He blew up an empty ship. No cargo, no bounties, no reason. What's the benefit?

At least this rarely if ever happens in Solo Play now since there are supposedly no ridiculously powered NPCs, now we have to worry about ridiculously powered human players:

14 hops out to Sothis in the trade-conda, no cargo because I wanted longer jumps. On arrival at Sothis immediately jumped by human player (hollow square on scanner), submitted and tried to boost away but he somehow had my engineer-enhanced booster and 4A shield generator down in a couple of seconds as I tried to boost away, blew me up a couple seconds later. After I got blowed up, the kill window simply said "Your ship has been destroyed". No CMDR name but it was a hollow box on the scanner. Odd.

So what did that player get? No cargo, I had none. No ship, he blew it up. He burned-down a non-combatant ship without any provocation so now he has a bounty in Sothis system, yes? What's the benefit?
 
He got you to post about it on the forums :(

The only thing these people crave is attention. Just don't give it to them. Laugh the whole thing off as a prime example of a lulzbunny doing the only thing they are capable of, and remember that you always have ways to escape unwanted interaction from future lulzbunnies.
 
At least this rarely if ever happens in Solo Play now since there are supposedly no ridiculously powered NPCs, now we have to worry about ridiculously powered human players:

14 hops out to Sothis in the trade-conda, no cargo because I wanted longer jumps. On arrival at Sothis immediately jumped by human player (hollow square on scanner), submitted and tried to boost away but he somehow had my engineer-enhanced booster and 4A shield generator down in a couple of seconds as I tried to boost away, blew me up a couple seconds later. After I got blowed up, the kill window simply said "Your ship has been destroyed". No CMDR name but it was a hollow box on the scanner. Odd.

So what did that player get? No cargo, I had none. No ship, he blew it up. He burned-down a non-combatant ship without any provocation so now he has a bounty in Sothis system, yes? What's the benefit?

He feels that he is better than you.

Z...
 
Sothis is a hot spot theres plenty of smuggling locations in and around the core where no one is. Open is always the risk of going kaboom
 
Go to Mobius, at least there is open co-op play with others. Player killers are just that in open. Zero benefit except for destroying another persons time and gaming experience. Thankfully most open players are there for open, but it only takes a few to give open a bad name and ruin another persons gameplay. The lame answer of course is they are RP. LOL Pretty funny eh?
 
Class 4 shield generator? On an Anaconda? What madness is this?

That doesn't even cut it against an NPC from my testing.I did a Sothis test run to see how I fared, and immediately went back to a 5A with boosters. If a 4A with boosters can't handle an NPC in pure run away mode, it won't even come close to surviving a CMDR.

Z...
 
At least this rarely if ever happens in Solo Play now since there are supposedly no ridiculously powered NPCs, now we have to worry about ridiculously powered human players..

What did they secure? Your reaction. Things will sometimes shoot at you. Reasons may or may not exist.

Also why are you flying a trade conda with a 4A shield? Bad timing with AI and you'll be dead, let alone another commander. What good is profit, if you are dead? Better to live and take a small profit hit, than be dead and have none.

Sorry for your loss, but a larger shield, 4 pips and high-waking and the shield only has to survive 15 seconds of damage. 5A on mighty 'conda with just 4x A rated boosters is over 760mj of shield, with 6x A boosters it's up around 900mj. Nine hundred MJ. With 4 pips that represents considerable damage mitigation.

That'll be hard work for anything to burst down within 15 seconds, let alone AI. And it's going to cost you a measly 16 tons in lost capacity over a 4A.

Why do people persist in having weak ships, when the trade off on cargo capacity is trivial in a large ship? It's just weird. And yet it happens over and over again. Shield MJ is cheap in 'conda, you have a ton of utility slots, use 'em. ;)
 
https://coriolis.io/outfit/anaconda...40404064f050537040403030301.Iw18ZlA=.Aw18ZlA=

Here. No weapons since you're in open, you just need to run. Use the engineers to either massively boost resistances or raw shield strength, your choice. You were running way too small a shield, my friend. I wouldn't go any lower than a 6A personally.

I'd personally run D rated life support and power the cargo hatch down to squeeze a C6 PP in there, but with a couple of basic mods that'll run nicely.
 
I'd personally run D rated life support and power the cargo hatch down to squeeze a C6 PP in there, but with a couple of basic mods that'll run nicely.

