game time in it. I could not convince them to stop grinding and join me to have some fun. After a few weeks of grinding both quit the game.![]()
Update: I made it back from my 5k trip and I discovered over 100 systems! I guess there really are some left out thereI'm currently doing more engineering unlocking until that bores me then I'll do some more exploration. I tried doing some combat missions, but they all went the same: I get the other guy low, he drops his cargo and runs off and I can't stop him. Need to figure that and mining out and I should be good to go. Exploration is definitely my favorite.
Thanks again for all the helpful links and advice.
Is your ship is too slow so they fly away or is your DPS is too low to finish the fight before they jump?... I tried doing some combat missions, but they all went the same: I get the other guy low, he drops his cargo and runs off and I can't stop him. ...
The weapons that come with the ship are just 2 small pulse lasers. If you didn't change them that explains a lot. Fighting againt NPCs it works best to have a mix of lasers and kinetic weapons. In the case of your DBX for instance one large pulse laser[1] to bring down shields and two medium cannons to destroy the hull (or multicannons). Or the other way around: 2 medium pulse lasers and one large cannon can also work. Try what you like best. You'll probably like gimballed weapons better than fixed weapons initially (no auto target tracking) but try what you like best. Or try something completely different.DPS is definitely too low. Not sure how much of that is my weapons (came with the ship) and how much is my lack of skill. I haven't really played a flying game since Star Wars Galaxies shut down, so I'm rusty.
I'm really enjoying exploration, but I know 2 of the engineers I need to open up require combat bonds, so I will need to figure it out eventually. So should I just go cannons once I get the engineer vs shields or a mix of pulse lasers and cannons?
FDev, I hope you're following this 'sad story'
There's this guy only been playing a week and he already understands it's about grind... not gameplay to access the stuff he needs to access top level kit, kinda sad isn't it, the gameplay is missing so the grind is seen to be the important part of the game.
DPS is definitely too low. Not sure how much of that is my weapons (came with the ship) and how much is my lack of skill. I haven't really played a flying game since Star Wars Galaxies shut down, so I'm rusty.
I'm really enjoying exploration, but I know 2 of the engineers I need to open up require combat bonds, so I will need to figure it out eventually. So should I just go cannons once I get the engineer vs shields or a mix of pulse lasers and cannons?
The weapons that come with the ship are just 2 small pulse lasers. If you didn't change them that explains a lot. Fighting againt NPCs it works best to have a mix of lasers and kinetic weapons. In the case of your DBX for instance one large pulse laser[1] to bring down shields and two medium cannons to destroy the hull (or multicannons). Or the other way around: 2 medium pulse lasers and one large cannon can also work. Try what you like best. You'll probably like gimballed weapons better than fixed weapons initially (no auto target tracking) but try what you like best. Or try something completely different.
Don't forget to upgrade your power distributor to the best you can afford.
[1] Beam lasers are very power hungry. They work best engineered for efficiency in combination with an engineered power distributor.
The Vulture is fun, but power limited. Without a high rank power plant engineer, dual Multicannon are probably your best option - or dual frags (Pacifiers if you do PowerPlay) if you can keep real close to your target.I'll try that and see how it works, thanks!
yeah I'm D on everything but Frame Drive and Power supply for jump range. I did get a big payday from that 5k run so looking at picking up a vulture or chieftain to run combat missions with. I'll do a mix of weapons and should have some engineering recipes soon enough to improve them. I'm not having issues with shields at the moment, so I'll probably make the highest dps weapon(s) kinetic and the lower the laser.
Is there a way to target modules (engines, etc..)?
There's also a binding available under Options to cycle through all subsystems "target next/previous subsytem" or so. Current selection is shown in lower left of HUD....
Yes, you can target modules - left side HUD. Once you have targeted a ship, a further tab to the right becomes available that lets you select subtargets.
Missiles are specialised in damaging external modules (weapons, utilities, thrusters). They can be very effective for disarming your target during the fight. I use dumbfires a lot because they do more damage, have more ammo and you can fire instantly (no lock-on like seekers). Their speed is 750 m/s which isn't much slower than a cannon projectile so aiming similar to cannons.cool, since the vulture is power limited, I'll probably go with the chieftain and get the vulture later when I have better engineering support.
I'm gonna watch the gun ship video and see what I can glean from that. Are missiles not very good in ED? I don't see many people recommend them.
I thought they were pretty good in original elite.