+1. Thanks for that. I have a small ship with reactive, but would like to lighten the load. 70% reduction would do nicely.
Apologies. I was going from memory, and possibly I did get a bonus on my roll on one of my ships. It looks like the normal maximum (according to Inara) for Lightweight Armor G5 is:
Explosive Resist goes up 5% to 14%
Hull boost drops -4% to -5% (Oh noes!)**
Kinetic Resist goes up 4% to 12%
Mass drops -20% to -56%
Thermal Resist goes up 4% to 10%
** It should be noted that this isn't 4% to 5% drop out of 100%, but rather that percentage loss on your hull boost percentage. I think the default hull boost percentage for lightweight bulkheads is 80%, maybe 120%. Not sure, going from memory. But the hull boost for military bulkheads is +250%. My Anaconda lost -4.9% of that, so it's hull boost is only a measly (lol) +237%! For that I got the hull weight reduced by 52.9% (28.25 tons vs default of 60 tons) and better resists (won't bother listing all that). This effectively increased it's jump range from 24 lys to 28.42 lys!
One other thing that I think people overlook with good ol' Selene is what she can do with Hull reinforcement modules. Put a G5 Heavy mod on just one Hull Reinforcement mod and you can increase your entire hull's thermal/kinetic/explosive resists by 3% to 14%, the hull boost (more Hitpoints!) by 25% to 60%, while increasing the mass by 20% to 40%. With one 4D package with a G5 mod, I massively boosted my corvette's hp and all it's resists by about 13%. The weight only went up from 10 tons to 12 tons! (which is nothing on a Corvette) Wow!
Selene is probably the MOST overlooked and undervalued engineer in the game. I love what she does to my ships! And since nothing she does has a special effect, you won't be burning rep and having to grind rep with her back up to level 5. Once you're there, you're golden.