Help me get out of my box

Anyway, tons of great advice here. I think I'll start by practicing some SRV activity while driving in turret mode. Is there somewhere I should go to gather mats while doing so? Like shooting geysers or fumeroles, that kind of thing?
 
IT's a really good module for basically any activity, not only exploration
The ruins are really atmospheric - especially if you manage to get there at dusk or dawn. Sure it can be sort of a terrifying experience if you're the type that really immerses in atmospheric gameplay - but... it wont last long. You'd need to do the Guardian site several time (5? 10?) to get the required components to unlock the FSD booster and since you're there, better check the list of the Guardian modules and consider if it's worth to unlock some more.
The sentries guarding the sites are not that hard, just make sure you put 4 pips in shields and try to avoid engaging more than 2 at the same time - learn to maneuver the srv from the turret position and use the scenery to take cover from one of the sentries while being able to target the other one.
Not at last, make sure you use a ship that can fit a size 4 srv hangar - so you have a spare srv incase you manage to lose one.

A very good guide is this, imo better than the yt movies:

The (correct) links for the weapon and slf guides done by the same CMDR:



my ship progression for my first account: Sidewinder, Cobra Mk3, AspX, Krait Mk2, Python, Cutter (then many many others including the Federal Corvette eventually)
  • Krait mk2 is a really good combat ship. It can fit a SLF, weapon placement is really good - overall one of the best ships in game
  • Python - is the best medium ship in any bubble activity that does not require combat - cargo, running missions, mining, passengers - you name it.
  • Cutter is the best trader/hauler in game. Roomy, plus it's Fast and can fit big enough shields to get out of any combat scenario.
  • DBX is a really good ship for any long distance travel - taxi all over the bubble, visit the guardian sites, the brain trees, crystalline shards sites (latter 2 are one of the best sources of raw materials). DBX is also good for Odyssey missions.



I'd say that after you unlock Felicity Farseer, go and unlock all engineers and try to play with materials in mind*
Each engineer unlock will have a certain requirement that will introduce you into a certain gameloop - be it mining, bounty hunting, wars and combat bonds, rares trade, blackmarkets and even exploration (Palin will unlock if you travel 5000ly from your starting location) - so if for some people engineering unlocks were a grind, for me it was like a tutorial for various game loops.

Engineering your ships, even at mild levels like G3-G4 will vastly improve your ship and engineering (in general) is an endeavour highly recommended to pursue


*(fit a wake scanner on your taxi or trading ship and scan wakes everytime you leave a station, pick up materials if you go bounty hunting in a high res or a nav beacon, settle in a system get allied with all factions then do missions and pick up G5 material rewards, scan nav beacon everytime you get into a system then check for HGE from which you'd be able to get G5 materials which you can trade down for lower grades etc)

Edit: for materials and HGE, check this

Thanks for the content links! Checking it out... thanks everyone!

Questions:

1) Is one SRV preferable to the other for this kind of activity?
2) I know the SRV has limited fuel, do I collect mats to make fuel before all of this? Will I need a refinery? EDIT - Okay I see now that the SRV can generate fuel internally.
 
Last edited:
I've had a few trials. lol When I first started, I just jumped right into the game without looking at the training modules... apparently one of them grants you the initial Sidewinder, unbeknownst to me.

So off I go on an Apex to a base where I promptly get myself arrested and sent to prison. However, because I never got that initial ship I had nothing at the base with me and no ship I could call. And Apex wouldn't let me jump somewhere else. So I spent the first three weeks (just 15 mins a night) trying to sort this out and trying to figure my way out of this.

Eventually, the Powers That Be took mercy on me (I submitted a ticket) and that night when I logged in, I was just in a ship in the middle of nowhere and not really knowing what the heck I was doing. It didn't take me long to run out of fuel and the next night I met the Fuel Rats.

It was a sad, sad start. lol I think that initial experience is what's making me so cautious about everything. Well, including being blown up during an interdiction and accidentally turning off flight assist inside an orbital station and careening around bouncing off stuff until I just logged off in a panic.
Lol, awesome. Aside from the being stuck part and needing tech support, Those little mishaps become some of your favorite memories. I was in jail within my first week as well out of the starter zone..

