Your power plant effectively determines your baseline thermal load with minor % variance due to engines and FSD. The armoured blueprint will be your best friend when using high thermal costing weapons.
You want to keep an eye on hardpoint choices that have a high thermal load per shot. There are different engineering options to reduce the thermal loads without regressing to using thermal vent beam lasers.
Also, the baseline thermal load influences how quickly you are able to drop heat at higher than 50%. As your heat threshold lowers, the rate of reduction reduces. This works to your advantage where you can push the 100% threshold by using the increased heat loss drop rate due to the lower resting baseline heat level. Knowing this tidbit than you may alternate weapons or peel away to let your ship cool. Remember, this method of cooling your ship means that you do not need heatsinks but cognizant awareness to switch hardpoint choices to keep pressure on your target.