Having to pay extra for features promised in the kickstarter feels like betrayal.

When I backed this project, I was told I would be able to customize my ship the way I want it, and there would be body-kits and paint jobs on offer.


They said nothing about having to pay extra money for the body-kits and paint jobs on offer.


Sure, they never said it would not cost extra, but it was implied.


Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?


For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?


The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?


They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?


The answer is no, of course not.


Multiplayer, trade and combat missions were all promised in kickstarter, and if you had to pay extra it would be a betrayal of the kickstarter promise.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.


Having to pay extra for things promised in kickstarter feels like betrayal.



Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Play it your way: Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Trade: Buy low, sell high and discover the most profitable trade-routes. Keep an eye on the markets, supply and demand may create opportunities for quick profit. Unscrupulous players may even try distorting those markets.
Fight: take on the pirates, or become one yourself. Engage in combat missions within a rich and dynamic simulation to earn a reputation, or perhaps you want to become a famous bounty-hunter – feared by those that you chase, but staying the right side of the law.
Travel: Travel across star systems and between them. Risk leaving the relative safety of the Corporate-run space station to explore distant planets or stars. Space is big and you never know what you might find; perhaps a salvageable freighter wreck or some valuable asteroids? There are secrets and startling beauty waiting to be discovered by the intrepid explorer.
Ships: save your credits and upgrade your ship. Get new weapons, engines and equipment and customize your ship the way you want it. Check out the body-kits and paint jobs on offer, give your ship that personal touch.
https://www.kickstarter.com/projects/1461411552/elite-dangerous
 
When I backed this project, I was told I would be able to customize my ship the way I want it, and there would be body-kits and paint jobs on offer.


They said nothing about having to pay extra money for the body-kits and paint jobs on offer.


Sure, they never said it would not cost extra, but it was implied.


Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?


For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?


The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?


They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?


The answer is no, of course not.


Multiplayer, trade and combat missions were all promised in kickstarter, and if you had to pay extra it would be a betrayal of the kickstarter promise.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.


Having to pay extra for things promised in kickstarter feels like betrayal.



Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Play it your way: Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Trade: Buy low, sell high and discover the most profitable trade-routes. Keep an eye on the markets, supply and demand may create opportunities for quick profit. Unscrupulous players may even try distorting those markets.
Fight: take on the pirates, or become one yourself. Engage in combat missions within a rich and dynamic simulation to earn a reputation, or perhaps you want to become a famous bounty-hunter – feared by those that you chase, but staying the right side of the law.
Travel: Travel across star systems and between them. Risk leaving the relative safety of the Corporate-run space station to explore distant planets or stars. Space is big and you never know what you might find; perhaps a salvageable freighter wreck or some valuable asteroids? There are secrets and startling beauty waiting to be discovered by the intrepid explorer.
Ships: save your credits and upgrade your ship. Get new weapons, engines and equipment and customize your ship the way you want it. Check out the body-kits and paint jobs on offer, give your ship that personal touch.
https://www.kickstarter.com/projects/1461411552/elite-dangerous

They did say that some body kits and paint packs would be chargable
 
Let me start by saying.....I think FD needs to reorder their priorities. Content should come before cosmetics and so should bug fixes. There are missing and unfinished features all over ED and bugs that have been around far too long to excuse. Spending so many resources making the cmdr creator and in the process gutting multicrew is inexcusable. All the while CZs still crash, SLF launch missing health etcetera etcetera

But to respond to your post.....cosmetcs are the one and only thing in a game i feel it is ok to charge extra for. So no....i dont have a problem with it. I just have a huge problem that FD prioritized this WAY more than actual content. Which is unforgivable
 
You can customize your ships as you like through Outfitting, and Engineers. Done. When a Retailer, like FD, says '..on offer..' they mean for sale. It's been like that for centuries. Even if you look at the sentence structure you will see the points about customizing your ship, and paint jobs is separated by a 'period', or a 'full stop' in Europe. Your point has been brought up before, and dismissed by many. I can't get behind your argument. You have let your wants get in the way of understanding.
 
I don't see them selling credits on the store or selling imperial cutters for 40 Dollars. They are purely cosmetic and they do not change your game experience.

You feel betrayed? Don't buy them simple as that, you don't need them

I think pretty much everyone would prefer cosmetics being sold rather than turning this into Pay2Win like SC
 
I don't see them selling credits on the store or selling imperial cutters for 40 Dollars. They are purely cosmetic and they do not change your game experience.

You feel betrayed? Don't buy them simple as that, you don't need them

I think pretty much everyone would prefer cosmetics being sold rather than turning this into Pay2Win like SC

I was going to reply with something similar. 100% agree with this statement. It's not ideal for everyone but it is what it is
 
Its totally their right.......their obligation to themselves, their company and their families to make money. I dont begrudge them that. And cosmetics are a fair way to add some extra cash flow in this day and age without compromising gameplay and ballance.......except......they did.

I think here it definitely has impacted the game negatively because they have sunk so many resources into cosmetics while legetimately neglecting other really important aspects of the game. Either things that needs fixing or stuff that needs finishing. Thats why this bothers me so much
 
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Its totally their right.......their obligation to themselves, their company and their families to make money. I dont begrudge them that. And cosmetics are a fair way to add some extra cash flow in this day and age without compromising gameplay and ballance.......except......they did.

