it was more an ironic paraphrasing than an educational analogy, but still ...
both are 'companies'
both strive to maximize audience and profits
mcdonalds could sell high quality or original burgers or whatnot. they opt for standarized cheap products that appeal to masses, supported by a heavy marketing campaign, specially aimed at young and infant audience with little gastronomic or nutritional judgement. why else would they give away toys with burgers?anyway, i guess the point is the desire of maximizing the audience over any other parameter.
btw, everything is poison depending on the dose![]()
i'd wholeheartedly recommend you don't abuse industrial fast food, but be my guest ...
while the mode oddity is indeed flexible and makes many 'ways' possible, it is anything but optimal for any of them in particular. the virtual world could be an example of cognitive dissonance precisely because of modes, multiplayer is so-so, pvp is directly disfunctional and solo works fine but could be so much better in many aspects if frontier could have invested in it the time, resources an energy that went instead into the complexity of a multiplayer system that in the end is way below average. same can be said of the effort of compatibility for consoles (and the drop in quality, i know this is a controversial topic but that's just my take on it, no need to go into that right now, you just asked) and although that is a different topic than modes it boils down to the same: more audience instead of a better game.
I disagree because if Elite wanted to "maximise profits" there are other ways it could have gone. Instead they laid out what they wanted to do and why and have done a good job of sticking to what was laid out. And the Mode system is unique I think, but not an oddity. You claim it makes it not optimal for any of the modes, and again I disagree. In all three modes people play and enjoy the game and again, "play it the way they want to", that is rather optimal, optimal balance. What you seem to want is Optimal play style, whereas the game is optimized for one playstyle. It was never that type of game. And you seem to think they sacrificed a "better' game for more audience. Again I disagree because their business model was never a rake in as much cash as we can from the most amount of people. Instead they offered a game that was customizable to how you played and gave people options instead of shoehorning into one way or another.