Prior to exobiology (horizons, Legacy), you started the game with that sidewinder without option... you only had 1,000 credits and was given your first free mission to pick up 10,000 credits... you didn't even have enough money to buy a planet scanner (DSS), better drives or anything except maybe another small cargo rack, so you had to do missions! Early missions were usually courier of Email or very small amounts of cargo that pay very little.. so eventually you would have figure out what you could do, many people would help out the police with very easy bounty hunting cause it paid a bit more (mind you we're still talking in the 20k to 60k credit range per job... the very next smallest ship, the Eagle, would cost about 2 million to set up properly... so you were doing quite a few missions (there are only 5 small ship in the starter area, and once you left the starter area you were not allowed back in... that was to help separate the new from experienced players).

So your pay, early rank, attackers and ship availability all scaled pretty evenly until you felt ready to get out into the bigger Galaxy... But what they were really doing was teaching you (by trial end error in a relatively safe space) what sacrifices you should or shouldn't make in your ship builds, how you choice of grade with modules would affect your jump ranges or heat or weapon firing capacity. giving plenty of practice with navigating stars and planets as well as take offs and landings. Being exposed to and NEEDing to do lots of different types of missions to get you well-rounded to the different career paths available... so by the time you left the starter zone, you had a plan, and now that you had all these skills you would never feel boxed in cause you now know how to make so money doing everything.
'Legacy' is free to you and chances are you already have it loaded on your PC where it says 'Versions' on the Launcher, at minimum it gives you a free second cmdr to control...

But speaking of money, the one thing they don't tell you is, ED is designed to get almost everybody filthy rich. I think half of the people in this thread have fleet carrier(s) and billions in the bank, and I think one of them ONLY plays organically (never grinding). As you already see there are plenty of people here ready to help out.... Do all the local station missions it will expose you to a lot and as others already said, fulfilling the Engineers needs will take yoy to even better places, doing better things.
 
Last edited:
I have not read all of the responses, however you have Odyssey - play Odyssey aspects. Find an anarchy system and find a settlement that's run by the anarchy faction. You can practice your skills there without gaining notoriety. You can also gather enough materials to upgrade your suits and weapons. On Thursdays after the "tick" you can find grade 3 weapons and suits at various stations. Hop around and disembark at stations. You can save some engineering time/materials by starting at level 3 instead of buying a new weapon or suit and going from level 1.

You'll probably enjoy flying the smaller craft here. If you want to do the legacy stuff though, I suggest getting ship big enough to fit some limpet controllers so you can gather materials to engineer your ships, then hit a few RES sites where authority ships are present and shoot the same wanted ships they are shooting. You will get credit for the kill even if you only land a shot or two. Scan every ship before you engage and only engage wanted ships, and even then avoid engaging ships with wingmates until you get more comfortable and your ship is engineered.

After that though you'll be doing fine. Getting the materials is also possible by taking missions that payout with G5 materials and trading them at a material trader. This doesn't happen with raw materials but you can mine and use lasers to collect raw mats, then trade up. Or you can visit one of the sites that have an abundance of G4 raw materials, fill up on those and trade down for others. Selenium and Arsenic seem to be pretty important early on.

So I'd dabble in mining (since you like exobiology and a more laid back approach, mining might be your thing, plus you'll increase your trade rank pretty quick). There's courier missions, missions to scan things both on planetary installations and at vessels in space. Neither of these require combat if you're stealthy but you could still encounter the need to decide to fight or flight.

You can also try to flip a system. Run missions for specific factions to see if you can sway the influence scale enough to flip a system. Some players have figured out how to capitalize on keeping this or that faction in a specific influence level to maximize their ability to murder and pilfer the wares, without the settlements being flipped to law enforcing factions.

To be honest, there's an almost unlimited number of different routes you can take through the different activities. Just pick one that you you think you'll enjoy exploring, outfit for that and get going. You don't need to visit the Guardian sites. I don't own a single Guardian module and haven't done anything at the sites other than visit to see what they looked like. I don't do grindy things.
 
Last edited:
I have not read all of the responses, however you have Odyssey - play Odyssey aspects. Find an anarchy system and find a settlement that's run by the anarchy faction. You can practice your skills there without gaining notoriety. You can also gather enough materials to upgrade your suits and weapons. On Thursdays after the "tick" you can find grade 3 weapons and suits at various stations. Hop around and disembark at stations. You can save some engineering time/materials by starting at level 3 instead of buying a new weapon or suit and going from level 1.

