The X-Wing games had a button you could push that would lock your head-look to your target. As someone who doesn’t have VR (and playing on Xbox, have no near-future hope of playing with VR) this would be a very useful feature.
If I recall correctly a padlock option was discussed during alpha but decided against. I think the reasoning was that it was too much of an advantage
If I recall correctly a padlock option was discussed during alpha but decided against. I think the reasoning was that it was too much of an advantage
The X-Wing games had a button you could push that would lock your head-look to your target. As someone who doesn’t have VR (and playing on Xbox, have no near-future hope of playing with VR) this would be a very useful feature.
If I recall correctly a padlock option was discussed during alpha but decided against. I think the reasoning was that it was too much of an advantage
The devs probably haven't even played enough flight sims to know what this feature does, much less to actually implement it.
Keep in mind we're talking about a game made by devs who, when repeatedly asked for a third fire button, consider mashing buttons to switch weapons a "challenge" rather than poor UI design. One of the devs literally referred to the limitation of only having two fire buttons to a "Street Fighter combo" and felt that is was a way of "balancing" ships with larger numbers of weapon types.
If I recall correctly a padlock option was discussed during alpha but decided against. I think the reasoning was that it was too much of an advantage
If I recall correctly a padlock option was discussed during alpha but decided against. I think the reasoning was that it was too much of an advantage
With a padlock view in use, I suspect it might end up like bumper-cars in RESs.
Just don't make it a toggle. Make it so it's a button you have to hold down, like the padlock in Ace Combat.
FWIW, I have the mouse-look button on my throttle and then one of the hats on my joystick doubles as a head-look control.
It's not quite as slick as a proper padlock view but it's handy for stuff like turning onto a USS, jump-point or hostile target.
Regardless of the original reasons for not implementing a proper padlock view, I suspect it probably wouldn't be entirely wise to rely on it in ED.
We already have people howling about cops flying into their laser fire.
With a padlock view in use, I suspect it might end up like bumper-cars in RESs.
Not necessarily true. With VR you can turn around in your seat.Padlock generally does have more of an advantage over VR, in that unless coded otherwise can track targets through your ship's hull and allows the view to gimbal way outside the limits of the human neck.
Sure, but Opentrack, for instance, lets you control the look through 180° in any direction. You can map the curve so that moving your head 45° turns the look 180°.TrackIR is limited to forward-facing only, though, because: 1) you have to face the sensor and 2) you have to still be able to see the screen for it to even matter.
Sure, but Opentrack, for instance, lets you control the look through 180° in any direction. You can map the curve so that moving your head 45° turns the look 180°.