Engineers Heavy duty lightweight alloys are worth it.

I don't know if this knowledge is already out there or not if it is i couldn't find it. But if you didn't know I'll tell you. I recently discovered by accident that light weight can be engineered with heavy duty and not suffer any mass gain. I rolled heavy duty on my lightweight alloys on my Annie and it came out to 1440 integrity.correct me if I'm wrong but I think that's about the exact same an unmodded reinforced alloy. This is good for shield tanks imo.
 
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Yes that's common knowledge ;)
Gives you another 2 seconds to survive. Maybe than it's enough to get the 15 seconds full for highwake after your shields dropped :D
 
Lol goes to show how out of the loop on this I am

Engineers are diverse. It may be 'common' knowledge in the loop of the few that do these reinforcement things, but I'm not so sure it has a wider appreciation. I for one did not realize that, so thanks OP +1
 
I don't know if this knowledge is already out there or not if it is i couldn't find it. But if you didn't know I'll tell you. I recently discovered by accident that light weight can be engineered with heavy duty and not suffer any mass gain. I rolled heavy duty on my lightweight alloys on my Annie and it came out to 1440 integrity.correct me if I'm wrong but I think that's about the exact same an unmodded reinforced alloy. This is good for shield tanks imo.

Yep, I've done this on my ships that need to stay as lightweight as possible (e.g. Asp Explorer).

For the combat ships (Anaconda, Corvette, Python, and FDL) I go with Military armor and then Lightweight G5. Then they get about 5% less HP, the mass is reduced by about 70%, and all the resistances go up by about 9%. Fun. :D
 
Yep, I've done this on my ships that need to stay as lightweight as possible (e.g. Asp Explorer).

For the combat ships (Anaconda, Corvette, Python, and FDL) I go with Military armor and then Lightweight G5. Then they get about 5% less HP, the mass is reduced by about 70%, and all the resistances go up by about 9%. Fun. :D

+1. Thanks for that. I have a small ship with reactive, but would like to lighten the load. 70% reduction would do nicely.
 
I have a few reinforced alloys with heavy duty G1 a.k.a cheap military.
(and armoured power plant G1 a.k.a cheap overcharged) :p
 
+1. Thanks for that. I have a small ship with reactive, but would like to lighten the load. 70% reduction would do nicely.

Apologies. I was going from memory, and possibly I did get a bonus on my roll on one of my ships. It looks like the normal maximum (according to Inara) for Lightweight Armor G5 is:

Explosive Resist goes up 5% to 14%
Hull boost drops -4% to -5% (Oh noes!)**
Kinetic Resist goes up 4% to 12%
Mass drops -20% to -56%
Thermal Resist goes up 4% to 10%

** It should be noted that this isn't 4% to 5% drop out of 100%, but rather that percentage loss on your hull boost percentage. I think the default hull boost percentage for lightweight bulkheads is 80%, maybe 120%. Not sure, going from memory. But the hull boost for military bulkheads is +250%. My Anaconda lost -4.9% of that, so it's hull boost is only a measly (lol) +237%! For that I got the hull weight reduced by 52.9% (28.25 tons vs default of 60 tons) and better resists (won't bother listing all that). This effectively increased it's jump range from 24 lys to 28.42 lys!

One other thing that I think people overlook with good ol' Selene is what she can do with Hull reinforcement modules. Put a G5 Heavy mod on just one Hull Reinforcement mod and you can increase your entire hull's thermal/kinetic/explosive resists by 3% to 14%, the hull boost (more Hitpoints!) by 25% to 60%, while increasing the mass by 20% to 40%. With one 4D package with a G5 mod, I massively boosted my corvette's hp and all it's resists by about 13%. The weight only went up from 10 tons to 12 tons! (which is nothing on a Corvette) Wow!

Selene is probably the MOST overlooked and undervalued engineer in the game. I love what she does to my ships! And since nothing she does has a special effect, you won't be burning rep and having to grind rep with her back up to level 5. Once you're there, you're golden.
 
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I've chosen to go Heavy-Duty on my Combat ships. Saved millions of credits in the process, with the benefit of more speed and jump range due to less weight.
 
I don't know if this knowledge is already out there or not if it is i couldn't find it. But if you didn't know I'll tell you. I recently discovered by accident that light weight can be engineered with heavy duty and not suffer any mass gain. I rolled heavy duty on my lightweight alloys on my Annie and it came out to 1440 integrity.correct me if I'm wrong but I think that's about the exact same an unmodded reinforced alloy. This is good for shield tanks imo.

Reinforced Lightweight is a no brainer, for all ships.

For the three huge combat ships, I go for heavy duty, military. It adds weight but the ships are tuned to be hard as possible and jump range is a secondary concern.

Fully engineered these ships still jump fairly well, OK well...

Anaconda 27.5ly
Cutter 23ly
Corvette 18ly.
 
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