Heat Damage on firing Laser

What? Heat management in MW3 and Pirate moon (the sequel just doesn't exist, to me) was very well implemented, I thought. You'd just shut down the whole system by overheating it. And damage was more of a 0/1 thing: overheating too much in one go (what's not to love with alpha strikes) would make your mech explode, creating a crater, hurting badly everything around, but no component would suffer before that point. It was a matter of managing your heat on the verge of shutting domn. This was pretty awesome, actually.

Heat management in ED is a different beast. It can be tricky, but I never damaged anything by firing heat inducing weaponery (in my ship, that is :p ). What was your setup, OP?

I will retest after 1.2 this evening :- Roughly set up like this I am working so cannot check. This is my new configuration:-We will see what happens now :)

[Eagle]
S: 1E/G Beam Laser
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
U: 0E Kill Warrant Scanner
BH: 1I Mirrored Surface Composite
RB: 2A Power Plant
TM: 3D Thrusters
FH: 3D Frame Shift Drive
EC: 1D Life Support
PC: 2A Power Distributor
SS: 2A Sensors
FS: 2C Fuel Tank (Capacity: 4)
3: 3D Shield Generator
2: 1A Shield Cell Bank
1: 1E Standard Docking Computer
---
Shield: 55.53 MJ
Power : 8.05 MW retracted (84%)
9.66 MW deployed (101%)
9.60 MW available
Cargo : 0 T
Fuel : 4 T
Mass : 79.4 T empty
83.4 T full
Range : 10.00 LY unladen
10.00 LY laden
Price : 626,721 CR
Re-Buy: 31,336 CR @ 95% insurance

Up until 1.06 the gun 'charge' never emptied with 4 pips. I am also thinking the ship was bit lighter than this set up so will confirm and change later....
 
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I think its fair to say on the first pass this patch stinks, Died for the first time in a long time because of someone driving in front of me and a 200 credit fine and everyone attacking - give me a $%^$%^%$ break. the target should go red not the whole f%$^%$^%$ lot and thats in a zone where I am a trusted ally....

Not impressed at all.
 
Hi,

Has anyone tried a heat sink launcher to see how much if any difference is made using that option?

Arnak
 
*Physics answer

its far far into the future, but you know... space didn't stop being a vacuum, aaaaaaand heat transfer away from something like a laser that would likely be in the mega watt range... would generate a none trivial amount of heat. The fact that it is mounted externally would not make THAT much difference from a physics standpoint.

Sure you get to radiatively loose energy (which is pretty crappy way of transferring if you didn't already know, if a human body was left out in space, it would take about 20 minutes to loose about 5-10 C) So you are powering up a device which puts out ALOT of heat, and where do you expect it to go? It would go through the superstructure back into the ship.

Iv not managed to play the patch much myself as i am travelling, though I think the changes will require some getting used to. It will be interesting.
 
*Physics answer

its far far into the future, but you know... space didn't stop being a vacuum, aaaaaaand heat transfer away from something like a laser that would likely be in the mega watt range... would generate a none trivial amount of heat. The fact that it is mounted externally would not make THAT much difference from a physics standpoint.

Sure you get to radiatively loose energy (which is pretty crappy way of transferring if you didn't already know, if a human body was left out in space, it would take about 20 minutes to loose about 5-10 C) So you are powering up a device which puts out ALOT of heat, and where do you expect it to go? It would go through the superstructure back into the ship.

Iv not managed to play the patch much myself as i am travelling, though I think the changes will require some getting used to. It will be interesting.

Exactly why it's even more baffling why there isn't heat management software in each and every subsystem, just like there is in modern computers, cars, TV's etc etc today.

The only reason I can think of for there not being so is something like the great health and safety backlash of 2724 made it illegal for safety cut outs to be fitted to space ships :)
 
Because they cant tell you what to do man! you want to remove the safeties? you should have the right to do so...

Seriously i can see a harsh environent like that presented in Elite as if a company makes a vanilla laser with all safety features... the first company to make one wiht no safety features but more power would win every time.

I mean, for safety sake, people should not carry guns...yet... well lets not go there shall we ;)
 
Exactly why it's even more baffling why there isn't heat management software in each and every subsystem, just like there is in modern computers, cars, TV's etc etc today.

The only reason I can think of for there not being so is something like the great health and safety backlash of 2724 made it illegal for safety cut outs to be fitted to space ships :)

Heat management software isn't the issue. The amount of heat is the issue. No software can make it go away, it's a fundamental quantity. Given that, the point, alluded to earlier, is that, out in the black, where you risk your life and ship every day, the essential arbiter of what constitutes risk has to be _you_. Otherwise, the bigger risk taker wins the fights. It's no good having systems that cut out at 80% of tolerance - the 20% is what wins the fight.
 
Exactly why it's even more baffling why there isn't heat management software in each and every subsystem, just like there is in modern computers, cars, TV's etc etc today.

The only reason I can think of for there not being so is something like the great health and safety backlash of 2724 made it illegal for safety cut outs to be fitted to space ships :)

Wait, your legitimately claiming that health and safety can teleport heat away from your ship? Heat management software is there to manage the heat generated, not magically vanish it somewhere else. The lasers already have excellent heat management built in. The ships computer is constantly managing laser overheat by dumping it the only place it can-your ships hull. If it didn't the lasers would literally break after a couple of shots.

As to why it doesnt auto limit it, it does. When the weapons capacitor is drained it stops the weapons firing because if they fired again they'd cause catastrophic overheating. You have to wait until its built up enough charge to dump the waste heat. The reason you can still potentially damage your ship is because it might save your life. Imagine you are in a modern jet fighter engaging the enemy. You get a missile launched at you, so you fire chaff and evade. "Warning, Engines overheating, the computer will now stop you from moving to avoid potential cosmetic damage to the plane". Yeah. You want that to happen?

Didn't think so. All ships do have excellent failsafes built in, but ultimately you are the owner of your ship, so you have the right to do whatever you want with-including cooking it.
 
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