IT's a really good module for basically any activity, not only exploration
The ruins are really atmospheric - especially if you manage to get there at dusk or dawn. Sure it can be sort of a terrifying experience if you're the type that really immerses in atmospheric gameplay - but... it wont last long. You'd need to do the Guardian site several time (5? 10?) to get the required components to unlock the FSD booster and since you're there, better check the list of the Guardian modules and consider if it's worth to unlock some more.
The sentries guarding the sites are not that hard, just make sure you put 4 pips in shields and try to avoid engaging more than 2 at the same time - learn to maneuver the srv from the turret position and use the scenery to take cover from one of the sentries while being able to target the other one.
Not at last, make sure you use a ship that can fit a size 4 srv hangar - so you have a spare srv incase you manage to lose one.
A very good guide is this, imo better than the yt movies:
Walkthrough: Guardian Module Blueprints
Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Module Blueprints (now called Guardian Module Blueprint Segments). Perhaps you're interested in the Guardian FSD booster for...forums.frontier.co.uk
The (correct) links for the weapon and slf guides done by the same CMDR:
Walkthrough: Guardian Weapon Blueprints
Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Module blueprints here. Greetings, Commander! Let's talk about the Guardian Weapon Blueprints (now called Guardian Weapon Blueprint Segments). Perhaps you're interested in the guardian Gauss Cannon (small or...forums.frontier.co.uk
Walkthrough: Guardian Vessel Blueprints
Note: I've written a guide for Guardian Module Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Vessel Blueprints (now called Guardian Vessel Blueprint Segments). Perhaps you're interested in the XG7 Trident, with its plasma repeaters, or...forums.frontier.co.uk
my ship progression for my first account: Sidewinder, Cobra Mk3, AspX, Krait Mk2, Python, Cutter (then many many others including the Federal Corvette eventually)
- Krait mk2 is a really good combat ship. It can fit a SLF, weapon placement is really good - overall one of the best ships in game
- Python - is the best medium ship in any bubble activity that does not require combat - cargo, running missions, mining, passengers - you name it.
- Cutter is the best trader/hauler in game. Roomy, plus it's Fast and can fit big enough shields to get out of any combat scenario.
- DBX is a really good ship for any long distance travel - taxi all over the bubble, visit the guardian sites, the brain trees, crystalline shards sites (latter 2 are one of the best sources of raw materials). DBX is also good for Odyssey missions.
I'd say that after you unlock Felicity Farseer, go and unlock all engineers and try to play with materials in mind*
Each engineer unlock will have a certain requirement that will introduce you into a certain gameloop - be it mining, bounty hunting, wars and combat bonds, rares trade, blackmarkets and even exploration (Palin will unlock if you travel 5000ly from your starting location) - so if for some people engineering unlocks were a grind, for me it was like a tutorial for various game loops.
Engineering your ships, even at mild levels like G3-G4 will vastly improve your ship and engineering (in general) is an endeavour highly recommended to pursue
*(fit a wake scanner on your taxi or trading ship and scan wakes everytime you leave a station, pick up materials if you go bounty hunting in a high res or a nav beacon, settle in a system get allied with all factions then do missions and pick up G5 material rewards, scan nav beacon everytime you get into a system then check for HGE from which you'd be able to get G5 materials which you can trade down for lower grades etc)
Edit: for materials and HGE, check this
Lol, awesome. Aside from the being stuck part and needing tech support, Those little mishaps become some of your favorite memories. I was in jail within my first week as well out of the starter zone..I've had a few trials. lol When I first started, I just jumped right into the game without looking at the training modules... apparently one of them grants you the initial Sidewinder, unbeknownst to me.
So off I go on an Apex to a base where I promptly get myself arrested and sent to prison. However, because I never got that initial ship I had nothing at the base with me and no ship I could call. And Apex wouldn't let me jump somewhere else. So I spent the first three weeks (just 15 mins a night) trying to sort this out and trying to figure my way out of this.
Eventually, the Powers That Be took mercy on me (I submitted a ticket) and that night when I logged in, I was just in a ship in the middle of nowhere and not really knowing what the heck I was doing. It didn't take me long to run out of fuel and the next night I met the Fuel Rats.
It was a sad, sad start. lol I think that initial experience is what's making me so cautious about everything. Well, including being blown up during an interdiction and accidentally turning off flight assist inside an orbital station and careening around bouncing off stuff until I just logged off in a panic.