You'll probably enjoy flying the smaller craft here. If you want to do the legacy stuff though, I suggest getting ship big enough to fit some limpet controllers so you can gather materials to engineer your ships, then hit a few RES sites where authority ships are present and shoot the same wanted ships they are shooting. You will get credit for the kill even if you only land a shot or two. Scan every ship before you engage and only engage wanted ships, and even then avoid engaging ships with wingmates until you get more comfortable and your ship is engineered.

After that though you'll be doing fine. Getting the materials is also possible by taking missions that payout with G5 materials and trading them at a material trader. This doesn't happen with raw materials but you can mine and use lasers to collect raw mats, then trade up. Or you can visit one of the sites that have an abundance of G4 raw materials, fill up on those and trade down for others. Selenium and Arsenic seem to be pretty important early on.

So I'd dabble in mining (since you like exobiology and a more laid back approach, mining might be your thing, plus you'll increase your trade rank pretty quick). There's courier missions, missions to scan things both on planetary installations and at vessels in space. Neither of these require combat if you're stealthy but you could still encounter the need to decide to fight or flight.

You can also try to flip a system. Run missions for specific factions to see if you can sway the influence scale enough to flip a system. Some players have figured out how to capitalize on keeping this or that faction in a specific influence level to maximize their ability to murder and pilfer the wares, without the settlements being flipped to law enforcing factions.

To be honest, there's an almost unlimited number of different routes you can take through the different activities. Just pick one that you you think you'll enjoy exploring, outfit for that and get going. You don't need to visit the Guardian sites. I don't own a single Guardian module and haven't done anything at the sites other than visit to see what they looked like. I don't do grindy things.
Good points there... I sometimes forget that some of the players starting with Odyssey as first exposure might have come to ED mainly attracted to 'on-foot' stuff as priority, so Legacy probably wouldn't appeal to them. I also do a lot of my on-foot stuff in Anarchy systems. On-foot activities made me change my favorite ship in the game to a Viper mk4 as my daily runner.
 
Anyway, tons of great advice here. I think I'll start by practicing some SRV activity while driving in turret mode. Is there somewhere I should go to gather mats while doing so? Like shooting geysers or fumeroles, that kind of thing?

Yep
Find a planet with geological features and it's rather easy to drive around and get some materials in the process
But do FSS the planet and eventually DSS it too. The FSS will list the materials present on on the planet surface and drop on the planets that have the materials that interest you.
Even if the planet doesnt have volcanism, driving around and using the srv wave scanner to locate outcrops and meteorites which will give materials can be quite fun - of course depending on your liking and getting used with the srv drive model - i mean the Scarab since it's the only one that has the wave scanner
Also would advise you to try use the srv in Drive Assist Off mode - since it's generally the better way of driving it.

Thanks for the content links! Checking it out... thanks everyone!

Questions:

1) Is one SRV preferable to the other for this kind of activity?
2) I know the SRV has limited fuel, do I collect mats to make fuel before all of this? Will I need a refinery? EDIT - Okay I see now that the SRV can generate fuel internally.

1) For Guardian Ruins i'd say the Scarab is a bit better. While it has less firepower and less shields and armors, it's also more maneuverable and it can actually jump (so you can collect materials that are stuck on pillars or you can use jump to get faster over obstacles in the ruins). It also has 4t cargo if you need to collect stuff like tablets, relics etc.

Scorpion is basically the heavy combat srv and it lacks the wave scanner.
So basically it can barely jump, but it drives in a more stable boring way and while it's main cannon is inherently inaccurate in short bursts, it can give you a sentiment of safety while easily exploding the Sentinels

However, I would advise you to get used with the Scarab since it's the exploration srv and you can use it for the full range of activities.
I tried using the Scorpion in a Guardian site and while blowing out sentinels had a nice feel but i felt like a fat kid trying to get a candy too high when i tried to get a piece of material stuck on a pilar. After that I used the Scorpion only for assaulting heavily defended military settlements. It can actually kill Goliaths in a timely manner and you can also use it to drop the ships from the Combat Air Patrol that are flying above the settlements.

