I've got a 3770k OC'd to 4.0 Ghz and a GTX 1070 (with some factory OC).
Previously I've been running fine with a mild HMD supersample on roughly VR Ultra settings. In the past week, however, I've seen significant stuttering at the CG. It's a bounty hunting contest and there are lots of PvP fights in the HAZ res (so lots of asteroids, commanders, and NPCs). Yesterday I was in a fight and getting 35 fps, and I even put the settings down to VR low and still had the problem.
I don't think my CPU is bottle necking, as it sits around 70% usage most of the time. One of my wingmates suggested checking CPU temps. The 3770k runs around 75-80C while in VR, but it's not throttling itself (as far as I can tell).
Has anyone else seen bad stuttering in multiplayer? Is it finally time to put the 3770k to bed? Seems such a shame since it works great most of the time (in stations, in 8-12 person wing fights, etc). The problem really seems to be a combination of Open, asteroids, NPCs and players.
Previously I've been running fine with a mild HMD supersample on roughly VR Ultra settings. In the past week, however, I've seen significant stuttering at the CG. It's a bounty hunting contest and there are lots of PvP fights in the HAZ res (so lots of asteroids, commanders, and NPCs). Yesterday I was in a fight and getting 35 fps, and I even put the settings down to VR low and still had the problem.
I don't think my CPU is bottle necking, as it sits around 70% usage most of the time. One of my wingmates suggested checking CPU temps. The 3770k runs around 75-80C while in VR, but it's not throttling itself (as far as I can tell).
Has anyone else seen bad stuttering in multiplayer? Is it finally time to put the 3770k to bed? Seems such a shame since it works great most of the time (in stations, in 8-12 person wing fights, etc). The problem really seems to be a combination of Open, asteroids, NPCs and players.