Good points there... I sometimes forget that some of the players starting with Odyssey as first exposure might have come to ED mainly attracted to 'on-foot' stuff as priority, so Legacy probably wouldn't appeal to them. I also do a lot of my on-foot stuff in Anarchy systems. On-foot activities made me change my favorite ship in the game to a Viper mk4 as my daily runner.I have not read all of the responses, however you have Odyssey - play Odyssey aspects. Find an anarchy system and find a settlement that's run by the anarchy faction. You can practice your skills there without gaining notoriety. You can also gather enough materials to upgrade your suits and weapons. On Thursdays after the "tick" you can find grade 3 weapons and suits at various stations. Hop around and disembark at stations. You can save some engineering time/materials by starting at level 3 instead of buying a new weapon or suit and going from level 1.
You'll probably enjoy flying the smaller craft here. If you want to do the legacy stuff though, I suggest getting ship big enough to fit some limpet controllers so you can gather materials to engineer your ships, then hit a few RES sites where authority ships are present and shoot the same wanted ships they are shooting. You will get credit for the kill even if you only land a shot or two. Scan every ship before you engage and only engage wanted ships, and even then avoid engaging ships with wingmates until you get more comfortable and your ship is engineered.
After that though you'll be doing fine. Getting the materials is also possible by taking missions that payout with G5 materials and trading them at a material trader. This doesn't happen with raw materials but you can mine and use lasers to collect raw mats, then trade up. Or you can visit one of the sites that have an abundance of G4 raw materials, fill up on those and trade down for others. Selenium and Arsenic seem to be pretty important early on.
So I'd dabble in mining (since you like exobiology and a more laid back approach, mining might be your thing, plus you'll increase your trade rank pretty quick). There's courier missions, missions to scan things both on planetary installations and at vessels in space. Neither of these require combat if you're stealthy but you could still encounter the need to decide to fight or flight.
You can also try to flip a system. Run missions for specific factions to see if you can sway the influence scale enough to flip a system. Some players have figured out how to capitalize on keeping this or that faction in a specific influence level to maximize their ability to murder and pilfer the wares, without the settlements being flipped to law enforcing factions.
To be honest, there's an almost unlimited number of different routes you can take through the different activities. Just pick one that you you think you'll enjoy exploring, outfit for that and get going. You don't need to visit the Guardian sites. I don't own a single Guardian module and haven't done anything at the sites other than visit to see what they looked like. I don't do grindy things.
Anyway, tons of great advice here. I think I'll start by practicing some SRV activity while driving in turret mode. Is there somewhere I should go to gather mats while doing so? Like shooting geysers or fumeroles, that kind of thing?
Thanks for the content links! Checking it out... thanks everyone!
Questions:
1) Is one SRV preferable to the other for this kind of activity?
2) I know the SRV has limited fuel, do I collect mats to make fuel before all of this? Will I need a refinery? EDIT - Okay I see now that the SRV can generate fuel internally.
2) you do need to collect the basic tier materials that are usually found on all planet types bar one. Sulphur and Phosphorus for Ammo and Fuel, Iron and Nicker for Repairs
As long you have those 4 materials, you can stay in the srv like forever. People even circumnavigated full sized planets in the SRV.
However, In ED there is no pause. So dont leave the srv on the surface unattended (or while pressing ESC, but without properly quitting the game) - time still runs, your srv will use fuel and when it runs out it will explode.
I landed on a nearby planet, took the SRV out for a spin and see nothing registering on the scanner, even when I'm parked in the middle of a large tussock field. It's not showing anything other than my ship in the distance.
Lol, awesome. Aside from the being stuck part and needing tech support, Those little mishaps become some of your favorite memories. I was in jail within my first week as well out of the starter zone..
Good points there... I sometimes forget that some of the players starting with Odyssey as first exposure might have come to ED mainly attracted to 'on-foot' stuff as priority, so Legacy probably wouldn't appeal to them.
I recommend it anyway. Getting the Guardian blueprints from Guardian sites is fun and very different from everything else.I'd like to pursue a Guardian FSD Booster but the videos make it look more complicated than I am ready for. I have never fired a shot in anger, from my ship or a sidearm. I have never engaged in ship combat whatsoever.
Flyving is the way...Just when you think you're in full control of your SRV, you could try flyving: https://forums.frontier.co.uk/threads/srv-flyving-basics.480092/
This leads to all sorts of other activities and solutions like exploration, racing and circumnavigations.
I like taking the sentinels out on foot in G3 gear...gets my heart pumping...though sometimes while doing that I have to use the SRV's shield to prevent my heart from stopping...I recommend it anyway. Getting the Guardian blueprints from Guardian sites is fun and very different from everything else.
The Guardian sentinels can be easily taken care of with your SRV's guns. They have been nerfed so they aren't dangerous in the least.