Almost any serious flight sim will have a "padlock" or "target track" toggle where you can toggle your view between straight ahead, free-look and target-lock modes. Elite, however, not being anything remotely reassembling a "serious" flight sim does not have any such feature and presumably never will. The devs probably haven't even played enough flight sims to know what this feature does, much less to actually implement it.
Keep in mind we're talking about a game made by devs who, when repeatedly asked for a third fire button, consider mashing buttons to switch weapons a "challenge" rather than poor UI design. One of the devs literally referred to the limitation of only having two fire buttons to a "Street Fighter combo" and felt that is was a way of "balancing" ships with larger numbers of weapon types. The suggestion here was that it would be too much of an "advantage" to give the players a third button as if mashing buttons in a clumsy attempt to change weapons was some sort of "feature" and not poor game design. Then, these same devs inexplicably decided to finally give more than 2 fire buttons but only for multicrew gunners, who often don't even require it, and have still left ship pilots at the helm limited to 2 fire buttons.
Really given the responses (or rather lack of response) that the community has gotten from the devs on these issues I would expect that this is as good as the gameplay is going to get. I would really not be expecting any improvements here because they are trivial to actually implement and if the devs actually wanted to implement them we would have seen them by now. I recommend a good HOTAS setup in order to deal with the poor UI and gameplay design flaws we simply have to accept if we are playing the game. In fact I'm even tempted to get voice attack and maybe even an IR headtracker at some point so I can circumvent some of these issues entirely.
Yet they like to make a big deal about their VR support. Interesting decision there. Honestly I think the problem is that many of the devs either don't play their own game enough or don't have enough of an actual flight sim background to be good at making a flight sim. Really there are so many basic features that were standard for flight sim games in the 1990's that are not implemented in Elite and I can't understand why they never implemented them or why they are still missing 3.5 years after the game launched.