I've run into a bit of a problem here.
I paid over 90$ for this game because I love the idea of it. I have never played the old Elite games, but I love space / sci-fi / astronomy, and I am a pilot in real life. I grew up wanting to be Han Solo, and the idea of a sandbox space game where you actually fly your own ship is amazing.
I want to enjoy EVE, and admire the range and complexity of it's crafting, ownership, and economics - but I just can't get over how mathematical and hands off the combat system is... I need to put my stick, rudder, and track IR to good use! It quickly gets boring. I thought ED was going to be the answer to my prayers, basically EVE with hands on combat.
So I bought ED beta just before Gamma so I could play it until launch. I appreciate the size and scientific accuracy of the game and galaxy. The graphics, ship handling, combat, and everything involving the mechanics are great. Unfortunately, the list ends there. The content in this game is non-existent. It feels like a well polished and crafted skeleton of a game, but there is no meat to it.
There are a very limited range of activities to conduct - exploration (which quickly gets old), trading (which even more quickly gets old), and limited NPC combat. All of these tasks are highly repetitive, and you need only do them two or three times before the experience is just rinse and repeat. New ships are extremely expensive, so you need to "grind" to raise the funds to try out new ships. Sadly, exploration and combat just can't compare with trading for reward vs time invested. If I am going to be forced to do a repetitive task to raise money, I want to get the largest payoff for the least time invested. Perhaps the payoffs need tweaking so combat, exploration, and trading are equally rewarding for the time invested?
There is no player ownership of anything. No crafting, no stations, not even guilds. The only thing you own is your own ship, so there is no sense of investment to the ED world. Player interaction is very minimal, and there are few social tools. I want to go to my gaming group and convince everyone to buy this game, but I cant because I feel like we would all just be playing the same singleplayer game.
So I ask the community - help me look at this a different way. How do you derive your FUN for this game? I REALLY want to like this game, because I love the visual and tactile aspect of it - but the content just can't hold my interest. Am I doing it wrong? Are my expectations of an EVE with stick and rudder combat just too unrealistic? Am I just not enough of a 1984 fanboy to appreciate this game properly?
I paid over 90$ for this game because I love the idea of it. I have never played the old Elite games, but I love space / sci-fi / astronomy, and I am a pilot in real life. I grew up wanting to be Han Solo, and the idea of a sandbox space game where you actually fly your own ship is amazing.
I want to enjoy EVE, and admire the range and complexity of it's crafting, ownership, and economics - but I just can't get over how mathematical and hands off the combat system is... I need to put my stick, rudder, and track IR to good use! It quickly gets boring. I thought ED was going to be the answer to my prayers, basically EVE with hands on combat.
So I bought ED beta just before Gamma so I could play it until launch. I appreciate the size and scientific accuracy of the game and galaxy. The graphics, ship handling, combat, and everything involving the mechanics are great. Unfortunately, the list ends there. The content in this game is non-existent. It feels like a well polished and crafted skeleton of a game, but there is no meat to it.
There are a very limited range of activities to conduct - exploration (which quickly gets old), trading (which even more quickly gets old), and limited NPC combat. All of these tasks are highly repetitive, and you need only do them two or three times before the experience is just rinse and repeat. New ships are extremely expensive, so you need to "grind" to raise the funds to try out new ships. Sadly, exploration and combat just can't compare with trading for reward vs time invested. If I am going to be forced to do a repetitive task to raise money, I want to get the largest payoff for the least time invested. Perhaps the payoffs need tweaking so combat, exploration, and trading are equally rewarding for the time invested?
There is no player ownership of anything. No crafting, no stations, not even guilds. The only thing you own is your own ship, so there is no sense of investment to the ED world. Player interaction is very minimal, and there are few social tools. I want to go to my gaming group and convince everyone to buy this game, but I cant because I feel like we would all just be playing the same singleplayer game.
So I ask the community - help me look at this a different way. How do you derive your FUN for this game? I REALLY want to like this game, because I love the visual and tactile aspect of it - but the content just can't hold my interest. Am I doing it wrong? Are my expectations of an EVE with stick and rudder combat just too unrealistic? Am I just not enough of a 1984 fanboy to appreciate this game properly?