The main difference between a high intensity RES site and a hazardous RES site is primarily the presence of the system security or not, however H-RES sites are nowhere near dangerous enough, especially for players who pilot fairly large and/or engineered ships.
I myself fly a fairly well engineered federal corvette and make my money by killing the NPCs in resource extraction sites, specifically hazardous ones. Compared to low and medium intensity sites, the hazardous variant is certainly more... "challenging" (I don't want to say dangerous because if you have no cargo there is no danger at all), yet I still don't believe that the hazardous sites are as challenging/dangerous as they should be.
The largest ship that is capable of spawning in a H-RES is the Anaconda and these always spawn as a wanted vessel. Elite ranked Anacondas are the most difficult ship to kill in this site, but even then they are still incredibly easy to kill - especially if you have an engineered combat focused ship. Since the site's name is "Hazardous", an Elite Anaconda is not particularly much of a hazard. Here are some improvements outlined for the site spawns:
I have suggested the base payout increase because of the engineered ships that are able to spawn. These sites, having a higher risk, should have a higher reward payout, including the drop of grade 5 materials from the Corvette and Cutter ONLY IF they are engineered.
Suggested improved spawn percentages of COMBAT ships (not mining ships):
- Imperial Cutter [Only in IMP systems] - 10%
I myself fly a fairly well engineered federal corvette and make my money by killing the NPCs in resource extraction sites, specifically hazardous ones. Compared to low and medium intensity sites, the hazardous variant is certainly more... "challenging" (I don't want to say dangerous because if you have no cargo there is no danger at all), yet I still don't believe that the hazardous sites are as challenging/dangerous as they should be.
The largest ship that is capable of spawning in a H-RES is the Anaconda and these always spawn as a wanted vessel. Elite ranked Anacondas are the most difficult ship to kill in this site, but even then they are still incredibly easy to kill - especially if you have an engineered combat focused ship. Since the site's name is "Hazardous", an Elite Anaconda is not particularly much of a hazard. Here are some improvements outlined for the site spawns:
- Weight ship spawn percentages to favour larger ships
- Add Federal Corvette and Imperial Cutter to the ship spawn list
- Ships in this site can spawn with engineered modules
- Ships at rank Elite can spawn with powerplay locked modules (such as prismatic shield or packhound missile)
- Base bounty payouts in these sites are increased by 50% for all ships
I have suggested the base payout increase because of the engineered ships that are able to spawn. These sites, having a higher risk, should have a higher reward payout, including the drop of grade 5 materials from the Corvette and Cutter ONLY IF they are engineered.
Suggested improved spawn percentages of COMBAT ships (not mining ships):
- Small ships - 15% [Payout 15k to 100k]
- Medium ships - 35% [Payout 50k to 350k]
- Large ships including FDL - 40% [Payout 100k to 600k]
- Corvette/Cutter - 20% [Payout 500k to 1M]
- Imperial Cutter [Only in IMP systems] - 10%
- Chance that a ship is engineered - 33% [Payout increase by 50%]