2) you do need to collect the basic tier materials that are usually found on all planet types bar one. Sulphur and Phosphorus for Ammo and Fuel, Iron and Nicker for Repairs
As long you have those 4 materials, you can stay in the srv like forever. People even circumnavigated full sized planets in the SRV.
However, In ED there is no pause. So dont leave the srv on the surface unattended (or while pressing ESC, but without properly quitting the game) - time still runs, your srv will use fuel and when it runs out it will explode.
 
2) you do need to collect the basic tier materials that are usually found on all planet types bar one. Sulphur and Phosphorus for Ammo and Fuel, Iron and Nicker for Repairs
As long you have those 4 materials, you can stay in the srv like forever. People even circumnavigated full sized planets in the SRV.
However, In ED there is no pause. So dont leave the srv on the surface unattended (or while pressing ESC, but without properly quitting the game) - time still runs, your srv will use fuel and when it runs out it will explode.

I've used the SRV before to gather a component for Farseer, and I've used it once or twice while out looking for exobiology, and didn't have a problem. But how do I scan for mats? Is what I'm looking for determined by the filter I choose, as when I'm looking for bacterium, fonticula, etc? I know I can select geological stuff (geysers, etc), but will I find sulfer and phospherous there?

I landed on a nearby planet, took the SRV out for a spin and see nothing registering on the scanner, even when I'm parked in the middle of a large tussock field. It's not showing anything other than my ship in the distance.
 
Last edited:
I landed on a nearby planet, took the SRV out for a spin and see nothing registering on the scanner, even when I'm parked in the middle of a large tussock field. It's not showing anything other than my ship in the distance.

The wave scanner will display a different pattern and will make different sounds depending on what it picks - however, it will not pick Biological signals (sad, yea)
if the object is close to maximum distance, the pattern will be spread almost over the entire wave scanner display (so it will give you a general direction) and while closing on the target it will... focus if i may say so. It will get more defined and more concentrated in the center of the wave scanner indicating the direction more precisely.

So, on a planet with no volcanism, you will find the materials in surface deposits which you can shoot to release materials (named: outcrops, mesosiderite, bronzite chondrite and metallic meteorites) - you may land your ship over some, but most of the time you have to drive quite some time

Check this out to get an idea about how it looks and how it sounds (although the looks is for the rather focused signal indicating the deposit is rather close)
 
Lol, awesome. Aside from the being stuck part and needing tech support, Those little mishaps become some of your favorite memories. I was in jail within my first week as well out of the starter zone..

And just so everyone doesn't think I'm an idiot, I wasn't aware I should have been gifted a ship at that point and posters on Reddit kept feeding me advice ie it's bugged, try bringing up the Thargoid map then do yadda yadda yadda, why don't you try this, etc etc...

I could talk to Apex and try to schedule a shuttle, even select systems but it wouldn't display a landable location anywhere. So having almost no experience, I just figured I was using the map wrong or something. It was frustrating.
 
Good points there... I sometimes forget that some of the players starting with Odyssey as first exposure might have come to ED mainly attracted to 'on-foot' stuff as priority, so Legacy probably wouldn't appeal to them.

Me. I came for the exobiology aspect. It's nice that it made me a lot of coin but that's not why I do it. And of course, I had to work my way up the food chain a bit, running Fedex missions for a few weeks then getting a trade ship and doing that for a month.
 
I'd like to pursue a Guardian FSD Booster but the videos make it look more complicated than I am ready for. I have never fired a shot in anger, from my ship or a sidearm. I have never engaged in ship combat whatsoever.
I recommend it anyway. Getting the Guardian blueprints from Guardian sites is fun and very different from everything else.

The Guardian sentinels can be easily taken care of with your SRV's guns. They have been nerfed so they aren't dangerous in the least.
 
Just when you think you're in full control of your SRV, you could try flyving: https://forums.frontier.co.uk/threads/srv-flyving-basics.480092/
This leads to all sorts of other activities and solutions like exploration, racing and circumnavigations.
Flyving is the way...

I recommend it anyway. Getting the Guardian blueprints from Guardian sites is fun and very different from everything else.

The Guardian sentinels can be easily taken care of with your SRV's guns. They have been nerfed so they aren't dangerous in the least.
I like taking the sentinels out on foot in G3 gear...gets my heart pumping...though sometimes while doing that I have to use the SRV's shield to prevent my heart from stopping...

But its been a while since I've done a Guardian site, so things may have changed, again...
 
Back
Top Bottom