Heat Sink Crafting

As an amateur explorer I like to pop the heat sinks when things get toasty. But I find that can hamper my expeditions cause I'll get so far out and run out of heat sinks so I have to return to the bubble.

Now a quick look at the other synthesis's tells me that besides ammunition, nothing really has the hardware material type requirement that heat sinks do. I guess I'm suggesting::
  • At worst, let's change heat sink requirements so that these can be crafted with raw materials, allowing explorers to stay out longer since they're not likely to locate hardware mats outside of the bubble.
  • At best, let's create a crafting system where players can craft hardware materials from the other two material types.
Heat Sink material requirements per INRA posted below.

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Just fill up on the mats before you leave. And if you run out of mats - your ship build/piloting is not very good :)

Did you seriously repy "git gud" to a suggestion that heat sink crafting materials get the same systh standard as everything else?

Yeah, my piloting is not very good. Thanks for that.

But neither are the heat sink requirements.

Compared to other exploration synths:

SRV Reload
SRV Repair
SRV Refuel
AMF Reload
Limpet Creation for Hull Repair limpets.
FSD Injections
Life Support refills

Literally all the stuff you would syth to keep your expedition going can be farmed outside of the bubble EXCEPT Heat sinks.

So while you'll never find me claiming to be the greatest pilot in the galaxy.. That's not really an excuse for these crafting mechanics to be what they are.
 
OP - Are you already out in unpopulated space? If not, the material requirements for a basic heatsink are very easy to get - you won't need a standard or a premium heatsink when exploring.

If it's not too far, and since you're using Inara already, find your nearest material trader and trade down some mats to get 'Basic Conductors' and 'Heat Conduction Wiring'. You can quickly stock up on these manufactured materials and carry up to 300 of each - enough for 150 heatsink refills.

I know you'd prefer to survive on just raw materials, but it is what it is now, and FDev aren't going to change it. 😐
 
Worst than the essence of your OP? "I'm bad at something so the game needs to change in order to suit me."
I will totally own that I can be a terrible communicator in addition to being a bad pilot.

But Heat Sinks are tools, not solely for combat and the sysths should use the same type of mats so that explorers aren't tied to having to restock these at a station or farm the mats from bubble sources only.

You all being "git gud" over a suggestion to improve the crafting system are the real problem here.
 
I will totally own that I can be a terrible communicator in addition to being a bad pilot.

But Heat Sinks are tools, not solely for combat and the sysths should use the same type of mats so that explorers aren't tied to having to restock these at a station or farm the mats from bubble sources only.

You all being "git gud" over a suggestion to improve the crafting system are the real problem here.
Changing it to the way you want is not the same thing as improving it
 
I mean.. this is a suggestion thread... in their suggestion forum.
All suggestions are prioritised against other suggestions, and I don't think this particular one will be given high priority.

The reason is that the material requirements problem were highlighted when they were first known about during their public beta. That would have been the best time for FDev to change them based on user feedback, and they chose not to.

I GET IT GUIS, I COULD STOCK UP. But that still means I'm tied to having to come back to civilization at some point and that shouldn't be a thing.
OK, but seriously - how many heatsinks do you expect to go through while exploring? If you had 150 refills, that should last you years in real-time.

How big an issue is this, really?
 
Post your ship build.

Propably something is off when your exploration vessel heats up.

I went to Colonia 4 or 5 times this year alone, and I used up perhaps 2 or 3 heat sinks, never
really even in danger but just to mitigate having to drop the jump and restart again.

Do you run a D rated powerplant or an undersized overcharged one for example?
 
Changing it to the way you want is not the same thing as improving it
Saying "I can explore without them and so can you" isn't the same thing as giving valid feedback to why it is this utility item requires hardware mats vs. the raw material mats you can make everything else with.
 
Saying "I can explore without them and so can you" isn't the same thing as giving valid feedback to why it is this utility item requires hardware mats vs. the raw material mats you can make everything else with.
You cant make everything else with raw mats though. You should not be overheating on every other jump, you need to fix that, not change the game to make it easier
 
Ive never needed heatsinks and i explore in a beluga, im not even that good.

Its not hard really, just dont fly into the sun
I'm currently just under 1000 jumps into an exploration trip. I brought 2 heat sink launchers with me (3 heatsinks each) and I only used my first one the other day (somewhere around Jump 920 or so) because I dropped out between 2 stars and inside scoop range of one of them.

You really don't need to bring materials for heatsink refills with you. The 6 heatsinks from 2 G5 lightweight launchers should be plenty, and even if you dropped one of the launchers for the extra 0.2T of weight, you probably won't need to refill the one launcher you do have.

It's not like the materials for basic heatsink refils are hard to find. Give me 15 minutes in a Nav beacon and I'll have enough mats for a few refils.
 
All suggestions are prioritised against other suggestions, and I don't think this particular one will be given high priority.

The reason is that the material requirements problem were highlighted when they were first known about during their public beta. That would have been the best time for FDev to change them based on user feedback, and they chose not to.

I think everything deserves multiple passes as new iterations of the sandbox are introduced. You don't?

OK, but seriously - how many heatsinks do you expect to go through while exploring? If you had 150 refills, that should last you years in real-time.

How big an issue is this, really?

Gimme 150 MILLION reloads and the point would still stand.

Actually, great point.. I can GENERATE an UNLIMITED amount of planetary scan probes ALL THE TIME.. But I ask to be able to craft.. USING MATS OF MY OWN.. Heat sink refills and omg, the posters come out to fight.
 
I think everything deserves multiple passes as new iterations of the sandbox are introduced. You don't?



Gimme 150 MILLION reloads and the point would still stand.

Actually, great point.. I can GENERATE an UNLIMITED amount of planetary scan probes ALL THE TIME.. But I ask to be able to craft.. USING MATS OF MY OWN.. Heat sink refills and omg, the posters come out to fight.
Heatsinks should not be required for gameplay
 
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