I am wary to downgrade life support if I'm doing long range trading. 25 minutes is about 12-15 jumps, could be enough time to save your bacon.
 
Your ship was secondary. You just gave the player killer their primary win by posting about it. You see, it not about being a pirate or collecting a bounty. It's about getting a rise out of the person behind the 4th wall. The game is a tool to get a reaction out of a real person. Immersion breaking and boring I know, but that's a player killer for ya.
 
LOL What difference does his shield make?

Quite a lot actually. With both Engines and Shields there's a certain tonnage limit you need to maintain if you want them to work properly.

Every ship has a certain hull tonnage. How much the hull of the ship devoid of all components actually weighs. Shields have a fixed envelope of how much protection they provide. If you put a shield with a hull tonnage limit maximum that the Hull Tonnage exceeds, the shield has to strain to cover the entire ship and therefore will not provide as much protection.

Example. A Python has a hull tonnage rating of 350 tons. That's how much the hull itself weighs without any of the internal components.

A class 4A Shield has an optimal rating of 285 tons. The Python hull weight exceeds this optimal rating by 85 tons.

What this means is that the shield has to strain to protect the Python and therefore you're going to get reduced shields. A 4A shield will not adequately protect a Python as opposed to something far smaller UNDER it's optimal load such as a Diamondback.

Now same Python. Except with a Class 5E shield. The optimal rating on a 5E is 405 tons. That's 55 more then the Python itself weighs. The shield does not have to work as hard to protect the same area since it's designed to protect more weight. End result? The excess protection compounds itself and you end up with stronger shields.

So for a larger ship such as the Python it does matter very much. As you can see here, the worst rating of a higher class provides MORE protection then the best rated of a lower class.

Trying to fly around with smaller shields in the hopes of gaining more space for cargo is dangerous because if you find yourself under attack, you are at risk of losing everything. Sometimes it's far more profitable to fly with a smaller load and carry a shield that can take some punishment. You can't sell cargo you don't have because you were destroyed. Sometimes the ability to actually land and sell less cargo is more profitable then making a big haul.
 
LOL What difference does his shield make? The pkr's flew out to jacques station where they knew the ships had no weapons or armor. Mobius or solo, stop wasting your game time in open.

Difference? Everything.

A 5A shield with 4+ boosters and 4 pips to shields is unlikely to fail within 15 seconds high wake, particularly if the commander keeps moving out of the line of fire, let alone 6+ boosters. It's a measly 16 tons of capacity lost over a 4A. There's a point where being shot at isn't the only factor affecting a ship; it's the choices we all make as to what risks we're going to take on.

PK'er may not be liked, that's reasonable. But they do highlight that commanders are willing taking risks to maximise profit. That's not just on the bad guy. 5A with multiple boosters is crazy good; A rated boosters are cheap, many can be used and the multiplicative effect should not be underestimated.

5A, 900Mj with 6 boosters. Put two point defence (top, bottom) and the ship will be hard to kill, inside of 15 seconds it takes to exit the encounter. That's ridiculously cheap insurance. :)

edit: to put this into perspective, 5A shield + 6 boosters is likely half the rebuy cost of the ship (never mind lost cargo); if people don't consider that a wise investment, then I have to question the value judgements folks are making.
 
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4A shield? Big oops there, OP. Still, compared to what a lot of haulers are running out of there it's not too bad. I saw one CMDR earlier today share his Anaconda build and he was sporting a whopping 3A; I asked him why he even bothered carrying a shield. I'd say half the people going to Sothis aren't carrying shields at all, and most of the other half are carrying inadequate shields.

My advice is no less than 5A, heavily modded, and as many shield boosters as you can cram in there, leaving room for chaff & point defense.

@kofeyh, couldn't agree more. I was intercepted by an Elite FdL in Sothis yesterday--I submitted and started boosting away in a zig zag and he started pounding the heck out of me. While my FSD was spooling up, I decided to turn around and try to ram him (I don't carry any weapons on my hauler). He broke off and I low waked before he could come about; I was running 5A & three shield boosters, and I still had two rings left after all that.
 
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Deleted member 115407

D
Dude, OP... my Cobra has a 4A shield generator. (Actually, it's a 4C Bi-Weave)

You're going to have to invest in some security, man!

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4A shield? Big oops there, OP.

Jinx...
 
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