I think here it definitely has impacted the game negatively because they have sunk so many resources into cosmetics while legetimately neglecting other really important aspects of the game. Either things that needs fixing or stuff that needs finishing. Thats why this bothers me so much
Do you have a source on how many people and how much time it takes for them to make the cosmetic packs? Can you show that, had those skills been applied elsewhere, other aspects of the game would be substantially better?

I'm guessing the answer is no, simply because none of us here are privy to that sort of information. What we can do is to make inferences such as someone who makes cosmetic packs probably isn't going to have the skillset that's required to, say, fix bugs or do a balance pass.
 
They have plenty of cashflow as shown in another thread.

Indeed. This FD need for money each and every time gets squashed very quickly with basic finance stats.

They are rolling in it. Yet to only toss backers a bone or two with useless cosmetics seems more than a bit backwards...Maybe they thought backer meant...being treated backwards---I dunno

If it were me ---I'd go further than tossing u guys scraps from the table in run of the mill paint jobs and founders world access . You'd each have exciting personally designed ship paintjobs with your CMDR name etc vividly seen on them and a few other goodies.

FD time to get excited...coffee time...smell it !
 
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Tons, and I literally mean tons of other games out there have premium cosmetics - it's nothing new in the slightest.

Most, nearly all, have some free cosmetics - a basic red, blue, green, yellow paint job, uniform, or whatever it might be. If you want something more, you pay a little more.

I will say the paint jobs and other cosmetics here have to be among some of the most expensive I've ever seen. Now I don't know if this is due to Brexit tanking the GBP, or just because everything in the UK is over-priced and over-taxed, or just a plain old business decision to charge as much as is charged for cosmetics (or Costmetics as I've called them for quite some time), but whatever. They're not going to change this and it's not my place to ask them to do so.

Now I might be convinced to pay for access to a PvE Only Open server....
 
I think paid for cosmetic items are fine to be honest, it is better than the alternative.
I think there should be some in game non-paid options too though, we have that a bit but be nice to have it a bit more.
Specifically with kits I think they missed a trick. Been much nicer if it was fully in game and the kits acted like ship mods that actually did something - perhaps tied to engineers. Perhaps paid cosmetic mods on the kits themselves could have been a thing then, or had some alternative cosmetic only ones (I guess we could still do that now).
Anyway, I feel it is fine. I can customise the ships internally and play in fairly well the way I want (with some important caveats), non-paid cosmetic items are lower down the list for me and not the reason I backed it in the first place.
 
I think that even a plain, basic, boring, no frills exterior "name plate" would quell a lot of the recent outcry. No borders needed, just plain text with black or white color options. You'd have to have black and white just so you could see it no matter the ship paint you have you'd still see it. Then charge extra to "pimp your name". There, crisis averted.
 
When I backed this project, I was told I would be able to customize my ship the way I want it, and there would be body-kits and paint jobs on offer.


They said nothing about having to pay extra money for the body-kits and paint jobs on offer.


Sure, they never said it would not cost extra, but it was implied.


Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?


For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?


The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?


They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?


The answer is no, of course not.


Multiplayer, trade and combat missions were all promised in kickstarter, and if you had to pay extra it would be a betrayal of the kickstarter promise.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.


Having to pay extra for things promised in kickstarter feels like betrayal.



Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Play it your way: Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Trade: Buy low, sell high and discover the most profitable trade-routes. Keep an eye on the markets, supply and demand may create opportunities for quick profit. Unscrupulous players may even try distorting those markets.
Fight: take on the pirates, or become one yourself. Engage in combat missions within a rich and dynamic simulation to earn a reputation, or perhaps you want to become a famous bounty-hunter – feared by those that you chase, but staying the right side of the law.
Travel: Travel across star systems and between them. Risk leaving the relative safety of the Corporate-run space station to explore distant planets or stars. Space is big and you never know what you might find; perhaps a salvageable freighter wreck or some valuable asteroids? There are secrets and startling beauty waiting to be discovered by the intrepid explorer.
Ships: save your credits and upgrade your ship. Get new weapons, engines and equipment and customize your ship the way you want it. Check out the body-kits and paint jobs on offer, give your ship that personal touch.
https://www.kickstarter.com/projects/1461411552/elite-dangerous


I think FD is doing it right.
They don't do P2W or monthly subscriptions.
They only sell cosmetics in the store.

For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?
No and we don't have to. To be honest I would be ok with that because I don't care about mp at all.
If FD would be able to develop a separate Single Player version of the game I would be soooo happy. The game would be much better because MP would not get in the way. But it is what it is.

Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?
No and we don't have to.

The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?
No and we don't have to.

They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?
No and we don't have to.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.
If you are not able to see a huge difference between optional cosmetics and basic gameplay features then you have a problem.
FD has to finance continued development in some way. I think the way they do it is fine.

Or would you rather pay a monthly subscription fee?
The answer is NO of course.
You are not being realistic. FD is a company and needs to have funding for further development.
And the way they do it is entirely optional.


Having to pay extra for things promised in kickstarter feels like betrayal.
Oh, please.... Just wake up. Get out of fantasy land.
 
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They did say that some body kits and paint packs would be chargable

Some != all.

I kinda agree with the whiny OP. I dont mind the store having cosmetics, I do mind having all cosmetics in the store. Its usually based on some ancient poll, but it was never suggested everything would be paywalled.
 
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